public static SkillObj Summon(int id, SkillObj srcObj, SkillObj tarObj, SkillInfo_New skillInfo, SkillConfig_New skillConfig) { SkillObj summonObj = null; if (srcObj != null) { summonObj = srcObj.Summon(id, tarObj, skillInfo, skillConfig); var srcBuffList = srcObj.GetBuffList(); //Source buff fix if (srcBuffList != null) { foreach (var buffInfo in srcBuffList) { BuffLogic buffLogic = GetBuffLogic(buffInfo, srcObj); int buffId = srcObj.GetBuffID(buffInfo); if (buffLogic != null) { BuffConfig_New buffConfig = srcObj.GetBuffConfig(buffId); buffLogic.OnSummon(id, srcObj, summonObj, buffInfo, buffConfig); } else { srcObj.LogInfo("something error in BattleModule.Summon src buff:[{0}]".F(buffId)); } } } } return(summonObj); }
/// <summary> /// 单人技能的tick,这个需要手动调用 /// </summary> /// <param name="self"></param> public static void Tick_Battle(SkillObj self) { if (self.IsDead()) { return; } var skillList = self.GetSkillList(true); var buffList = self.GetBuffList(true); var CDKeyList = self.GetCDKeyList(); //buff if (buffList != null) { foreach (var buffInfo in buffList) { BuffLogic buffLogic = GetBuffLogic(buffInfo, self); if (buffLogic != null) { int buffId = self.GetBuffID(buffInfo); BuffConfig_New buffConfig = self.GetBuffConfig(buffId); buffLogic.Tick(self, buffInfo, buffConfig); } else { self.LogInfo("something error {0}".F(self.GetBuffID(buffInfo))); } } } //技能 if (skillList != null) { foreach (var skillInfo in skillList) { SkillLogic skillLogic = GetSkillLogic(skillInfo, self); if (skillLogic != null) { int skillId = self.GetSkillID(skillInfo); SkillConfig_New skillConfig = self.GetSkillConfig(skillId); skillLogic.Tick(self, skillInfo, skillConfig); } else { self.LogInfo("something error2 {0}".F(self.GetSkillID(skillInfo))); } } } //CD if (CDKeyList != null) { foreach (var key in CDKeyList) { self.SetCD(key, self.GetCD(key) - self.GetDeltaTime()); } } }
public static bool IsActionLimited(SkillObj self, ActionLimitType limit) { var skillList = self.GetSkillList(); var buffList = self.GetBuffList(); //buff if (buffList != null) { foreach (var buffInfo in buffList) { BuffLogic buffLogic = GetBuffLogic(buffInfo, self); if (buffLogic != null) { int buffId = self.GetBuffID(buffInfo); BuffConfig_New buffConfig = self.GetBuffConfig(buffId); if (buffLogic.IsActionLimited(self, limit, buffInfo, buffConfig)) { return(true); } } else { self.LogInfo("something error {0}".F(self.GetBuffID(buffInfo))); } } } //技能 if (skillList != null) { foreach (var skillInfo in skillList) { SkillLogic skillLogic = GetSkillLogic(skillInfo, self); if (skillLogic != null) { int skillId = self.GetSkillID(skillInfo); SkillConfig_New skillConfig = self.GetSkillConfig(skillId); if (skillLogic.IsActionLimited(self, limit, skillInfo, skillConfig)) { return(true); } } else { self.LogInfo("something error2 {0}".F(self.GetSkillID(skillInfo))); } } } return(false); }
public override BuffSuperpositionRet OnBuffSuperposition(SkillObj tarObj, SkillObj srcObj, BattleReason reason, BuffConfig_New buffConfig) { BuffSuperpositionRet ret; ret.bType = BuffSuperpositionType.None; ret.buff = null; var buffKey = tarObj.GetBuffKey(buffConfig); foreach (var tarBuff in tarObj.GetBuffList()) { var tarBuffConfig = tarObj.GetBuffConfig(tarObj.GetBuffID(tarBuff)); if(tarBuffConfig != null && tarObj.GetBuffKey(tarBuffConfig).Equals(buffKey)) { BattleModule.RemoveBuff(tarObj, srcObj, tarObj.GetBuffID(tarBuff), BattleReason.Replace); //BattleModule.DetachBuff(tarObj, srcObj, tarBuff, tarBuffConfig); } } ret.bType = BuffSuperpositionType.Add; ret.buff = new BuffInfo_New(); return ret; }
private static BuffLogic GetBuffLogic(BuffInfo_New buffInfo, SkillObj logObj) { int buffId = logObj.GetBuffID(buffInfo); BuffConfig_New buffConfig = logObj.GetBuffConfig(buffId); if (buffConfig == null) { logObj.LogInfo("BuffConfig not found buffId[{0}]".F(buffId)); return(null); } string buffLogicId = logObj.GetBuffLogicId(buffConfig); if (!BuffLogics.ContainsKey(buffLogicId)) { logObj.LogInfo("BuffLogic not found buffId[{0}] buffLogicId[{1}]".F(buffId, buffLogicId)); return(null); } BuffLogic buffLogic = BuffLogics[buffLogicId]; return(buffLogic); }
override public BuffSuperpositionRet OnBuffSuperposition(SkillObj tarObj, SkillObj srcObj, BattleReason reason, BuffConfig_New buffConfig) { BuffSuperpositionRet ret; ret.bType = BuffSuperpositionType.None; ret.buff = null; var buffKey = tarObj.GetBuffKey(buffConfig); foreach (var tarBuff in tarObj.GetBuffList()) { var tarBuffConfig = tarObj.GetBuffConfig(tarObj.GetBuffID(tarBuff)); if (tarBuffConfig != null && tarObj.GetBuffKey(tarBuffConfig).Equals(buffKey)) { BattleModule.RemoveBuff(tarObj, srcObj, tarObj.GetBuffID(tarBuff), BattleReason.Replace); //BattleModule.DetachBuff(tarObj, srcObj, tarBuff, tarBuffConfig); } } ret.bType = BuffSuperpositionType.Add; ret.buff = new BuffInfo_New(); return(ret); }
