public ViewModelSelectionLocal(Frame frame) { this.frame = frame; retour = new DelegateCommand(o => OnClickRetour(o)); ajouter = new DelegateCommand(o => OnClickAjouter(o)); commencer = new DelegateCommand(o => OnClickCommencer(o)); sauvegarde = new Sauvegarde(); existe = "Hidden"; activeAjout = false; joueurs = new ObservableCollection <Player>(sauvegarde.ReadXML().OrderBy(joueur => joueur.Nom)); Selection1 = new ObservableCollection <Player>(joueurs); if (selection1.Count > 0) { Player1 = selection1.First(); Selection2 = new ObservableCollection <Player>(joueurs.Where(joueur => !joueur.Nom.Equals(player1.Nom))); if (selection2.Count > 0) { Player2 = selection2.First(); } } else { selection2 = new ObservableCollection <Player>(); } }
public NewCompte(Accueil monAccueil) : this() { homeWindows = monAccueil; string path = "..\\Save\\lapostel_mod.csv"; listVilleFrançaise = Sauvegarde.Read_CSV <Ville>(path); }
private Sauvegarde CreateSauvegarde(Hero hero) { string requete = "INSERT INTO sauvegardes " + "VALUES (default," + _dbHandler.userID + ",default," + hero.id + ")"; MySqlCommand cmd = _dbHandler.con.CreateCommand(); MySqlDataReader reader; cmd.CommandText = requete; cmd.ExecuteNonQuery(); long idSauvegarde = cmd.LastInsertedId; requete = "SELECT * FROM sauvegardes WHERE SauvegardeID = '" + idSauvegarde + "'"; cmd = _dbHandler.con.CreateCommand(); cmd.CommandText = requete; reader = cmd.ExecuteReader(); Sauvegarde newSauvegarde = null; while (reader.Read()) { newSauvegarde = new Sauvegarde(reader); } reader.Close(); return(newSauvegarde); }
public static void ImportData(string filename) { string content = File.ReadAllText(filename); sauvegarde = JsonConvert.DeserializeObject <Sauvegarde>(content); SauvegardeManager.ElementsToRefresh.ForEach(x => x.ApplySauvegarde()); }
private void InitList() { MySqlDataReader reader; MySqlCommand command = _dbHandler.con.CreateCommand(); command.CommandText = "SELECT * FROM sauvegardes WHERE idUtilisateur = '" + _dbHandler.userID.ToString() + "'"; reader = command.ExecuteReader(); while (reader.Read()) { Sauvegarde save = new Sauvegarde(reader); _lstSave.Add(save); } reader.Close(); foreach (Sauvegarde s in _lstSave) { MySqlDataReader readerHero; command = _dbHandler.con.CreateCommand(); command.CommandText = "SELECT * FROM heros WHERE HerosID = '" + s.heroID + "'"; readerHero = command.ExecuteReader(); Hero hero = null; while (readerHero.Read()) { hero = new Hero(readerHero); } s.hero = hero; readerHero.Close(); } }
public Sauvegarde DeserializeSauvegarde() { try { using (IsolatedStorageFile myIsolatedStorage = IsolatedStorageFile.GetUserStoreForApplication()) { using (IsolatedStorageFileStream stream = myIsolatedStorage.OpenFile("Sauvegardes.xml", FileMode.Open)) { XmlSerializer serializer = new XmlSerializer(typeof(Sauvegarde)); return((Sauvegarde)serializer.Deserialize(stream)); } } } catch { Parties newSave = new Parties() { TypeMatch = 1, RoundMatch = 1, NombreDeManches = 1, NombreManchesJouer = 1, Difficulte = 1, ScoreJoueur = "99", ScoreAdversaire = "99", NomAdversaire = "xxx" }; Sauvegarde save = new Sauvegarde(); save.ListeSave = newSave; return(save); } }
static void Main() { string optionPath = System.IO.Directory.GetCurrentDirectory() + "\\Option.txt"; if (System.IO.File.Exists(optionPath)) { Sauvegarde.ChargerOption(optionPath); } else { Sauvegarde.SauvegarderOption(optionPath); } Sauvegarde.ChargerMonde(System.IO.Directory.GetCurrentDirectory() + "\\Mon_Monde"); if (Sauvegarde.monde == null) { Memoire.CreateWorld(); } Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); Memoire.form = new Minecrafting(); EcranDeJeu.ChangerEcran(Ecrans.Jeu, null); EcranDeJeu.Afficher(Sauvegarde.joueur, Sauvegarde.monde); Application.Run(Memoire.form); }
