Пример #1
0
    public void LoadGame1(int index)
    {
        Saved3x3Data1 data = SavingSystem.Load3x3Game1();
        string        Tile = "Tiles";

        if (PlayerPrefs.GetInt("Theme") == 0 || PlayerPrefs.GetInt("FirstTimeL") == 1)
        {
            foreach (Transform tile in PlayGrid)
            {
                Destroy(tile.gameObject);
            }
        }
        else if (PlayerPrefs.GetInt("Theme") == 1)
        {
            foreach (Transform tile in PlayGrid)
            {
                Destroy(tile.gameObject);
            }
        }

        for (i = 0; i < data.posX1.Count; i++)
        {
            x = data.posX1[index];
            y = data.posY1[index];

            Grid[x, y] = (GameObject)Instantiate(Resources.Load(Tile), new Vector2(.18f + (1.48f * data.posX1[index]), .18f + (1.48f * data.posY1[index])), Quaternion.identity);
            if (PlayerPrefs.GetInt("Theme") == 0 || PlayerPrefs.GetInt("FirstTimeL") == 1)
            {
                Grid[x, y].transform.SetParent(PlayGrid);
            }
            else if (PlayerPrefs.GetInt("Theme") == 1)
            {
                Grid[x, y].transform.SetParent(PlayGrid);
            }
            Grid[x, y].GetComponent <Tiles>().Number = data.tileNumber1[index];
            index++;
        }
        theScore = data.score1;
    }