/// <summary> /// 技能的late tick,这是处理一些技能时间到,buff时间到之后的后续处理,需要手动调用 /// </summary> /// <param name="self"></param> public static void Tick_Battle_Late(SkillObj self) { self.Tick_Battle_Late(); //这个时候已经不再使用buff的迭代器,可以改变集合了,因为这里边的buff已经认为是被加在角色身上了,所以需要有后续处理得先加进去 foreach (var b in self.GetTempBuffList()) { self.AddBuffList(b); } self.ClearTempBuffList(); IEnumerable <BuffInfo_New> detachBuffs = null; if (self.IsDead()) { detachBuffs = self.RemoveAllBuffs((b) => true); self.RemoveAllSkills((s) => true); self.RemoveAllCDKey((c) => true); } else { detachBuffs = self.RemoveAllBuffs(b => self.GetBuffTime(b) <= 0); self.RemoveAllSkills(s => self.GetSkillTime(s) <= 0); self.RemoveAllCDKey(s => self.GetCD(s) <= 0); } foreach (var delBuf in detachBuffs) { var buffConfig = self.GetBuffConfig(self.GetBuffID(delBuf)); if (buffConfig == null) { continue; } //foreach (var buff in GetTankData().BuffInfos) { BattleModule.DetachBuff(self, null, delBuf, buffConfig); } } }
private static BuffLogic GetBuffLogic(BuffInfo_New buffInfo, SkillObj logObj) { int buffId = logObj.GetBuffID(buffInfo); BuffConfig_New buffConfig = logObj.GetBuffConfig(buffId); if (buffConfig == null) { logObj.LogInfo("BuffConfig not found buffId[{0}]".F(buffId)); return null; } string buffLogicId = logObj.GetBuffLogicId(buffConfig); if (!BuffLogics.ContainsKey(buffLogicId)) { logObj.LogInfo("BuffLogic not found buffId[{0}] buffLogicId[{1}]".F(buffId, buffLogicId)); return null; } BuffLogic buffLogic = BuffLogics[buffLogicId]; return buffLogic; }
public static bool AddBuff(SkillObj tarObj, SkillObj srcObj, int newBuffId, BattleReason reason) { if (tarObj == null) { return(false); } var buffConfig = tarObj.GetBuffConfig(newBuffId); if (buffConfig == null) { return(false); } var buffSuperpositionLogicId = tarObj.GetBuffSuperpositionLogicId(buffConfig); if (!BuffSuperpositionLogics.ContainsKey(buffSuperpositionLogicId)) { return(false); } BuffSuperpositionLogic buffSuperpositionLogic = BuffSuperpositionLogics[buffSuperpositionLogicId]; var buffRet = buffSuperpositionLogic.OnBuffSuperposition(tarObj, srcObj, reason, buffConfig); BuffInfo_New buff = buffRet.buff; if (buffRet.bType == BuffSuperpositionType.Refresh) { var buffLogicId = tarObj.GetBuffLogicId(buffConfig); if (!BuffLogics.ContainsKey(buffLogicId)) { return(false); } BuffLogic buffLogic = BuffLogics[buffLogicId]; buffLogic.InitBuffInfo(tarObj, srcObj, reason, buff, buffConfig, false); } else if (buffRet.bType == BuffSuperpositionType.Add) { var buffLogicId = tarObj.GetBuffLogicId(buffConfig); if (!BuffLogics.ContainsKey(buffLogicId)) { return(false); } BuffLogic buffLogic = BuffLogics[buffLogicId]; buffLogic.InitBuffInfo(tarObj, srcObj, reason, buff, buffConfig); //先从src方进行修正 if (srcObj != null) { var srcSkillList = srcObj.GetSkillList(); var srcBuffList = srcObj.GetBuffList(); if (srcSkillList != null) { foreach (var skillInfo in srcSkillList) { int skillId = srcObj.GetSkillID(skillInfo); SkillConfig_New skillConfig = srcObj.GetSkillConfig(skillId); var logic = GetSkillLogic(skillInfo, srcObj); logic.OnSendBuff(tarObj, srcObj, buff, skillInfo, skillConfig); } } if (srcBuffList != null) { foreach (var buffInfo in srcBuffList) { int buffId = srcObj.GetBuffID(buffInfo); BuffConfig_New srcBuffConfig = srcObj.GetBuffConfig(buffId); var logic = GetBuffLogic(buffInfo, srcObj); logic.OnSendBuff(tarObj, srcObj, buff, buffInfo, srcBuffConfig); } } } { var tarSkillList = tarObj.GetSkillList(); var tarBuffList = tarObj.GetBuffList(); if (tarSkillList != null) { foreach (var skillInfo in tarSkillList) { int skillId = tarObj.GetSkillID(skillInfo); SkillConfig_New skillConfig = tarObj.GetSkillConfig(skillId); var logic = GetSkillLogic(skillInfo, tarObj); logic.OnAttachBuff(tarObj, srcObj, buff, skillInfo, skillConfig); } } if (tarBuffList != null) { foreach (var buffInfo in tarBuffList) { int buffId = tarObj.GetBuffID(buffInfo); BuffConfig_New tarBuffConfig = tarObj.GetBuffConfig(buffId); var logic = GetBuffLogic(buffInfo, tarObj); logic.OnAttachBuff(tarObj, srcObj, buff, buffInfo, tarBuffConfig); } } } buffLogic.OnAttach(tarObj, srcObj, buff, buffConfig); tarObj.AddTempBuffList(buff); } tarObj.NotifyBuffInfo(buff, BattleInfoNotifyType.All_Buff, BattleNotifyTime.TickEnd); return(true); }