public void UpdateDataList() { foreach (Transform child in _btnContainer.transform) { GameObject.Destroy(child.gameObject); } foreach (Sauvegarde save in _lstSave) { GameObject go = Instantiate(_btnPrefab); if (save == _lstSave[0]) { go.GetComponent <Button>().Select(); } go.transform.parent = _btnContainer.transform; go.transform.GetChild(1).GetComponent <Text>().text = "Nom : " + save.hero.nom + " | " + save.hero.niveau; go.GetComponent <BtnSave>().save = save; } if (_lstSave.Count > 0) { selectedSave = _lstSave[0]; ShowInfoSave(); } }
public async Task SyncExecuted() { Sauvegarde.Login(); if (await Sauvegarde.Synchro(KTContext.Db)) { await UpdateListItems(); } DecoUpdate(); }
private Sauvegarde _sauvegarde; //référence au scriptableObejct permettant la sauvegarde // assigne les référence aux variables et créer un instance de Sauvegarde private void Start() { _teddy = GameObject.Find("Teddy"); _teddyScript = _teddy.GetComponent <joueur>(); _statScript = _teddy.GetComponent <Statistiques>(); _gestionnaireCombat = GameObject.Find("Manager jeu").GetComponent <gestionnaireCombat>(); _ventilation = GameObject.Find("Conduit.001").GetComponent <conduitScript>(); _sauvegarde = ScriptableObject.CreateInstance <Sauvegarde>(); }
private void enregistrer_Click(object sender, EventArgs e) { if (Sauvegarde.ShowDialog() == DialogResult.OK) { StreamWriter sw = new StreamWriter(Sauvegarde.FileName); sw.Write(texte.Text); sw.Close(); } }
private void butInscription_Click(object sender, EventArgs e) { string _path = "..\\Save\\Listclient.csv"; ChoixSexe(); numVoie = textBoxNumRue.Text; ClientMacDo newclient = new ClientMacDo(sexe, nom, prenom, numVoie, rue, codepostal, ville, mail, dateNais, motdepasse); Sauvegarde.Write_CSV <ClientMacDo>(_path, newclient); }
void Start() { Result.gameObject.SetActive(false); save = FindObjectOfType <Sauvegarde>(); if (save.Get_langue() == 1) { GameObject.Find("Stop Dices").GetComponentInChildren <Text>().text = "Stop dices"; } isTurning = true; }
private void DecoUpdate() { if (!Sauvegarde.IsConnected()) { ToolbarItems.Remove(ButtonDeco); } else if (!ToolbarItems.Contains(ButtonDeco)) { ToolbarItems.Add(ButtonDeco); } }
public override void LoadContent() { bouton_rename = ScreenManager.Game.Content.Load <Texture2D>("Bouton/bouton_rename"); transition_font = ScreenManager.Game.Content.Load <SpriteFont>("Transition"); save = xmls.DeserializeSauvegarde(); langue = ScreenManager.Game.Content.Load <Langues>(lang.path + "LANG"); InitilizeLanguages(); base.LoadContent(); }
public void Create() { Hero newHero = CreateHero(_nameField.text); Sauvegarde newSave = CreateSauvegarde(newHero); newSave.hero = newHero; _lstSave.Add(newSave); UpdateDataList(); }
public void Delete() { int heroID = selectedSave.hero.id; DeleteSave(); DeleteHero(); _lstSave.Remove(selectedSave); selectedSave = null; UpdateDataList(); }
public void ResumeGame() { if (Sauvegarde.Load() == 0) { MessageErreur.SetActive(true); MssgErreurTxt.text = "il n'y a aucune partie de commencer"; StartCoroutine(WaitUtilOK()); } else { DataÉtage.nbÉtage = Sauvegarde.Load(); SceneManager.LoadScene("ScnÉtage"); } }
public void Start() { save = FindObjectOfType <Sauvegarde>(); langue = save.Get_langue(); if (langue == 0) { IniFrench(); } else if (langue == 1) { IniEnglish(); } }
void Start() { isRunning = false; pathname = "j1_1"; path_counter = 1; save = FindObjectOfType <Sauvegarde>(); save.Find_dice(); advance = save.Get_counter(); if (advance != 0) { Play_iTween(this.gameObject); Sauvegarde.dices.gameObject.SetActive(false); } }
