Esempio n. 1
0
    public void ExitLoad(int index)
    {
        ExitData data = SavingSystem.ExitGameLoad();
        string   Tile = "Tiles";

        if (PlayerPrefs.GetInt("Theme") == 0 || PlayerPrefs.GetInt("FirstTime") == 1)
        {
            foreach (Transform tile in PlayGrid)
            {
                Destroy(tile.gameObject);
            }
        }
        else if (PlayerPrefs.GetInt("Theme") == 1)
        {
            foreach (Transform tile in PlayGrid)
            {
                Destroy(tile.gameObject);
            }
        }
        for (i = 0; i < data.exitX.Count; i++)
        {
            x = data.exitX[index];
            y = data.exitY[index];

            Grid[x, y] = (GameObject)Instantiate(Resources.Load(Tile), new Vector2(data.exitX[index] * 1.1f, data.exitY[index] * 1.1f), Quaternion.identity);
            if (PlayerPrefs.GetInt("Theme") == 0 || PlayerPrefs.GetInt("FirstTime") == 1)
            {
                Grid[x, y].transform.SetParent(PlayGrid);
            }
            else if (PlayerPrefs.GetInt("Theme") == 1)
            {
                Grid[x, y].transform.SetParent(PlayGrid);
            }
            Grid[x, y].GetComponent <Tiles>().Number = data.exitTileNumber[index];
            index++;
        }
        theScore = data.exitScore;
    }