public void Draw(GameTime gameTime, GraphicsDevice graphicsDevice, SpriteBatch spriteBatch, Matrix spriteScale) { // So we know the screen is rendering graphicsDevice.Clear(Color.Orange); spriteBatch.Begin(); guiSystem.Draw(spriteBatch); spriteBatch.End(); // Draw Scrollable Lists ChallengeSelectionList.Draw(spriteBatch); }
public override void Draw() { using (new GUILayout.AreaScope(windowRect)) { using (new GUILayout.VerticalScope()) { // Draw the scrollable item picker scroll.Draw(); getItems.Draw(); switchToGiveItems.Draw(); close.Draw(); } } }
public override void Draw(SpriteBatch spriteBatch, GameTime gameTime) { if (SimulationGame.IsWorldBuilderOpen) { spriteBatch.Draw(backgroundOverlay, Bounds.ToXnaRectangle(), backgroundColor); base.Draw(spriteBatch, gameTime); if (placementType != PlacementType.NoType && placementType != PlacementType.Inspect && placementType != PlacementType.WorldPartDetails) { switch (placementMode) { case PlacementMode.Manage: manageObjectList.Draw(spriteBatch, gameTime); if (manageObjectList.SelectedElement != null) { editBtn.Draw(spriteBatch, gameTime); createNewFromBtn.Draw(spriteBatch, gameTime); removeBtn.Draw(spriteBatch, gameTime); } break; case PlacementMode.ChooseTileset: tilesetSelectionList.Draw(spriteBatch, gameTime); break; case PlacementMode.CreateFromTileset: tileSetSelectionView.Draw(spriteBatch, gameTime); if (tileSetSelectionView.SelectedSpritePosition != null) { createBtn.Draw(spriteBatch, gameTime); createIfNotExistBtn.Draw(spriteBatch, gameTime); } break; } manageBtn.Draw(spriteBatch, gameTime); createFromJsonBtn.Draw(spriteBatch, gameTime); if (placementType != PlacementType.LivingEntityPlacement) { createFromTilesetBtn.Draw(spriteBatch, gameTime); } } else if (placementType == PlacementType.WorldPartDetails) { changePersistencyBtn.Draw(spriteBatch, gameTime); createWorldLinkBtn.Draw(spriteBatch, gameTime); createInteriorBtn.Draw(spriteBatch, gameTime); if (SimulationGame.Player.InteriorID != Interior.Outside) { changeInteriorDimensionsBtn.Draw(spriteBatch, gameTime); removeInteriorBtn.Draw(spriteBatch, gameTime); } worldPartDetailsTextView.Draw(spriteBatch, gameTime); } else if (placementType == PlacementType.Inspect) { if (inspectView.SelectedGameObjects.Count > 0) { editInstanceBtn.Draw(spriteBatch, gameTime); removeInstanceBtn.Draw(spriteBatch, gameTime); showInstanceTypeBtn.Draw(spriteBatch, gameTime); selectedObjectDetailTextView.Draw(spriteBatch, gameTime); } else if (inspectView.SelectedWorldLink != null) { editInstanceBtn.Draw(spriteBatch, gameTime); removeInstanceBtn.Draw(spriteBatch, gameTime); selectedObjectDetailTextView.Draw(spriteBatch, gameTime); } } if ((placementMode == PlacementMode.Manage && manageObjectList.SelectedElement != null) || (placementMode == PlacementMode.CreateFromTileset && tileSetSelectionView.SelectedObject != null)) { placeView.Draw(spriteBatch, gameTime); if (placeView.Bounds.Contains(SimulationGame.MouseState.Position)) { if (SimulationGame.KeyboardState.IsKeyDown(Keys.LeftControl) || SimulationGame.KeyboardState.IsKeyDown(Keys.RightControl)) { WorldBuilderUtils.DrawPreview(spriteBatch, SimulationGame.MouseState.Position.ToVector2(), (placementMode == PlacementMode.Manage) ? ((ObjectListItem)manageObjectList.SelectedElement).GetObject() : tileSetSelectionView.SelectedObject); } else { var isBlockSelected = false; if (placementMode == PlacementMode.Manage) { if (((ObjectListItem)manageObjectList.SelectedElement) is BlockListItem) { isBlockSelected = true; } } else if (placementMode == PlacementMode.CreateFromTileset) { if (tileSetSelectionView.SelectedObject is BlockType) { isBlockSelected = true; } } if (isBlockSelected) { var worldBlockPosition = GeometryUtils.GetBlockFromReal((int)SimulationGame.RealWorldMousePosition.X, (int)SimulationGame.RealWorldMousePosition.Y); WorldBuilderUtils.DrawPreview(spriteBatch, SimulationGame.ConvertWorldPositionToUIPosition(worldBlockPosition.X * WorldGrid.BlockSize.X, worldBlockPosition.Y * WorldGrid.BlockSize.Y), (placementMode == PlacementMode.Manage) ? ((ObjectListItem)manageObjectList.SelectedElement).GetObject() : tileSetSelectionView.SelectedObject); } else { var worldBlockPosition = GeometryUtils.GetChunkPosition((int)SimulationGame.RealWorldMousePosition.X, (int)SimulationGame.RealWorldMousePosition.Y, 16, 16); WorldBuilderUtils.DrawPreview(spriteBatch, SimulationGame.ConvertWorldPositionToUIPosition(worldBlockPosition.X * 16, worldBlockPosition.Y * 16), (placementMode == PlacementMode.Manage) ? ((ObjectListItem)manageObjectList.SelectedElement).GetObject() : tileSetSelectionView.SelectedObject); } } } } else { inspectView.Draw(spriteBatch, gameTime); } } }