void Start() { save = FindObjectOfType <Sauvegarde>(); bars = FindObjectOfType <Bars>(); jet = save.Get_jetons(); if (save.Get_langue() == 0) { diplome_Titre.text = "Ton Diplome : "; diplome_text.text = "Name : " + save.Get_player() + "\nSection : " + save.Get_section() + "\nMajeure : " + save.Get_majeure() + "\nTa destination : " + save.Get_destination() + "\nTes associations : \n" + Get_sub_assos(); if (save.Get_bde()) { diplome_text.text = diplome_text.text + "Tu as fais partie du BDE\n"; } //job_titre.text = "Les métiers qui te correspondent sont : "; //job_text.text = "A completer !! :D"; menu_btn.text = "Retourner au Menu"; jet_title.text = "Vous avez gagné " + jet + " jetons !"; jet_text_1.text = "Il vous en reste : " + save.Get_jetons(); StartCoroutine(Update_Jeton()); } else { diplome_Titre.text = "Your Diploma : "; diplome_text.text = "Section : " + save.Get_section() + "\nMajeure : " + save.Get_majeure() + "\nYour destination : " + save.Get_destination() + "\nYour associations : \n" + Get_sub_assos(); if (save.Get_bde()) { diplome_text.text = diplome_text.text + "\nYou've been a part of the Student Association.\n"; } job_titre.text = "Jobs that would fit you : "; job_text.text = "A completer !! :D"; menu_btn.text = " Go to the Main Menu"; jet_title.text = "You have earned " + jet + " chips !"; jet_text_1.text = "You have " + save.Get_jetons() + " left."; StartCoroutine(Update_Jeton()); } }
public GestionSauvegarde() { StreamReader sr; for (int i = 1; i <= 3; i++) { sr = new StreamReader("DATA\\" + i + ".SAV"); if (sr.ReadLine() == "NULL") { sauvegardes[i - 1] = new Sauvegarde(false, "", 0, 0, 0, 0, "", new int[3, 5], new int[3, 5]); } else { string player_name = sr.ReadLine(); string sexe = sr.ReadLine(); int progression = Convert.ToInt32(sr.ReadLine()); int carte = Convert.ToInt32(sr.ReadLine()); int x = Convert.ToInt32(sr.ReadLine()); int y = Convert.ToInt32(sr.ReadLine()); string[] lignes = new string[3]; lignes[0] = sr.ReadLine(); lignes[1] = sr.ReadLine(); lignes[2] = sr.ReadLine(); string barredaction = sr.ReadLine(); int[,] id_objet = new int[3, 5]; int[,] quantite_objet = new int[3, 5]; for (int j = 0; j < lignes.Length; j++) { string[] objet_quantite = lignes[j].Split('*'); for (int k = 0; k < objet_quantite.Length; k++) { string[] objet = objet_quantite[k].Split('/'); int id = Convert.ToInt32(objet[0]); int quantite = Convert.ToInt32(objet[1]); id_objet[j, k] = id; quantite_objet[j, k] = quantite; } } sauvegardes[i-1] = new Sauvegarde(true, player_name, progression, carte, x, y, sexe, id_objet, quantite_objet); } sr.Close(); } }
/// <summary> /// Affichage fenetre connection /// </summary> public void Fenetre_Connection() { connect = new Connection(this); this.Controls.Add(connect); clientFenetre.Visible = false; homeFenetre.Visible = false; menufenetre.Visible = false; livraisonFenetre.Visible = false; emporterFenetre.Visible = false; paieFenetre.Visible = false; newUser.Visible = false; connect.Visible = true; connect.Location = ancre; ClientMacDo.listClient = Sauvegarde.Read_CSV <ClientMacDo>(_path); }
void Awake() { Sauvegarde.CheckSave(); LaSauvegardeExiste = Sauvegarde.Initialisation.SauvegardeExiste; if (LaSauvegardeExiste == 0) { Sauvegarde.Reinitialiser(); Debug.Log("Sauvegarde Initialisée"); } else { Debug.Log("pas besoin d'initialiser la sauvegarde"); } }
protected async override void OnAppearing() { base.OnAppearing(); Equipe = KTContext.Db.Teams .Where(e => e.Id == equipeId) .Include(e => e.Members) .ThenInclude(m => m.Specialist) .Include(e => e.Members) .ThenInclude(m => m.ModelProfile.Model.ModelWeapons) .ThenInclude(fa => fa.Weapon) .Include(e => e.Members) .ThenInclude(m => m.ModelProfile.ModelProfileWeapons) .ThenInclude(da => da.Weapon) .Include(e => e.Members) .ThenInclude(m => m.MemberWeapons) .ThenInclude(m => m.Weapon) .ThenInclude(a => a.WeaponProfiles) .ThenInclude(a => a.WeaponType) .Include(e => e.Members) .ThenInclude(m => m.MemberWarGearOptions) .ThenInclude(mr => mr.WarGearOption) .Include(e => e.Faction) .First(); Equipe.Members = Equipe.Members.OrderBy(o => o.Name).ToList(); BindingContext = Equipe; ErreursUpdate(); if (Sauvegarde.IsConnected()) { if (await Sauvegarde.Synchro(KTContext.Db)) { Equipe = KTContext.Db.Teams .Where(e => e.Id == equipeId) .Include(e => e.Members) .ThenInclude(m => m.Specialist) .Include(e => e.Members) .ThenInclude(m => m.ModelProfile) .Include(e => e.Members) .ThenInclude(m => m.MemberWarGearOptions) .ThenInclude(mr => mr.WarGearOption) .Include(e => e.Faction).First(); Equipe.Members = Equipe.Members.OrderBy(o => o.Name).ToList(); BindingContext = Equipe; } } }
