Esempio n. 1
0
        private static BuffLogic GetBuffLogic(BuffInfo_New buffInfo, SkillObj logObj)
        {
            int            buffId     = logObj.GetBuffID(buffInfo);
            BuffConfig_New buffConfig = logObj.GetBuffConfig(buffId);

            if (buffConfig == null)
            {
                logObj.LogInfo("BuffConfig not found buffId[{0}]".F(buffId));
                return(null);
            }
            string buffLogicId = logObj.GetBuffLogicId(buffConfig);

            if (!BuffLogics.ContainsKey(buffLogicId))
            {
                logObj.LogInfo("BuffLogic not found buffId[{0}] buffLogicId[{1}]".F(buffId, buffLogicId));
                return(null);
            }
            BuffLogic buffLogic = BuffLogics[buffLogicId];

            return(buffLogic);
        }
Esempio n. 2
0
        public static bool RemoveBuff(SkillObj tarObj, SkillObj srcObj, int deleteBuffId, BattleReason reason)
        {
            if (tarObj == null)
            {
                return false;
            }
            var buffConfig = tarObj.GetBuffConfig(deleteBuffId);
            if (buffConfig == null)
            {
                return false;
            }

            var tarBuffList = tarObj.GetBuffList();
            BuffInfo_New buff = null;
            foreach (var b in tarBuffList)
            {
                if (tarObj.GetBuffID(b) == deleteBuffId)
                {
                    buff = b;
                    break;
                }
            }
            if (buff == null)
            {
                return false;
            }
            //DetachBuff(tarObj, srcObj, buff, buffConfig);
            var buffLogicId = tarObj.GetBuffLogicId(buffConfig);
            if (!BuffLogics.ContainsKey(buffLogicId))
            {
                return false;
            }
            BuffLogic buffLogic = BuffLogics[buffLogicId];
            buffLogic.BuffOnEnd(tarObj, buff, buffConfig);

            ////先从src方进行修正
            //if (srcObj != null)
            //{
            //	var srcSkillList = srcObj.GetSkillList();
            //	var srcBuffList = srcObj.GetBuffList();
            //	if (srcSkillList != null)
            //	{
            //		foreach (var skillInfo in srcSkillList)
            //		{
            //			int skillId = srcObj.GetSkillID(skillInfo);
            //			SkillConfig_New skillConfig = srcObj.GetSkillConfig(skillId);
            //			var logic = GetSkillLogic(skillInfo, srcObj);
            //			logic.OnClearBuff(tarObj, srcObj, buff, skillInfo, skillConfig);
            //		}
            //	}
            //	if (srcBuffList != null)
            //	{
            //		foreach (var buffInfo in srcBuffList)
            //		{
            //			int buffId = srcObj.GetBuffID(buffInfo);
            //			BuffConfig_New srcBuffConfig = srcObj.GetBuffConfig(buffId);
            //			var logic = GetBuffLogic(buffInfo, srcObj);
            //			logic.OnClearBuff(tarObj, srcObj, buff, buffInfo, srcBuffConfig);
            //		}
            //	}
            //}
            //{
            //	var tarSkillList = tarObj.GetSkillList();
            //	if (tarSkillList != null)
            //	{
            //		foreach (var skillInfo in tarSkillList)
            //		{
            //			int skillId = tarObj.GetSkillID(skillInfo);
            //			SkillConfig_New skillConfig = tarObj.GetSkillConfig(skillId);
            //			var logic = GetSkillLogic(skillInfo, tarObj);
            //			logic.OnDetachBuff(tarObj, srcObj, buff, skillInfo, skillConfig);
            //		}
            //	}
            //	if (tarBuffList != null)
            //	{
            //		foreach (var buffInfo in tarBuffList)
            //		{
            //			int buffId = tarObj.GetBuffID(buffInfo);
            //			BuffConfig_New tarBuffConfig = tarObj.GetBuffConfig(buffId);
            //			var logic = GetBuffLogic(buffInfo, tarObj);
            //			logic.OnDetachBuff(tarObj, srcObj, buff, buffInfo, tarBuffConfig);
            //		}
            //	}
            //}
            //buffLogic.BuffOnEnd(tarObj, buff, buffConfig);
            return true;
        }
Esempio n. 3
0
        public static void DetachBuff(SkillObj tarObj, SkillObj srcObj, BuffInfo_New buff, BuffConfig_New buffConfig)
        {
            var buffLogicId = tarObj.GetBuffLogicId(buffConfig);
            if (!BuffLogics.ContainsKey(buffLogicId))
            {
                return ;
            }
            BuffLogic buffLogic = BuffLogics[buffLogicId];

