public void RemoveBasket() { GameObject removedBasket = basketList.Pop(); Destroy(removedBasket); if (basketList.Count == 0) { scoreCounter.AddHighScore(); SceneManager.LoadScene(0); } }
public void RemoveBasket() { GameObject removedBasket = basketList.Pop(); Destroy(removedBasket); if (basketList.Count == 0) { scoreCounter.AddHighScore(); SceneManager.LoadScene(0); } }