void Start() { save = FindObjectOfType <Sauvegarde>(); if (Application.platform == RuntimePlatform.Android) { path = Path.Combine(Application.persistentDataPath, fileName); } else { path = Path.Combine(Application.streamingAssetsPath, fileName); } if (File.Exists(path) == false) { Save_Highest(); } else { ChargefromFile(); } NbGamePlayed++; float now = save.Get_assos() + 2 * save.Get_etude() + save.Get_sociabilite(); if (save.Get_langue() == 0) { text.text = " Statistics : \n\n\n "; } else { text.text = " Statistiques : \n\n\n "; } if (now > HighestScore) { HighestScore = now; if (save.Get_langue() == 0) { text.text = text.text + " Félicitations ! Tu as battu ton meilleur score\n"; } else { text.text = text.text + " Congratulations ! You've beated your Highest Score :D \n"; } } Display_text(); Save_Highest(); }
public override void LoadContent() { continuer_2D = ScreenManager.Game.Content.Load <Texture2D>("Bouton/bouton_valider"); plaque = ScreenManager.Game.Content.Load <Texture2D>("Chiffre/chiffres_carre"); plaque_but = ScreenManager.Game.Content.Load <Texture2D>("Chiffre/chiffres_carre_but"); chiffre_font = ScreenManager.Game.Content.Load <SpriteFont>("chiffre_font"); blabla = ScreenManager.Game.Content.Load <SpriteFont>("blabla"); continuer_font = ScreenManager.Game.Content.Load <SpriteFont>("Transition"); difficulte = ScreenManager.Game.Content.Load <Difficulte>("Difficulte"); save = xmls.DeserializeSauvegarde(); langue = ScreenManager.Game.Content.Load <Langues>(lang.path + "LANG"); InitilizeLanguages(); base.LoadContent(); }
public ViewModelSelectionReseau(Frame frame) { this.frame = frame; retour = new DelegateCommand(o => OnClickRetour(o)); ajouter = new DelegateCommand(o => OnClickAjouter(o)); heberger = new DelegateCommand(o => OnClickHeberger(o)); rejoindre = new DelegateCommand(o => OnClickRejoindre(o)); sauvegarde = new Sauvegarde(); existe = "Hidden"; activeAjout = false; joueurs = new ObservableCollection <Player>(sauvegarde.ReadXML().OrderBy(joueur => joueur.Nom)); selection1 = new ObservableCollection <Player>(joueurs); if (selection1.Count > 0) { player1 = selection1.First(); } }
private void enregistrersous_Click(object sender, EventArgs e) { if (texte.Text != null) { if (MessageBox.Show("Mon information", "Information", MessageBoxButtons.OKCancel, MessageBoxIcon.Information, MessageBoxDefaultButton.Button1, MessageBoxOptions.DefaultDesktopOnly) == DialogResult.OK) { if (Sauvegarde.ShowDialog() == DialogResult.OK) { StreamWriter sws = new StreamWriter(Sauvegarde.FileName); sws.AutoFlush = true; sws.Write(texte.Text); sws.Flush(); sws.Close(); } } } }
public static void NouvelÉtage(bool mêmeÉtage) { Musique.Play(); //UiFinÉtage.GetComponentInChildren<Image>().gameObject.SetActive(false); //UiFinÉtage.GetComponentsInChildren<Image>().Where(x => x.name.Contains("Background")).First().enabled = false; UiFinÉtage.SetActive(false); PersonnageScript.Réinitialiser(); if (!mêmeÉtage) { nbÉtage++; } Sauvegarde.Save(); LoadÉtage(); nouvelÉtage = pause = false; étageEnCour = true; //PersonnageScript.AudioRecommencer(); }
public static void ExportData(string filename) { Sauvegarde save = new Sauvegarde(); var pos = GameObject.FindObjectOfType <CharacterMovement>().transform.position; save.m_playerX = pos.x; save.m_playerY = pos.y; save.m_Speed = 30; save.m_IsMoving = false; save.m_BombDuration = 1; save.m_Tiles = MapGenerator.m_Tiles; save.m_PlayerPos = MapGenerator.m_PlayerPos; save.BombQty = Inventory.bombQty; string saveJson = JsonConvert.SerializeObject(save, Formatting.Indented); File.WriteAllText(filename, saveJson); }