            //先从src方进行修正
            if (srcObj != null)
            {
                var srcSkillList = srcObj.GetSkillList();
                var srcBuffList = srcObj.GetBuffList();
                if (srcSkillList != null)
                {
                    foreach (var skillInfo in srcSkillList)
                    {
                        int skillId = srcObj.GetSkillID(skillInfo);
                        SkillConfig_New skillConfig = srcObj.GetSkillConfig(skillId);
                        var logic = GetSkillLogic(skillInfo, srcObj);
                        logic.OnClearBuff(tarObj, srcObj, buff, skillInfo, skillConfig);
                    }
                }
                if (srcBuffList != null)
                {
                    foreach (var buffInfo in srcBuffList)
                    {
                        int buffId = srcObj.GetBuffID(buffInfo);
                        BuffConfig_New srcBuffConfig = srcObj.GetBuffConfig(buffId);
                        var logic = GetBuffLogic(buffInfo, srcObj);
                        logic.OnClearBuff(tarObj, srcObj, buff, buffInfo, srcBuffConfig);
                    }
                }
            }
            {
                var tarSkillList = tarObj.GetSkillList();
                var tarBuffList = tarObj.GetBuffList();
                if (tarSkillList != null)
                {
                    foreach (var skillInfo in tarSkillList)
                    {
                        int skillId = tarObj.GetSkillID(skillInfo);
                        SkillConfig_New skillConfig = tarObj.GetSkillConfig(skillId);
                        var logic = GetSkillLogic(skillInfo, tarObj);
                        logic.OnDetachBuff(tarObj, srcObj, buff, skillInfo, skillConfig);
                    }
                }
                if (tarBuffList != null)
                {
                    foreach (var buffInfo in tarBuffList.Where(b=>b.buff!=buff.buff))
                    {
                        int buffId = tarObj.GetBuffID(buffInfo);
                        BuffConfig_New tarBuffConfig = tarObj.GetBuffConfig(buffId);
                        var logic = GetBuffLogic(buffInfo, tarObj);
                        logic.OnDetachBuff(tarObj, srcObj, buff, buffInfo, tarBuffConfig);
                    }
                }
            }
            buffLogic.BuffOnEnd(tarObj, buff, buffConfig);
            buffLogic.OnDetach(tarObj, srcObj, buff, buffConfig);
        }
Esempio n. 4
0
        public static bool AddBuff(SkillObj tarObj, SkillObj srcObj, int newBuffId, BattleReason reason)
        {
            if (tarObj == null)
            {
                return false;
            }
            var buffConfig = tarObj.GetBuffConfig(newBuffId);
            if(buffConfig == null)
            {
                return false;
            }

            var buffSuperpositionLogicId = tarObj.GetBuffSuperpositionLogicId(buffConfig);
            if (!BuffSuperpositionLogics.ContainsKey(buffSuperpositionLogicId))
            {
                return false;
            }
            BuffSuperpositionLogic buffSuperpositionLogic = BuffSuperpositionLogics[buffSuperpositionLogicId];

            var buffRet = buffSuperpositionLogic.OnBuffSuperposition(tarObj, srcObj, reason, buffConfig);
            BuffInfo_New buff = buffRet.buff;
            if(buffRet.bType == BuffSuperpositionType.Refresh)
            {
                var buffLogicId = tarObj.GetBuffLogicId(buffConfig);
                if (!BuffLogics.ContainsKey(buffLogicId))
                {
                    return false;
                }
                BuffLogic buffLogic = BuffLogics[buffLogicId];
                buffLogic.InitBuffInfo(tarObj, srcObj, reason, buff, buffConfig, false);
            }
            else if(buffRet.bType == BuffSuperpositionType.Add)
            {
                var buffLogicId = tarObj.GetBuffLogicId(buffConfig);
                if (!BuffLogics.ContainsKey(buffLogicId))
                {
                    return false;
                }
                BuffLogic buffLogic = BuffLogics[buffLogicId];
                buffLogic.InitBuffInfo(tarObj, srcObj, reason, buff, buffConfig);

