public void LoadGame1(int index) { Saved3x3Data1 data = SavingSystem.Load3x3Game1(); string Tile = "Tiles"; if (PlayerPrefs.GetInt("Theme") == 0 || PlayerPrefs.GetInt("FirstTimeL") == 1) { foreach (Transform tile in PlayGrid) { Destroy(tile.gameObject); } } else if (PlayerPrefs.GetInt("Theme") == 1) { foreach (Transform tile in PlayGrid) { Destroy(tile.gameObject); } } for (i = 0; i < data.posX1.Count; i++) { x = data.posX1[index]; y = data.posY1[index]; Grid[x, y] = (GameObject)Instantiate(Resources.Load(Tile), new Vector2(.18f + (1.48f * data.posX1[index]), .18f + (1.48f * data.posY1[index])), Quaternion.identity); if (PlayerPrefs.GetInt("Theme") == 0 || PlayerPrefs.GetInt("FirstTimeL") == 1) { Grid[x, y].transform.SetParent(PlayGrid); } else if (PlayerPrefs.GetInt("Theme") == 1) { Grid[x, y].transform.SetParent(PlayGrid); } Grid[x, y].GetComponent <Tiles>().Number = data.tileNumber1[index]; index++; } theScore = data.score1; }