/// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { SideBar.Update(); // Clouds.Update(gameTime); TouchInput.Update(gameTime); MouseInput.Update(gameTime); UnifiedInput.Update(gameTime); KeyboardInput.Update(gameTime); UpdateFaders(gameTime); MenuMap.Update(gameTime); Arena.Update(gameTime); Sprites.Update(gameTime); Sounds.Update(); base.Update(gameTime); }