/// <summary> /// 技能的late tick,这是处理一些技能时间到,buff时间到之后的后续处理,需要手动调用 /// </summary> /// <param name="self"></param> public static void Tick_Battle_Late(SkillObj self) { self.Tick_Battle_Late(); //这个时候已经不再使用buff的迭代器,可以改变集合了,因为这里边的buff已经认为是被加在角色身上了,所以需要有后续处理得先加进去 foreach (var b in self.GetTempBuffList()) { self.AddBuffList(b); } self.ClearTempBuffList(); IEnumerable<BuffInfo_New> detachBuffs = null; if (self.IsDead()) { detachBuffs = self.RemoveAllBuffs((b) => true); self.RemoveAllSkills((s) => true); self.RemoveAllCDKey((c) => true); }else { detachBuffs = self.RemoveAllBuffs(b => self.GetBuffTime(b) <= 0); self.RemoveAllSkills(s => self.GetSkillTime(s) <= 0); self.RemoveAllCDKey(s => self.GetCD(s) <= 0); } foreach (var delBuf in detachBuffs) { var buffConfig = self.GetBuffConfig(self.GetBuffID(delBuf)); if (buffConfig == null) { continue; } //foreach (var buff in GetTankData().BuffInfos) { BattleModule.DetachBuff(self, null, delBuf, buffConfig); } } }
/// <summary> /// 单人技能的tick,这个需要手动调用 /// </summary> /// <param name="self"></param> public static void Tick_Battle(SkillObj self) { if (self.IsDead()) { return; } var skillList = self.GetSkillList(true); var buffList = self.GetBuffList(true); var CDKeyList = self.GetCDKeyList(); //buff if (buffList != null) { foreach (var buffInfo in buffList) { BuffLogic buffLogic = GetBuffLogic(buffInfo, self); if (buffLogic != null) { int buffId = self.GetBuffID(buffInfo); BuffConfig_New buffConfig = self.GetBuffConfig(buffId); buffLogic.Tick(self, buffInfo, buffConfig); } else { self.LogInfo("something error {0}".F(self.GetBuffID(buffInfo))); } } } //技能 if (skillList != null) { foreach (var skillInfo in skillList) { SkillLogic skillLogic = GetSkillLogic(skillInfo, self); if (skillLogic != null) { int skillId = self.GetSkillID(skillInfo); SkillConfig_New skillConfig = self.GetSkillConfig(skillId); skillLogic.Tick(self, skillInfo, skillConfig); } else { self.LogInfo("something error2 {0}".F(self.GetSkillID(skillInfo))); } } } //CD if(CDKeyList != null) { foreach (var key in CDKeyList) { self.SetCD(key, self.GetCD(key) - self.GetDeltaTime()); } } }
public static SkillObj Summon(int id, SkillObj srcObj, SkillObj tarObj, SkillInfo_New skillInfo, SkillConfig_New skillConfig) { SkillObj summonObj = null; if (srcObj != null) { summonObj = srcObj.Summon(id, tarObj, skillInfo, skillConfig); var srcBuffList = srcObj.GetBuffList(); //Source buff fix if (srcBuffList != null) { foreach (var buffInfo in srcBuffList) { BuffLogic buffLogic = GetBuffLogic(buffInfo, srcObj); int buffId = srcObj.GetBuffID(buffInfo); if (buffLogic != null) { BuffConfig_New buffConfig = srcObj.GetBuffConfig(buffId); buffLogic.OnSummon(id, srcObj, summonObj, buffInfo, buffConfig); } else { srcObj.LogInfo("something error in BattleModule.Summon src buff:[{0}]".F(buffId)); } } } } return summonObj; }
public static bool RemoveBuff(SkillObj tarObj, SkillObj srcObj, int deleteBuffId, BattleReason reason) { if (tarObj == null) { return false; } var buffConfig = tarObj.GetBuffConfig(deleteBuffId); if (buffConfig == null) { return false; } var tarBuffList = tarObj.GetBuffList(); BuffInfo_New buff = null; foreach (var b in tarBuffList) { if (tarObj.GetBuffID(b) == deleteBuffId) { buff = b; break; } } if (buff == null) { return false; } //DetachBuff(tarObj, srcObj, buff, buffConfig); var buffLogicId = tarObj.GetBuffLogicId(buffConfig); if (!BuffLogics.ContainsKey(buffLogicId)) { return false; } BuffLogic buffLogic = BuffLogics[buffLogicId]; buffLogic.BuffOnEnd(tarObj, buff, buffConfig); ////先从src方进行修正 //if (srcObj != null) //{ // var srcSkillList = srcObj.GetSkillList(); // var srcBuffList = srcObj.GetBuffList(); // if (srcSkillList != null) // { // foreach (var skillInfo in srcSkillList) // { // int skillId = srcObj.GetSkillID(skillInfo); // SkillConfig_New skillConfig = srcObj.GetSkillConfig(skillId); // var logic = GetSkillLogic(skillInfo, srcObj); // logic.OnClearBuff(tarObj, srcObj, buff, skillInfo, skillConfig); // } // } // if (srcBuffList != null) // { // foreach (var buffInfo in srcBuffList) // { // int buffId = srcObj.GetBuffID(buffInfo); // BuffConfig_New srcBuffConfig = srcObj.GetBuffConfig(buffId); // var logic = GetBuffLogic(buffInfo, srcObj); // logic.OnClearBuff(tarObj, srcObj, buff, buffInfo, srcBuffConfig); // } // } //} //{ // var tarSkillList = tarObj.GetSkillList(); // if (tarSkillList != null) // { // foreach (var skillInfo in tarSkillList) // { // int skillId = tarObj.GetSkillID(skillInfo); // SkillConfig_New skillConfig = tarObj.GetSkillConfig(skillId); // var logic = GetSkillLogic(skillInfo, tarObj); // logic.OnDetachBuff(tarObj, srcObj, buff, skillInfo, skillConfig); // } // } // if (tarBuffList != null) // { // foreach (var buffInfo in tarBuffList) // { // int buffId = tarObj.GetBuffID(buffInfo); // BuffConfig_New tarBuffConfig = tarObj.GetBuffConfig(buffId); // var logic = GetBuffLogic(buffInfo, tarObj); // logic.OnDetachBuff(tarObj, srcObj, buff, buffInfo, tarBuffConfig); // } // } //} //buffLogic.BuffOnEnd(tarObj, buff, buffConfig); return true; }
