Esempio n. 1
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        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            SideBar.Update();
            //  Clouds.Update(gameTime);
            TouchInput.Update(gameTime);
            MouseInput.Update(gameTime);
            UnifiedInput.Update(gameTime);
            KeyboardInput.Update(gameTime);

            UpdateFaders(gameTime);
            MenuMap.Update(gameTime);
            Arena.Update(gameTime);
            Sprites.Update(gameTime);
            Sounds.Update();
            base.Update(gameTime);
        }