Esempio n. 1
0
    //Shuriken
    void Ability2()
    {
        if (Input.GetKeyDown(KeyCode.Q) && isCooldown2 == false)
        {
            Debug.Log("hello");
            isCooldown2 = true;
            abilityImage2.fillAmount = 1;
            shootController.ShootShuriken();
        }

        if (isCooldown2)
        {
            abilityImage2.fillAmount -= 1 / cooldown2 * Time.deltaTime;

            if (abilityImage2.fillAmount <= 0)
            {
                abilityImage2.fillAmount = 0;
                isCooldown2 = false;
            }
        }
    }