                //先从src方进行修正
                if (srcObj != null)
                {
                    var srcSkillList = srcObj.GetSkillList();
                    var srcBuffList = srcObj.GetBuffList();
                    if (srcSkillList != null)
                    {
                        foreach (var skillInfo in srcSkillList)
                        {
                            int skillId = srcObj.GetSkillID(skillInfo);
                            SkillConfig_New skillConfig = srcObj.GetSkillConfig(skillId);
                            var logic = GetSkillLogic(skillInfo, srcObj);
                            logic.OnSendBuff(tarObj, srcObj, buff, skillInfo, skillConfig);
                        }
                    }
                    if (srcBuffList != null)
                    {
                        foreach (var buffInfo in srcBuffList)
                        {
                            int buffId = srcObj.GetBuffID(buffInfo);
                            BuffConfig_New srcBuffConfig = srcObj.GetBuffConfig(buffId);
                            var logic = GetBuffLogic(buffInfo, srcObj);
                            logic.OnSendBuff(tarObj, srcObj, buff, buffInfo, srcBuffConfig);
                        }
                    }
                }
                {
                    var tarSkillList = tarObj.GetSkillList();
                    var tarBuffList = tarObj.GetBuffList();
                    if (tarSkillList != null)
                    {
                        foreach (var skillInfo in tarSkillList)
                        {
                            int skillId = tarObj.GetSkillID(skillInfo);
                            SkillConfig_New skillConfig = tarObj.GetSkillConfig(skillId);
                            var logic = GetSkillLogic(skillInfo, tarObj);
                            logic.OnAttachBuff(tarObj, srcObj, buff, skillInfo, skillConfig);
                        }
                    }
                    if (tarBuffList != null)
                    {
                        foreach (var buffInfo in tarBuffList)
                        {
                            int buffId = tarObj.GetBuffID(buffInfo);
                            BuffConfig_New tarBuffConfig = tarObj.GetBuffConfig(buffId);
                            var logic = GetBuffLogic(buffInfo, tarObj);
                            logic.OnAttachBuff(tarObj, srcObj, buff, buffInfo, tarBuffConfig);
                        }
                    }
                }
                buffLogic.OnAttach(tarObj, srcObj, buff, buffConfig);
                tarObj.AddTempBuffList(buff);
            }
            tarObj.NotifyBuffInfo(buff, BattleInfoNotifyType.All_Buff, BattleNotifyTime.TickEnd);
            return true;
        }
Esempio n. 5
0
 private static BuffLogic GetBuffLogic(BuffInfo_New buffInfo, SkillObj logObj)
 {
     int buffId = logObj.GetBuffID(buffInfo);
     BuffConfig_New buffConfig = logObj.GetBuffConfig(buffId);
     if (buffConfig == null)
     {
         logObj.LogInfo("BuffConfig not found buffId[{0}]".F(buffId));
         return null;
     }
     string buffLogicId = logObj.GetBuffLogicId(buffConfig);
     if (!BuffLogics.ContainsKey(buffLogicId))
     {
         logObj.LogInfo("BuffLogic not found buffId[{0}] buffLogicId[{1}]".F(buffId, buffLogicId));
         return null;
     }
     BuffLogic buffLogic = BuffLogics[buffLogicId];
     return buffLogic;
 }
Esempio n. 6
0
        public static void DetachBuff(SkillObj tarObj, SkillObj srcObj, BuffInfo_New buff, BuffConfig_New buffConfig)
        {
            var buffLogicId = tarObj.GetBuffLogicId(buffConfig);

            if (!BuffLogics.ContainsKey(buffLogicId))
            {
                return;
            }
            BuffLogic buffLogic = BuffLogics[buffLogicId];

