// Use this for initialization void Awake() { settlementLog = GetComponent <SettlementLog> (); //TODO: have this called way later (because coroutines) questionDict = GetComponent <QuestionGenerator> ().questionDict; correctQuestions = new List <QuestionData> (); cc = Camera.main.GetComponent <CameraStateController> (); }
void Awake() { settlementLog = GameObject.FindGameObjectWithTag("God").GetComponent <SettlementLog> (); }