Esempio n. 1
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 public void InvokeShoot(ShootingMetadata metaData)
 {
     _bulletOwner    = metaData.Player;
     this._direction = metaData.Direction - transform.position;
     isInvoked       = true;
     StartCoroutine(HideBullet());
 }
Esempio n. 2
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 private void Start()
 {
     _playerAim   = GetComponent <PlayerAim>();
     _shootButton = FindObjectOfType <ButtonEvent>();
     _shootButton.OnShoot.AddListener(Shoot);
     _ammoText          = GameObject.FindGameObjectWithTag("AmmoInfo").GetComponent <TextMeshProUGUI>();
     _objectPoolManager = FindObjectOfType <ObjectPoolManager>();
     _shootingMetadata  = new ShootingMetadata();
     UpdateAmmoText();
 }
Esempio n. 3
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    public GameObject SpawnFromPool(NetworkObjectPoolTag tag, Vector3 position, Quaternion rotation, ShootingMetadata shootingMetadata)
    {
        var obj = SpawnFromPool(tag, position, rotation);

        obj.GetComponent <BulletBehaviour>().InvokeShoot(shootingMetadata);
        return(obj);
    }