Esempio n. 1
0
    /// <summary>
    /// SDisplay the agents that are available for hire to the user.
    /// </summary>
    public void ShowAgentsToHire()
    {
        AgentCreator ac = GameObject.FindObjectOfType <AgentCreator>();

        agentCanvas.SetActive(true);
        ScrollableList sl = agentCanvas.GetComponentInChildren <ScrollableList>();

        sl.ClearList();
        sl.CreateList(agentsForHire.Count, 1);

        for (int i = 0; i < agentsForHire.Count; i++)
        {
            SetAgentBoxData(sl.elements[i].transform, agentsForHire[i], Purpose.ShowAgentsToHire);
        }
    }
Esempio n. 2
0
    void OnMouseDown()
    {
        guiManager.gunMarketGUI.SetActive(true);
        ScrollableList sl = guiManager.gunMarketGUI.GetComponentInChildren <ScrollableList> ();

        sl.ClearList();
        sl.CreateList(guns.Length, 1);

        for (int i = 0; i < guns.Length; i++)
        {
            Gun gun = guns[i];
            sl.elements[i].transform.FindChild("Text").GetComponent <Text>().text         = guns[i].name;
            sl.elements[i].transform.FindChild("Text - Price").GetComponent <Text>().text = "£" + guns[i].price;
            sl.elements[i].transform.FindChild("Button").GetComponent <Button>().onClick.AddListener(delegate { AddEquipmentToPlayer(gun); });
        }
    }
Esempio n. 3
0
    /// <summary>
    /// Updates the list of agents available for hire. This is global due to the nature of this object.
    /// </summary>
    public void UpdateHireList()
    {
        ScrollableList sl = agentCanvas.GetComponentInChildren <ScrollableList>();

        sl.ClearList();

        if (agentsForHire.Count > 0)
        {
            sl.CreateList(agentsForHire.Count, 1);

            for (int i = 0; i < agentsForHire.Count; i++)
            {
                SetAgentBoxData(sl.elements[i].transform, agentsForHire[i], Purpose.ShowAgentsToHire);
            }
        }
    }
Esempio n. 4
0
    /// <summary>
    /// Updates the agents that are currently in the office associated with this object.
    /// </summary>
    private void UpdateOfficeList()
    {
        ScrollableList sl = agentCanvas.GetComponentInChildren <ScrollableList>();

        sl.ClearList();

        if (safehouse.officeAgents.Count > 0)
        {
            sl.CreateList(safehouse.officeAgents.Count, 1);

            for (int i = 0; i < safehouse.officeAgents.Count; i++)
            {
                SetAgentBoxData(sl.elements[i].transform, safehouse.officeAgents[i], Purpose.ShowAgentsInOffice);
            }
        }
    }