void OnTriggerEnter(Collider collision) { //Debug.Log(this.name + "COLLISION WITH " + collision.name); if (collision.name == "up_main_weapon(Clone)") { shootController.UpgradeMainBullet(); Destroy(collision.gameObject); } if (collision.name == "slow_enemies(Clone)") { Destroy(collision.gameObject); freeze_enemies = true; current_buff = resetTime; } }