Esempio n. 1
0
 // Update is called once per frame
 void Update()
 {
     ChiselDamageCount.text = score.ConvertToDisplayable(GV.ChiselDamage);
     UpgradeChiselCost.text = score.ConvertToDisplayable(GV.ChiselUpgradeCost);
     HammerUsesCount.text   = score.ConvertToDisplayable(GV.HammerUses);
     HammerDamageCount.text = score.ConvertToDisplayable(GV.HammerDamage);
     UpgradeHammerCost.text = score.ConvertToDisplayable(GV.HammerUpgradeCost);
     BuyUsesHammerCost.text = score.ConvertToDisplayable(GV.HammerUsesCost);
     BusterUsesCount.text   = score.ConvertToDisplayable(GV.BusterUses);
     BusterDamageCount.text = score.ConvertToDisplayable(GV.BusterDamage);
     UpgradeBusterCost.text = score.ConvertToDisplayable(GV.BusterUpgradeCost);
     BuyUsesBusterCost.text = score.ConvertToDisplayable(GV.BusterUsesCost);
 }
Esempio n. 2
0
 void Update()
 {
     TotalTiksCount.text      = score.ConvertToDisplayable(Convert.ToDouble(GV.allscore));
     TotalPlaytimeCount.text  = FormatTime(GV.Playtime);
     TiksPerSecondCount.text  = score.ConvertToDisplayable(GV.tiksPerSecond);
     GoldCubesTotalCount.text = score.ConvertToDisplayable(GV.GoldCubes);
     CubesClearedCount.text   = score.ConvertToDisplayable(GV.LayersCleared);
     TotalAscendsCount.text   = score.ConvertToDisplayable(GV.Ascends);
     AscendRewardCount.text   = score.ConvertToDisplayable(GV.AscendReward);
 }