Example #1
0
    void OnTriggerEnter(Collider collision)
    {
        //Debug.Log(this.name + "COLLISION WITH " + collision.name);
        if (collision.name == "up_main_weapon(Clone)")
        {
            shootController.UpgradeMainBullet();
            Destroy(collision.gameObject);
        }

        if (collision.name == "slow_enemies(Clone)")
        {
            Destroy(collision.gameObject);
            freeze_enemies = true;
            current_buff   = resetTime;
        }
    }