Esempio n. 1
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 public void setBlendMode(SkeletonAnimationBlendMode state)
 {
     OgrePINVOKE.SkeletonPtr_setBlendMode(swigCPtr, (int)state);
     if (OgrePINVOKE.SWIGPendingException.Pending)
     {
         throw OgrePINVOKE.SWIGPendingException.Retrieve();
     }
 }
Esempio n. 2
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        public SkeletonAnimationBlendMode getBlendMode()
        {
            SkeletonAnimationBlendMode ret = (SkeletonAnimationBlendMode)OgrePINVOKE.SkeletonPtr_getBlendMode(swigCPtr);

            if (OgrePINVOKE.SWIGPendingException.Pending)
            {
                throw OgrePINVOKE.SWIGPendingException.Retrieve();
            }
            return(ret);
        }
Esempio n. 3
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 private static extern void Skeleton_setBlendMode(IntPtr skeleton, SkeletonAnimationBlendMode blendMode);
Esempio n. 4
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 /// <summary>
 /// Sets the animation blending mode this skeleton will use.
 /// </summary>
 /// <param name="blendMode">The blend mode to set.</param>
 public void setBlendMode(SkeletonAnimationBlendMode blendMode)
 {
     Skeleton_setBlendMode(skeleton, blendMode);
 }