public static bool IsActionLimited(SkillObj self, ActionLimitType limit) { var skillList = self.GetSkillList(); var buffList = self.GetBuffList(); //buff if (buffList != null) { foreach (var buffInfo in buffList) { BuffLogic buffLogic = GetBuffLogic(buffInfo, self); if (buffLogic != null) { int buffId = self.GetBuffID(buffInfo); BuffConfig_New buffConfig = self.GetBuffConfig(buffId); if(buffLogic.IsActionLimited(self, limit, buffInfo, buffConfig)) { return true; } } else { self.LogInfo("something error {0}".F(self.GetBuffID(buffInfo))); } } } //技能 if (skillList != null) { foreach (var skillInfo in skillList) { SkillLogic skillLogic = GetSkillLogic(skillInfo, self); if (skillLogic != null) { int skillId = self.GetSkillID(skillInfo); SkillConfig_New skillConfig = self.GetSkillConfig(skillId); if (skillLogic.IsActionLimited(self, limit, skillInfo, skillConfig)) { return true; } } else { self.LogInfo("something error2 {0}".F(self.GetSkillID(skillInfo))); } } } return false; }
public static void DetachBuff(SkillObj tarObj, SkillObj srcObj, BuffInfo_New buff, BuffConfig_New buffConfig) { var buffLogicId = tarObj.GetBuffLogicId(buffConfig); if (!BuffLogics.ContainsKey(buffLogicId)) { return ; } BuffLogic buffLogic = BuffLogics[buffLogicId]; //先从src方进行修正 if (srcObj != null) { var srcSkillList = srcObj.GetSkillList(); var srcBuffList = srcObj.GetBuffList(); if (srcSkillList != null) { foreach (var skillInfo in srcSkillList) { int skillId = srcObj.GetSkillID(skillInfo); SkillConfig_New skillConfig = srcObj.GetSkillConfig(skillId); var logic = GetSkillLogic(skillInfo, srcObj); logic.OnClearBuff(tarObj, srcObj, buff, skillInfo, skillConfig); } } if (srcBuffList != null) { foreach (var buffInfo in srcBuffList) { int buffId = srcObj.GetBuffID(buffInfo); BuffConfig_New srcBuffConfig = srcObj.GetBuffConfig(buffId); var logic = GetBuffLogic(buffInfo, srcObj); logic.OnClearBuff(tarObj, srcObj, buff, buffInfo, srcBuffConfig); } } } { var tarSkillList = tarObj.GetSkillList(); var tarBuffList = tarObj.GetBuffList(); if (tarSkillList != null) { foreach (var skillInfo in tarSkillList) { int skillId = tarObj.GetSkillID(skillInfo); SkillConfig_New skillConfig = tarObj.GetSkillConfig(skillId); var logic = GetSkillLogic(skillInfo, tarObj); logic.OnDetachBuff(tarObj, srcObj, buff, skillInfo, skillConfig); } } if (tarBuffList != null) { foreach (var buffInfo in tarBuffList.Where(b=>b.buff!=buff.buff)) { int buffId = tarObj.GetBuffID(buffInfo); BuffConfig_New tarBuffConfig = tarObj.GetBuffConfig(buffId); var logic = GetBuffLogic(buffInfo, tarObj); logic.OnDetachBuff(tarObj, srcObj, buff, buffInfo, tarBuffConfig); } } } buffLogic.BuffOnEnd(tarObj, buff, buffConfig); buffLogic.OnDetach(tarObj, srcObj, buff, buffConfig); }
/// <summary> /// 造成伤害或治疗 /// </summary> /// <param name="tarObj"></param> /// <param name="srcObj"></param> /// <param name="damage">大于0是伤害,小于0是治疗</param> public static void DamageTarget(SkillObj tarObj, SkillObj srcObj, Damage damage) { SkillObj realSrcObj = srcObj; if(tarObj == null || tarObj.IsDead()) { return; } if(realSrcObj != null && damage.srcId > 0 && realSrcObj.GetID() != damage.srcId) { realSrcObj = tarObj.GetSkillObj(damage.srcId); } BattleModule.CalcDamage(tarObj, realSrcObj, damage); //先修正伤害 BattleModule.DamageFix(tarObj, realSrcObj, damage); //质量和造成伤害都是这个 //造成伤害 if(damage.value >= 0) { tarObj.OnDamage(damage, realSrcObj); } else { tarObj.OnDamage(damage, realSrcObj); } //检查技能与BUFF的相应触发 if (realSrcObj != null && !realSrcObj.IsDead()) { var srcSkillList = realSrcObj.GetSkillList(); var srcBuffList = realSrcObj.GetBuffList(); //Source skill fix if (srcSkillList != null) { foreach (var skillInfo in srcSkillList) { SkillLogic skillLogic = GetSkillLogic(skillInfo, realSrcObj); int skillId = realSrcObj.GetSkillID(skillInfo); if (skillLogic != null) { SkillConfig_New skillConfig = realSrcObj.GetSkillConfig(skillId); if (damage.value >= 0) { skillLogic.OnDamageTarget(realSrcObj, tarObj, damage, skillInfo, skillConfig); } else { skillLogic.OnHealTarget(realSrcObj, tarObj, damage, skillInfo, skillConfig); } } else { realSrcObj.LogInfo("something error in BattleModule.DamageTarget src skill:[{0}]".F(skillId)); } } } //Source buff fix if (srcBuffList != null) { foreach (var buffInfo in srcBuffList) { BuffLogic buffLogic = GetBuffLogic(buffInfo, realSrcObj); int buffId = realSrcObj.GetBuffID(buffInfo); if (buffLogic != null) { BuffConfig_New buffConfig = realSrcObj.GetBuffConfig(buffId); if (damage.value >= 0) { buffLogic.OnDamageTarget(realSrcObj, tarObj, damage, buffInfo, buffConfig); } else { buffLogic.OnHealTarget(realSrcObj, tarObj, damage, buffInfo, buffConfig); } } else { realSrcObj.LogInfo("something error in BattleModule.DamageTarget src buff:[{0}]".F(buffId)); } } } } var tarSkillList = tarObj.GetSkillList(); var tarBuffList = tarObj.GetBuffList(); //Target skill fix if(!tarObj.IsDead()) { if (tarSkillList != null) { foreach (var skillInfo in tarSkillList) { SkillLogic skillLogic = GetSkillLogic(skillInfo, tarObj); int skillId = tarObj.GetSkillID(skillInfo); if (skillLogic != null) { SkillConfig_New skillConfig = tarObj.GetSkillConfig(skillId); if (damage.value >= 0) { skillLogic.OnBeHurt(tarObj, realSrcObj, damage, skillInfo, skillConfig); } else { skillLogic.OnBeHeal(tarObj, realSrcObj, damage, skillInfo, skillConfig); } } else { tarObj.LogInfo("something error in BattleModule.DamageTarget tar skill:[{0}]".F(skillId)); } } } //Target buff fix if (tarBuffList != null) { foreach (var buffInfo in tarBuffList) { BuffLogic buffLogic = GetBuffLogic(buffInfo, tarObj); int buffId = tarObj.GetBuffID(buffInfo); if (buffLogic != null) { BuffConfig_New buffConfig = tarObj.GetBuffConfig(buffId); if (damage.value >= 0) { buffLogic.OnBeHurt(tarObj, realSrcObj, damage, buffInfo, buffConfig); } else { buffLogic.OnBeHeal(tarObj, realSrcObj, damage, buffInfo, buffConfig); } } else { tarObj.LogInfo("something error in BattleModule.DamageTarget tar buff:[{0}]".F(buffId)); } } } } if (tarObj.IsDead()) { if (tarSkillList != null) { foreach (var skillInfo in tarSkillList) { SkillLogic skillLogic = GetSkillLogic(skillInfo, tarObj); int skillId = tarObj.GetSkillID(skillInfo); if (skillLogic != null) { SkillConfig_New skillConfig = tarObj.GetSkillConfig(skillId); skillLogic.OnDie(tarObj, realSrcObj, skillInfo, skillConfig); } else { tarObj.LogInfo("something error in BattleModule.DamageTarget tar skill:[{0}]".F(skillId)); } } } //Target buff fix if (tarBuffList != null) { foreach (var buffInfo in tarBuffList) { BuffLogic buffLogic = GetBuffLogic(buffInfo, tarObj); int buffId = tarObj.GetBuffID(buffInfo); if (buffLogic != null) { BuffConfig_New buffConfig = tarObj.GetBuffConfig(buffId); buffLogic.OnDie(tarObj, realSrcObj, buffInfo, buffConfig); } else { tarObj.LogInfo("something error in BattleModule.DamageTarget tar buff:[{0}]".F(buffId)); } } } bool ret = tarObj.OnDie(realSrcObj); } }
public static bool AddBuff(SkillObj tarObj, SkillObj srcObj, int newBuffId, BattleReason reason) { if (tarObj == null) { return false; } var buffConfig = tarObj.GetBuffConfig(newBuffId); if(buffConfig == null) { return false; } var buffSuperpositionLogicId = tarObj.GetBuffSuperpositionLogicId(buffConfig); if (!BuffSuperpositionLogics.ContainsKey(buffSuperpositionLogicId)) { return false; } BuffSuperpositionLogic buffSuperpositionLogic = BuffSuperpositionLogics[buffSuperpositionLogicId]; var buffRet = buffSuperpositionLogic.OnBuffSuperposition(tarObj, srcObj, reason, buffConfig); BuffInfo_New buff = buffRet.buff; if(buffRet.bType == BuffSuperpositionType.Refresh) { var buffLogicId = tarObj.GetBuffLogicId(buffConfig); if (!BuffLogics.ContainsKey(buffLogicId)) { return false; } BuffLogic buffLogic = BuffLogics[buffLogicId]; buffLogic.InitBuffInfo(tarObj, srcObj, reason, buff, buffConfig, false); } else if(buffRet.bType == BuffSuperpositionType.Add) { var buffLogicId = tarObj.GetBuffLogicId(buffConfig); if (!BuffLogics.ContainsKey(buffLogicId)) { return false; } BuffLogic buffLogic = BuffLogics[buffLogicId]; buffLogic.InitBuffInfo(tarObj, srcObj, reason, buff, buffConfig); //先从src方进行修正 if (srcObj != null) { var srcSkillList = srcObj.GetSkillList(); var srcBuffList = srcObj.GetBuffList(); if (srcSkillList != null) { foreach (var skillInfo in srcSkillList) { int skillId = srcObj.GetSkillID(skillInfo); SkillConfig_New skillConfig = srcObj.GetSkillConfig(skillId); var logic = GetSkillLogic(skillInfo, srcObj); logic.OnSendBuff(tarObj, srcObj, buff, skillInfo, skillConfig); } } if (srcBuffList != null) { foreach (var buffInfo in srcBuffList) { int buffId = srcObj.GetBuffID(buffInfo); BuffConfig_New srcBuffConfig = srcObj.GetBuffConfig(buffId); var logic = GetBuffLogic(buffInfo, srcObj); logic.OnSendBuff(tarObj, srcObj, buff, buffInfo, srcBuffConfig); } } } { var tarSkillList = tarObj.GetSkillList(); var tarBuffList = tarObj.GetBuffList(); if (tarSkillList != null) { foreach (var skillInfo in tarSkillList) { int skillId = tarObj.GetSkillID(skillInfo); SkillConfig_New skillConfig = tarObj.GetSkillConfig(skillId); var logic = GetSkillLogic(skillInfo, tarObj); logic.OnAttachBuff(tarObj, srcObj, buff, skillInfo, skillConfig); } } if (tarBuffList != null) { foreach (var buffInfo in tarBuffList) { int buffId = tarObj.GetBuffID(buffInfo); BuffConfig_New tarBuffConfig = tarObj.GetBuffConfig(buffId); var logic = GetBuffLogic(buffInfo, tarObj); logic.OnAttachBuff(tarObj, srcObj, buff, buffInfo, tarBuffConfig); } } } buffLogic.OnAttach(tarObj, srcObj, buff, buffConfig); tarObj.AddTempBuffList(buff); } tarObj.NotifyBuffInfo(buff, BattleInfoNotifyType.All_Buff, BattleNotifyTime.TickEnd); return true; }
public static bool RemoveBuff(SkillObj tarObj, SkillObj srcObj, int deleteBuffId, BattleReason reason) { if (tarObj == null) { return(false); } var buffConfig = tarObj.GetBuffConfig(deleteBuffId); if (buffConfig == null) { return(false); } var tarBuffList = tarObj.GetBuffList(); BuffInfo_New buff = null; foreach (var b in tarBuffList) { if (tarObj.GetBuffID(b) == deleteBuffId) { buff = b; break; } } if (buff == null) { return(false); } //DetachBuff(tarObj, srcObj, buff, buffConfig); var buffLogicId = tarObj.GetBuffLogicId(buffConfig); if (!BuffLogics.ContainsKey(buffLogicId)) { return(false); } BuffLogic buffLogic = BuffLogics[buffLogicId]; buffLogic.BuffOnEnd(tarObj, buff, buffConfig); ////先从src方进行修正 //if (srcObj != null) //{ // var srcSkillList = srcObj.GetSkillList(); // var srcBuffList = srcObj.GetBuffList(); // if (srcSkillList != null) // { // foreach (var skillInfo in srcSkillList) // { // int skillId = srcObj.GetSkillID(skillInfo); // SkillConfig_New skillConfig = srcObj.GetSkillConfig(skillId); // var logic = GetSkillLogic(skillInfo, srcObj); // logic.OnClearBuff(tarObj, srcObj, buff, skillInfo, skillConfig); // } // } // if (srcBuffList != null) // { // foreach (var buffInfo in srcBuffList) // { // int buffId = srcObj.GetBuffID(buffInfo); // BuffConfig_New srcBuffConfig = srcObj.GetBuffConfig(buffId); // var logic = GetBuffLogic(buffInfo, srcObj); // logic.OnClearBuff(tarObj, srcObj, buff, buffInfo, srcBuffConfig); // } // } //} //{ // var tarSkillList = tarObj.GetSkillList(); // if (tarSkillList != null) // { // foreach (var skillInfo in tarSkillList) // { // int skillId = tarObj.GetSkillID(skillInfo); // SkillConfig_New skillConfig = tarObj.GetSkillConfig(skillId); // var logic = GetSkillLogic(skillInfo, tarObj); // logic.OnDetachBuff(tarObj, srcObj, buff, skillInfo, skillConfig); // } // } // if (tarBuffList != null) // { // foreach (var buffInfo in tarBuffList) // { // int buffId = tarObj.GetBuffID(buffInfo); // BuffConfig_New tarBuffConfig = tarObj.GetBuffConfig(buffId); // var logic = GetBuffLogic(buffInfo, tarObj); // logic.OnDetachBuff(tarObj, srcObj, buff, buffInfo, tarBuffConfig); // } // } //} //buffLogic.BuffOnEnd(tarObj, buff, buffConfig); return(true); }
private static void DamageFix(SkillObj tarObj, SkillObj srcObj, Damage damage) { if(tarObj == null) { return; } if(srcObj != null) { var srcSkillList = srcObj.GetSkillList(); var srcBuffList = srcObj.GetBuffList(); //Source skill fix if(srcSkillList != null) { foreach (var skillInfo in srcSkillList) { SkillLogic skillLogic = GetSkillLogic(skillInfo, srcObj); int skillId = srcObj.GetSkillID(skillInfo); if (skillLogic != null) { SkillConfig_New skillConfig = srcObj.GetSkillConfig(skillId); skillLogic.DamageTargetFix(srcObj, tarObj, damage, skillInfo, skillConfig); } else { srcObj.LogInfo("something error in BattleModule.DamageFix src skill:[{0}]".F(skillId)); } } } //Source buff fix if (srcBuffList != null) { foreach (var buffInfo in srcBuffList) { BuffLogic buffLogic = GetBuffLogic(buffInfo, srcObj); int buffId = srcObj.GetBuffID(buffInfo); if (buffLogic != null) { BuffConfig_New skillConfig = srcObj.GetBuffConfig(buffId); buffLogic.DamageTargetFix(srcObj, tarObj, damage, buffInfo, skillConfig); } else { srcObj.LogInfo("something error in BattleModule.DamageFix src