public void SaveFileDelete() { #if (UNITY_STANDALONE || UNITY_EDITOR) if (SaveLoad != null) { SaveLoad = gameObject.GetComponent <SaveLoadScript>(); } SaveLoad.DeleteInputSetting(); #else PlayerPrefs.DeleteKey("PrefsMappingData"); #endif Debug.LogWarning("[jInput] jInput have deleted the save data file. It is wrong Dafault Input Mapping name or there is a suspicion that the save data file was broken."); Debug.Break(); #if (UNITY_EDITOR) EditorPlaymodeStop = true; return; #else SetScriptSearch(); if (SetScript != null) { SetScript.ResetSet(); } Start(); #endif }