// Update is called once per frame void Update() { if (nom == 1 && (bac_s == true || bac_es == true)) { save.Set_player(name_player.text); if (bac_s == true)//0: s et 1: es/sti2d { save.Set_bac(0); } else { save.Set_bac(1); } save.Save_Parameters(); button.interactable = true; } }