Esempio n. 1
0
    private IEnumerator uploadNewComment(string newComment)
    {
        statusPanel.showLoadingStatus("Uploading Comment...");
        ServerCall uploadCall = new ServerCall(ServerInteract.INSTANCE.AddCommentToGlyph(currentGlyph, newComment));

        yield return(StartCoroutine(uploadCall.call()));

        if (uploadCall.ReturnException != null)
        {
            statusPanel.showErrorStatus(uploadCall.ReturnException.Message);
            throw uploadCall.ReturnException;
        }

        statusPanel.showStatus("Comment Uploaded!");

        commentList.removeAllElements();
        StartCoroutine(refreshCommentList());

        writeCommentField.text = string.Empty;

        yield return(new WaitForSeconds(1.0f));

        statusPanel.setStatusPanelVisible(false);

        yield return("Done");
    }
Esempio n. 2
0
 private void onSearchFieldChange(string search)
 {
     if (!search.Equals(string.Empty))
     {
         StartCoroutine(doSearch(search));
     }
     else
     {
         currentSearchLock = new Object();
         searchList.removeAllElements();
     }
 }
    private void refreshList()
    {
        searchList.removeAllElements();
        foreach (User user in searchedUsers)
        {
            GameObject go = Instantiate(sharedWithItemPrefab);
            GlyphSharedWithListItem newItem = go.GetComponent <GlyphSharedWithListItem> ();
            newItem.statusPanel = statusPanel;
            newItem.SetGlyphShareValues(currentGlyph, user);

            searchList.addElement((ScrollableList.ListGameObject)newItem);
        }
    }
    private void setListToAccepted()
    {
        friendsList.removeAllElements();

        List <Friendship> accepted = LoggedInUser.GetLoggedInUser().GetAcceptedFriendships();

        foreach (Friendship friend in accepted)
        {
            GameObject             go      = Instantiate(approvedFriendPrefab);
            AcceptedFriendListItem newItem = go.GetComponent <AcceptedFriendListItem> ();
            newItem.SetFriendship(friend);
            newItem.userProfile = userProfile;

            friendsList.addElement((ScrollableList.ListGameObject)newItem);

            Debug.LogError(friend.ToString());
        }
    }