Esempio n. 1
0
        public static void Run()
        {
            using (var j = new SenseHatJoystick())
            {
                while (true)
                {
                    j.Read();

                    Console.Clear();
                    if (j.HoldingUp)
                    {
                        Console.Write("U");
                    }
                    if (j.HoldingDown)
                    {
                        Console.Write("D");
                    }
                    if (j.HoldingLeft)
                    {
                        Console.Write("L");
                    }
                    if (j.HoldingRight)
                    {
                        Console.Write("R");
                    }
                    if (j.HoldingButton)
                    {
                        Console.Write("!");
                    }
                }
            }
        }
Esempio n. 2
0
        private void StartTask()
        {
            while (_isRunning)
            {
                _joyStick.Read();
                if (_joyStick.HoldingDown || _joyStick.HoldingUp || _joyStick.HoldingLeft || _joyStick.HoldingRight)
                {
                    if (_joyStick.HoldingDown && _joyStick.HoldingUp)
                    {
                        continue;
                    }
                    if (_joyStick.HoldingLeft && _joyStick.HoldingRight)
                    {
                        continue;
                    }
                    lastState = new JoystickState
                    {
                        Down  = _joyStick.HoldingDown,
                        Up    = _joyStick.HoldingUp,
                        Left  = _joyStick.HoldingLeft,
                        Right = _joyStick.HoldingRight,
                    };
                }
                else if (_joyStick.HoldingButton)
                {
                    lastState = new JoystickState {
                        Clicked = true
                    };
                }

                Task.Delay(_refreshRate).Wait();
            }
        }