private void FixedUpdate() { if (PlayerInput.Instance.ToggleRuneActivation) { ToggleRuneActivation(); } if (currentRune == null || !currentRune.IsActive) { return; } if (!currentRune.IsRunning) { if (currentRune.ConfirmRune()) { OnRuneConfirmed.Invoke(currentRune); } } else { currentRune.UseRune(); } }