Esempio n. 1
0
 void Start()
 {
     _playerTransform = GameObject.FindGameObjectWithTag("Player").transform;
     _npcAnimator     = GetComponent <Animator>();
     _npcIsAlive      = GetComponent <IsAliveComponent>();
     _npcSprite       = GetComponent <SpriteRenderer>();
 }
 void Start()
 {
     _healthBarController   = GameObject.Find("HP Bar").GetComponent <HealthBarController>();
     _currentActorAnimator  = GetComponent <Animator>();
     _isAliveComponent      = GetComponent <IsAliveComponent>();
     _currentTransform      = GetComponent <Transform>();
     _playerStatsController = GetComponent <ActorStatsController>();
 }
 void Start()
 {
     _isAliveComponent     = GetComponent <IsAliveComponent>();
     _playerAnimator       = GetComponent <Animator>();
     playerBody2D          = GetComponent <Rigidbody2D>();
     _playerGroundSensor   = transform.Find("Ground Sensor").GetComponent <GroundSensor>();
     _playerObjectLayer    = LayerMask.NameToLayer("Player");
     _enemyObjectLayer     = LayerMask.NameToLayer("Enemy");
     _specialPlatformLayer = LayerMask.NameToLayer("Special Platform");
 }
 private void Start()
 {
     firePoint.Rotate(0f, 180f, 0f); // Для того, чтобы босс стрелял в нужную сторону, так как трансформ всегда изначально повёрнут вправо. Эта строка разворачивает его влево
     // Эта переменная не разрешит боссу стрелять если он валяется раненный
     _bossController         = GameObject.Find("Boss").GetComponent <BossController>();
     _playerIsAliveComponent = GameObject.FindGameObjectWithTag("Player").GetComponent <IsAliveComponent>();
     _bossIsAliveComponent   = GameObject.FindGameObjectWithTag("Boss").GetComponent <IsAliveComponent>();
     _bossAnimator           = GameObject.Find("Boss").GetComponent <Animator>();
     _bossHealthComponent    = GetComponent <HealthComponent>();
     _bossSprite             = GetComponent <SpriteRenderer>();
 }
Esempio n. 5
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    void Start()
    {
        _playerEnterSensor   = GameObject.FindGameObjectWithTag("Boss Player Enter Sensor").gameObject;
        _playerTransform     = GameObject.FindGameObjectWithTag("Player").transform;
        _bossLastDialogueObj = GameObject.Find("Boss Dialogue 2").gameObject;

        _bossCollider             = GetComponent <Collider2D>();
        _bossRigidBody            = GetComponent <Rigidbody2D>();
        _bossHealthComponent      = GetComponent <HealthComponent>();
        _bossIsAliveComponent     = GetComponent <IsAliveComponent>();
        _bossAnimator             = GetComponent <Animator>();
        _bossSprite               = GetComponent <SpriteRenderer>();
        _finalBossDialogueTrigger = _bossLastDialogueObj.GetComponent <Collider2D>();

        _playerIsAliveComponent       = _playerTransform.GetComponent <IsAliveComponent>();
        _bossHealthComponent.isItBoss = true;
    }
Esempio n. 6
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 void Start()
 {
     _isAliveComponent     = GetComponent <IsAliveComponent>();
     _enemyCombatAnimator  = GetComponent <Animator>();
     _actorStatsController = GetComponent <ActorStatsController>();
 }
Esempio n. 7
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 void Start()
 {
     _enemyAttack      = GetComponentInParent <EnemyAttack>();
     _isAliveComponent = GetComponentInParent <IsAliveComponent>();
 }
 void Start()
 {
     _playerCombatAnimator = GetComponent <Animator>();
     _IsAliveComponent     = GetComponent <IsAliveComponent>();
     _actorStatsController = GetComponent <ActorStatsController>();
 }