Esempio n. 1
0
    public void SaveFileDelete()
    {
#if (UNITY_STANDALONE || UNITY_EDITOR)
        if (SaveLoad != null)
        {
            SaveLoad = gameObject.GetComponent <SaveLoadScript>();
        }
        SaveLoad.DeleteInputSetting();
#else
        PlayerPrefs.DeleteKey("PrefsMappingData");
#endif
        Debug.LogWarning("[jInput] jInput have deleted the save data file. It is wrong Dafault Input Mapping name or there is a suspicion that the save data file was broken.");
        Debug.Break();

#if (UNITY_EDITOR)
        EditorPlaymodeStop = true;
        return;
#else
        SetScriptSearch();
        if (SetScript != null)
        {
            SetScript.ResetSet();
        }
        Start();
#endif
    }