            //先从src方进行修正
            if (srcObj != null)
            {
                var srcSkillList = srcObj.GetSkillList();
                var srcBuffList  = srcObj.GetBuffList();
                if (srcSkillList != null)
                {
                    foreach (var skillInfo in srcSkillList)
                    {
                        int             skillId     = srcObj.GetSkillID(skillInfo);
                        SkillConfig_New skillConfig = srcObj.GetSkillConfig(skillId);
                        var             logic       = GetSkillLogic(skillInfo, srcObj);
                        logic.OnClearBuff(tarObj, srcObj, buff, skillInfo, skillConfig);
                    }
                }
                if (srcBuffList != null)
                {
                    foreach (var buffInfo in srcBuffList)
                    {
                        int            buffId        = srcObj.GetBuffID(buffInfo);
                        BuffConfig_New srcBuffConfig = srcObj.GetBuffConfig(buffId);
                        var            logic         = GetBuffLogic(buffInfo, srcObj);
                        logic.OnClearBuff(tarObj, srcObj, buff, buffInfo, srcBuffConfig);
                    }
                }
            }
            {
                var tarSkillList = tarObj.GetSkillList();
                var tarBuffList  = tarObj.GetBuffList();
                if (tarSkillList != null)
                {
                    foreach (var skillInfo in tarSkillList)
                    {
                        int             skillId     = tarObj.GetSkillID(skillInfo);
                        SkillConfig_New skillConfig = tarObj.GetSkillConfig(skillId);
                        var             logic       = GetSkillLogic(skillInfo, tarObj);
                        logic.OnDetachBuff(tarObj, srcObj, buff, skillInfo, skillConfig);
                    }
                }
                if (tarBuffList != null)
                {
                    foreach (var buffInfo in tarBuffList.Where(b => b.buff != buff.buff))
                    {
                        int            buffId        = tarObj.GetBuffID(buffInfo);
                        BuffConfig_New tarBuffConfig = tarObj.GetBuffConfig(buffId);
                        var            logic         = GetBuffLogic(buffInfo, tarObj);
                        logic.OnDetachBuff(tarObj, srcObj, buff, buffInfo, tarBuffConfig);
                    }
                }
            }
            buffLogic.BuffOnEnd(tarObj, buff, buffConfig);
            buffLogic.OnDetach(tarObj, srcObj, buff, buffConfig);
        }
Esempio n. 7
0
        public static bool AddBuff(SkillObj tarObj, SkillObj srcObj, int newBuffId, BattleReason reason)
        {
            if (tarObj == null)
            {
                return(false);
            }
            var buffConfig = tarObj.GetBuffConfig(newBuffId);

            if (buffConfig == null)
            {
                return(false);
            }

            var buffSuperpositionLogicId = tarObj.GetBuffSuperpositionLogicId(buffConfig);

            if (!BuffSuperpositionLogics.ContainsKey(buffSuperpositionLogicId))
            {
                return(false);
            }
            BuffSuperpositionLogic buffSuperpositionLogic = BuffSuperpositionLogics[buffSuperpositionLogicId];

            var          buffRet = buffSuperpositionLogic.OnBuffSuperposition(tarObj, srcObj, reason, buffConfig);
            BuffInfo_New buff    = buffRet.buff;

            if (buffRet.bType == BuffSuperpositionType.Refresh)
            {
                var buffLogicId = tarObj.GetBuffLogicId(buffConfig);
                if (!BuffLogics.ContainsKey(buffLogicId))
                {
                    return(false);
                }
                BuffLogic buffLogic = BuffLogics[buffLogicId];
                buffLogic.InitBuffInfo(tarObj, srcObj, reason, buff, buffConfig, false);
            }
            else if (buffRet.bType == BuffSuperpositionType.Add)
            {
                var buffLogicId = tarObj.GetBuffLogicId(buffConfig);
                if (!BuffLogics.ContainsKey(buffLogicId))
                {
                    return(false);
                }
                BuffLogic buffLogic = BuffLogics[buffLogicId];
                buffLogic.InitBuffInfo(tarObj, srcObj, reason, buff, buffConfig);

                //先从src方进行修正
                if (srcObj != null)
                {
                    var srcSkillList = srcObj.GetSkillList();
                    var srcBuffList  = srcObj.GetBuffList();
                    if (srcSkillList != null)
                    {
                        foreach (var skillInfo in srcSkillList)
                        {
                            int             skillId     = srcObj.GetSkillID(skillInfo);
                            SkillConfig_New skillConfig = srcObj.GetSkillConfig(skillId);
                            var             logic       = GetSkillLogic(skillInfo, srcObj);
                            logic.OnSendBuff(tarObj, srcObj, buff, skillInfo, skillConfig);
                        }
                    }
                    if (srcBuffList != null)
                    {
                        foreach (var buffInfo in srcBuffList)
                        {
                            int            buffId        = srcObj.GetBuffID(buffInfo);
                            BuffConfig_New srcBuffConfig = srcObj.GetBuffConfig(buffId);
                            var            logic         = GetBuffLogic(buffInfo, srcObj);
                            logic.OnSendBuff(tarObj, srcObj, buff, buffInfo, srcBuffConfig);
                        }
                    }
                }
                {
                    var tarSkillList = tarObj.GetSkillList();
                    var tarBuffList  = tarObj.GetBuffList();
                    if (tarSkillList != null)
                    {
                        foreach (var skillInfo in tarSkillList)
                        {
                            int             skillId     = tarObj.GetSkillID(skillInfo);
                            SkillConfig_New skillConfig = tarObj.GetSkillConfig(skillId);
                            var             logic       = GetSkillLogic(skillInfo, tarObj);
                            logic.OnAttachBuff(tarObj, srcObj, buff, skillInfo, skillConfig);
                        }
                    }
                    if (tarBuffList != null)
                    {
                        foreach (var buffInfo in tarBuffList)
                        {
                            int            buffId        = tarObj.GetBuffID(buffInfo);
                            BuffConfig_New tarBuffConfig = tarObj.GetBuffConfig(buffId);
                            var            logic         = GetBuffLogic(buffInfo, tarObj);
                            logic.OnAttachBuff(tarObj, srcObj, buff, buffInfo, tarBuffConfig);
                        }
                    }
                }
                buffLogic.OnAttach(tarObj, srcObj, buff, buffConfig);
                tarObj.AddTempBuffList(buff);
            }
            tarObj.NotifyBuffInfo(buff, BattleInfoNotifyType.All_Buff, BattleNotifyTime.TickEnd);
            return(true);
        }
Esempio n. 8
0
        public static bool RemoveBuff(SkillObj tarObj, SkillObj srcObj, int deleteBuffId, BattleReason reason)
        {
            if (tarObj == null)
            {
                return(false);
            }
            var buffConfig = tarObj.GetBuffConfig(deleteBuffId);

