// Use this for initialization
 void Awake()
 {
     settlementLog = GetComponent <SettlementLog> ();
     //TODO: have this called way later (because coroutines)
     questionDict     = GetComponent <QuestionGenerator> ().questionDict;
     correctQuestions = new List <QuestionData> ();
     cc = Camera.main.GetComponent <CameraStateController> ();
 }
 void Awake()
 {
     settlementLog = GameObject.FindGameObjectWithTag("God").GetComponent <SettlementLog> ();
 }