public void setBlendMode(SkeletonAnimationBlendMode state) { OgrePINVOKE.SkeletonPtr_setBlendMode(swigCPtr, (int)state); if (OgrePINVOKE.SWIGPendingException.Pending) { throw OgrePINVOKE.SWIGPendingException.Retrieve(); } }
public SkeletonAnimationBlendMode getBlendMode() { SkeletonAnimationBlendMode ret = (SkeletonAnimationBlendMode)OgrePINVOKE.SkeletonPtr_getBlendMode(swigCPtr); if (OgrePINVOKE.SWIGPendingException.Pending) { throw OgrePINVOKE.SWIGPendingException.Retrieve(); } return(ret); }
private static extern void Skeleton_setBlendMode(IntPtr skeleton, SkeletonAnimationBlendMode blendMode);
/// <summary> /// Sets the animation blending mode this skeleton will use. /// </summary> /// <param name="blendMode">The blend mode to set.</param> public void setBlendMode(SkeletonAnimationBlendMode blendMode) { Skeleton_setBlendMode(skeleton, blendMode); }