// ---------------------------------------------------------------- IEnumerator SaveAnimalPhotoAndNextPage() { //yield return new WaitForSeconds(0.02f); yield return(new WaitForEndOfFrame()); // Save photo adjustedImg.sprite = SavePhotoToSprite(); //yield return new WaitForSeconds(0.02f); yield return(new WaitForEndOfFrame()); UIManager.HideUiElement("G3_SelectAnimal", "FacialGame"); UIManager.ShowUiElement("Decoration", "FacialGame"); sideBar.SetIcon(2); }
// ---------------------------------------------------------------- IEnumerator SaveAdjustedPhotoAndNextPage() { dottedLine.enabled = false; draggedImages.ForEach(d => d.SetGestureHintsEnable(false)); //yield return new WaitForSeconds(0.02f); yield return(new WaitForEndOfFrame()); // Save photo adjustedImg.sprite = SavePhotoToSprite(); //yield return new WaitForSeconds(0.02f); yield return(new WaitForEndOfFrame()); UIManager.HideUiElement("G1_Adjustment", "FacialGame"); UIManager.ShowUiElement("Decoration", "FacialGame"); sideBar.SetIcon(2); }