buff:[{0}]".F(buffId)); } } } } { var tarBuffList = tarObj.GetBuffList(); var tarSkillList = tarObj.GetSkillList(); //Target skill fix if (tarSkillList != null) { foreach (var skillInfo in tarSkillList) { SkillLogic skillLogic = GetSkillLogic(skillInfo, tarObj); int skillId = tarObj.GetSkillID(skillInfo); if (skillLogic != null) { SkillConfig_New skillConfig = tarObj.GetSkillConfig(skillId); skillLogic.BeHurtDamageFix(tarObj, srcObj, damage, skillInfo, skillConfig); } else { tarObj.LogInfo("something error in BattleModule.DamageFix tar skill:[{0}]".F(skillId)); } } } //Target buff fix if (tarBuffList != null) { foreach (var buffInfo in tarBuffList) { BuffLogic buffLogic = GetBuffLogic(buffInfo, tarObj); int buffId = tarObj.GetBuffID(buffInfo); if (buffLogic != null) { BuffConfig_New skillConfig = tarObj.GetBuffConfig(buffId); buffLogic.BeHurtDamageFix(tarObj, srcObj, damage, buffInfo, skillConfig); } else { tarObj.LogInfo("something error in BattleModule.DamageFix tar buff:[{0}]".F(buffId)); } } } } }
/// <summary> /// 造成伤害或治疗 /// </summary> /// <param name="tarObj"></param> /// <param name="srcObj"></param> /// <param name="damage">大于0是伤害,小于0是治疗</param> public static void DamageTarget(SkillObj tarObj, SkillObj srcObj, Damage damage) { SkillObj realSrcObj = srcObj; if (tarObj == null || tarObj.IsDead()) { return; } if (realSrcObj != null && damage.srcId > 0 && realSrcObj.GetID() != damage.srcId) { realSrcObj = tarObj.GetSkillObj(damage.srcId); } BattleModule.CalcDamage(tarObj, realSrcObj, damage); //先修正伤害 BattleModule.DamageFix(tarObj, realSrcObj, damage); //质量和造成伤害都是这个 //造成伤害 if (damage.value >= 0) { tarObj.OnDamage(damage, realSrcObj); } else { tarObj.OnDamage(damage, realSrcObj); } //检查技能与BUFF的相应触发 if (realSrcObj != null && !realSrcObj.IsDead()) { var srcSkillList = realSrcObj.GetSkillList(); var srcBuffList = realSrcObj.GetBuffList(); //Source skill fix if (srcSkillList != null) { foreach (var skillInfo in srcSkillList) { SkillLogic skillLogic = GetSkillLogic(skillInfo, realSrcObj); int skillId = realSrcObj.GetSkillID(skillInfo); if (skillLogic != null) { SkillConfig_New skillConfig = realSrcObj.GetSkillConfig(skillId); if (damage.value >= 0) { skillLogic.OnDamageTarget(realSrcObj, tarObj, damage, skillInfo, skillConfig); } else { skillLogic.OnHealTarget(realSrcObj, tarObj, damage, skillInfo, skillConfig); } } else { realSrcObj.LogInfo("something error in BattleModule.DamageTarget src skill:[{0}]".F(skillId)); } } } //Source buff fix if (srcBuffList != null) { foreach (var buffInfo in srcBuffList) { BuffLogic buffLogic = GetBuffLogic(buffInfo, realSrcObj); int buffId = realSrcObj.GetBuffID(buffInfo); if (buffLogic != null) { BuffConfig_New buffConfig = realSrcObj.GetBuffConfig(buffId); if (damage.value >= 0) { buffLogic.OnDamageTarget(realSrcObj, tarObj, damage, buffInfo, buffConfig); } else { buffLogic.OnHealTarget(realSrcObj, tarObj, damage, buffInfo, buffConfig); } } else { realSrcObj.LogInfo("something error in BattleModule.DamageTarget src buff:[{0}]".F(buffId)); } } } } var tarSkillList = tarObj.GetSkillList(); var tarBuffList = tarObj.GetBuffList(); //Target skill fix if (!tarObj.IsDead()) { if (tarSkillList != null) { foreach (var skillInfo in tarSkillList) { SkillLogic skillLogic = GetSkillLogic(skillInfo, tarObj); int skillId = tarObj.GetSkillID(skillInfo); if (skillLogic != null) { SkillConfig_New skillConfig = tarObj.GetSkillConfig(skillId); if (damage.value >= 0) { skillLogic.OnBeHurt(tarObj, realSrcObj, damage, skillInfo, skillConfig); } else { skillLogic.OnBeHeal(tarObj, realSrcObj, damage, skillInfo, skillConfig); } } else { tarObj.LogInfo("something error in BattleModule.DamageTarget tar skill:[{0}]".F(skillId)); } } } //Target buff fix if (tarBuffList != null) { foreach (var buffInfo in tarBuffList) { BuffLogic buffLogic = GetBuffLogic(buffInfo, tarObj); int buffId = tarObj.GetBuffID(buffInfo); if (buffLogic != null) { BuffConfig_New buffConfig = tarObj.GetBuffConfig(buffId); if (damage.value >= 0) { buffLogic.OnBeHurt(tarObj, realSrcObj, damage, buffInfo, buffConfig); } else { buffLogic.OnBeHeal(tarObj, realSrcObj, damage, buffInfo, buffConfig); } } else { tarObj.LogInfo("something error in BattleModule.DamageTarget tar buff:[{0}]".F(buffId)); } } } } if (tarObj.IsDead()) { if (tarSkillList != null) { foreach (var skillInfo in tarSkillList) { SkillLogic skillLogic = GetSkillLogic(skillInfo, tarObj); int skillId = tarObj.GetSkillID(skillInfo); if (skillLogic != null) { SkillConfig_New skillConfig = tarObj.GetSkillConfig(skillId); skillLogic.OnDie(tarObj, realSrcObj, skillInfo, skillConfig); } else { tarObj.LogInfo("something error in BattleModule.DamageTarget tar skill:[{0}]".F(skillId)); } } } //Target buff fix if (tarBuffList != null) { foreach (var buffInfo in tarBuffList) { BuffLogic buffLogic = GetBuffLogic(buffInfo, tarObj); int buffId = tarObj.GetBuffID(buffInfo); if (buffLogic != null) { BuffConfig_New buffConfig = tarObj.GetBuffConfig(buffId); buffLogic.OnDie(tarObj, realSrcObj, buffInfo, buffConfig); } else { tarObj.LogInfo("something error in BattleModule.DamageTarget tar buff:[{0}]".F(buffId)); } } } bool ret = tarObj.OnDie(realSrcObj); } }