            if (buffConfig == null)
            {
                return(false);
            }

            var          tarBuffList = tarObj.GetBuffList();
            BuffInfo_New buff        = null;

            foreach (var b in tarBuffList)
            {
                if (tarObj.GetBuffID(b) == deleteBuffId)
                {
                    buff = b;
                    break;
                }
            }
            if (buff == null)
            {
                return(false);
            }
            //DetachBuff(tarObj, srcObj, buff, buffConfig);
            var buffLogicId = tarObj.GetBuffLogicId(buffConfig);

            if (!BuffLogics.ContainsKey(buffLogicId))
            {
                return(false);
            }
            BuffLogic buffLogic = BuffLogics[buffLogicId];

            buffLogic.BuffOnEnd(tarObj, buff, buffConfig);

            ////先从src方进行修正
            //if (srcObj != null)
            //{
            //	var srcSkillList = srcObj.GetSkillList();
            //	var srcBuffList = srcObj.GetBuffList();
            //	if (srcSkillList != null)
            //	{
            //		foreach (var skillInfo in srcSkillList)
            //		{
            //			int skillId = srcObj.GetSkillID(skillInfo);
            //			SkillConfig_New skillConfig = srcObj.GetSkillConfig(skillId);
            //			var logic = GetSkillLogic(skillInfo, srcObj);
            //			logic.OnClearBuff(tarObj, srcObj, buff, skillInfo, skillConfig);
            //		}
            //	}
            //	if (srcBuffList != null)
            //	{
            //		foreach (var buffInfo in srcBuffList)
            //		{
            //			int buffId = srcObj.GetBuffID(buffInfo);
            //			BuffConfig_New srcBuffConfig = srcObj.GetBuffConfig(buffId);
            //			var logic = GetBuffLogic(buffInfo, srcObj);
            //			logic.OnClearBuff(tarObj, srcObj, buff, buffInfo, srcBuffConfig);
            //		}
            //	}
            //}
            //{
            //	var tarSkillList = tarObj.GetSkillList();
            //	if (tarSkillList != null)
            //	{
            //		foreach (var skillInfo in tarSkillList)
            //		{
            //			int skillId = tarObj.GetSkillID(skillInfo);
            //			SkillConfig_New skillConfig = tarObj.GetSkillConfig(skillId);
            //			var logic = GetSkillLogic(skillInfo, tarObj);
            //			logic.OnDetachBuff(tarObj, srcObj, buff, skillInfo, skillConfig);
            //		}
            //	}
            //	if (tarBuffList != null)
            //	{
            //		foreach (var buffInfo in tarBuffList)
            //		{
            //			int buffId = tarObj.GetBuffID(buffInfo);
            //			BuffConfig_New tarBuffConfig = tarObj.GetBuffConfig(buffId);
            //			var logic = GetBuffLogic(buffInfo, tarObj);
            //			logic.OnDetachBuff(tarObj, srcObj, buff, buffInfo, tarBuffConfig);
            //		}
            //	}
            //}
            //buffLogic.BuffOnEnd(tarObj, buff, buffConfig);
            return(true);
        }