private static void DamageFix(SkillObj tarObj, SkillObj srcObj, Damage damage) { if (tarObj == null) { return; } if (srcObj != null) { var srcSkillList = srcObj.GetSkillList(); var srcBuffList = srcObj.GetBuffList(); //Source skill fix if (srcSkillList != null) { foreach (var skillInfo in srcSkillList) { SkillLogic skillLogic = GetSkillLogic(skillInfo, srcObj); int skillId = srcObj.GetSkillID(skillInfo); if (skillLogic != null) { SkillConfig_New skillConfig = srcObj.GetSkillConfig(skillId); skillLogic.DamageTargetFix(srcObj, tarObj, damage, skillInfo, skillConfig); } else { srcObj.LogInfo("something error in BattleModule.DamageFix src skill:[{0}]".F(skillId)); } } } //Source buff fix if (srcBuffList != null) { foreach (var buffInfo in srcBuffList) { BuffLogic buffLogic = GetBuffLogic(buffInfo, srcObj); int buffId = srcObj.GetBuffID(buffInfo); if (buffLogic != null) { BuffConfig_New skillConfig = srcObj.GetBuffConfig(buffId); buffLogic.DamageTargetFix(srcObj, tarObj, damage, buffInfo, skillConfig); } else { srcObj.LogInfo("something error in BattleModule.DamageFix src buff:[{0}]".F(buffId)); } } } } { var tarBuffList = tarObj.GetBuffList(); var tarSkillList = tarObj.GetSkillList(); //Target skill fix if (tarSkillList != null) { foreach (var skillInfo in tarSkillList) { SkillLogic skillLogic = GetSkillLogic(skillInfo, tarObj); int skillId = tarObj.GetSkillID(skillInfo); if (skillLogic != null) { SkillConfig_New skillConfig = tarObj.GetSkillConfig(skillId); skillLogic.BeHurtDamageFix(tarObj, srcObj, damage, skillInfo, skillConfig); } else { tarObj.LogInfo("something error in BattleModule.DamageFix tar skill:[{0}]".F(skillId)); } } } //Target buff fix if (tarBuffList != null) { foreach (var buffInfo in tarBuffList) { BuffLogic buffLogic = GetBuffLogic(buffInfo, tarObj); int buffId = tarObj.GetBuffID(buffInfo); if (buffLogic != null) { BuffConfig_New skillConfig = tarObj.GetBuffConfig(buffId); buffLogic.BeHurtDamageFix(tarObj, srcObj, damage, buffInfo, skillConfig); } else { tarObj.LogInfo("something error in BattleModule.DamageFix tar buff:[{0}]".F(buffId)); } } } } }
public static void DetachBuff(SkillObj tarObj, SkillObj srcObj, BuffInfo_New buff, BuffConfig_New buffConfig) { var buffLogicId = tarObj.GetBuffLogicId(buffConfig); if (!BuffLogics.ContainsKey(buffLogicId)) { return; } BuffLogic buffLogic = BuffLogics[buffLogicId]; //先从src方进行修正 if (srcObj != null) { var srcSkillList = srcObj.GetSkillList(); var srcBuffList = srcObj.GetBuffList(); if (srcSkillList != null) { foreach (var skillInfo in srcSkillList) { int skillId = srcObj.GetSkillID(skillInfo); SkillConfig_New skillConfig = srcObj.GetSkillConfig(skillId); var logic = GetSkillLogic(skillInfo, srcObj); logic.OnClearBuff(tarObj, srcObj, buff, skillInfo, skillConfig); } } if (srcBuffList != null) { foreach (var buffInfo in srcBuffList) { int buffId = srcObj.GetBuffID(buffInfo); BuffConfig_New srcBuffConfig = srcObj.GetBuffConfig(buffId); var logic = GetBuffLogic(buffInfo, srcObj); logic.OnClearBuff(tarObj, srcObj, buff, buffInfo, srcBuffConfig); } } } { var tarSkillList = tarObj.GetSkillList(); var tarBuffList = tarObj.GetBuffList(); if (tarSkillList != null) { foreach (var skillInfo in tarSkillList) { int skillId = tarObj.GetSkillID(skillInfo); SkillConfig_New skillConfig = tarObj.GetSkillConfig(skillId); var logic = GetSkillLogic(skillInfo, tarObj); logic.OnDetachBuff(tarObj, srcObj, buff, skillInfo, skillConfig); } } if (tarBuffList != null) { foreach (var buffInfo in tarBuffList.Where(b => b.buff != buff.buff)) { int buffId = tarObj.GetBuffID(buffInfo); BuffConfig_New tarBuffConfig = tarObj.GetBuffConfig(buffId); var logic = GetBuffLogic(buffInfo, tarObj); logic.OnDetachBuff(tarObj, srcObj, buff, buffInfo, tarBuffConfig); } } } buffLogic.BuffOnEnd(tarObj, buff, buffConfig); buffLogic.OnDetach(tarObj, srcObj, buff, buffConfig); }