public void setText(MyLabel label, EffectType type, Rune r, bool verbose) { if (verbose_label.text != null) { verbose_label.text.text = (type == EffectType.Null) ? "" : type.ToString(); } setVerboseImageLabels(verbose_label, type); // Debug.Log("Setting label for " + type + "\n"); MyText current_desc = label.getText(LabelName.CurrentLvlSkillDesc); // MyText next_desc = label.getText(LabelName.NextLvlSkillDesc); MyText generic_desc = label.getText(LabelName.Null); if (r == null || type == EffectType.Null || selected_button == null) { if (current_desc != null) { current_desc.gameObject.SetActive(false); } // if (next_desc != null) next_desc.gameObject.SetActive(false); } else { StatBit stat = r.getStat(type); if (stat == null) { return; } if (current_desc != null) { current_desc.gameObject.SetActive(true); if (r.getLevel(type) > 0 || type == EffectType.Range) { /* * if (verbose) * current_desc.setText(stat.getCompactDescription(LabelName.CurrentLvlSkillDesc)); * else * {*/ if (r.CanUpgrade(type, r.runetype, true) == StateType.No || !r.haveUpgrade(type)) { current_desc.setText(stat.getCompactDescription(LabelName.CurrentLvlSkillDesc)); } else { current_desc.setText(stat.getCompactDescription(LabelName.CurrentLvlSkillDesc, 1)); } //} } else { current_desc.setText(stat.getCompactDescription(LabelName.NextLvlSkillDesc, 1)); } if (generic_desc != null) { generic_desc.gameObject.SetActive(true); if (!verbose) { generic_desc.setText(stat.getCompactDescription(LabelName.Null)); } } } } }
public void CheckUpgrades() { bool special_skills_mode = (this is LevelList_Toy_Button_Driver); foreach (KeyValuePair <Toy_Button, Button> kvp in drivers[current_driver].button_map) { Toy_Button button = kvp.Key; if (parent == null && !special_skills_mode) { return; } Rune check_rune = getCheckRune(button); RuneType check_me_instead = RuneType.Sensible; // instead of parent.rune.runetype if (check_rune != null && UpgradeButton(button.type)) { //specialskillmode has a separate upgrade button //StateType status = (special_skills_mode) ? StateType.Yes : check_rune.CanUpgrade(button.effect_type, check_me_instead); StateType status = check_rune.CanUpgrade(button.effect_type, check_me_instead); StateType have_skill = (check_rune.haveUpgrade(button.effect_type)) ? StateType.Yes : status; button.setState(status); button.setButtonImage(have_skill); } else if (!UpgradeButton(button.type)) { if (check_rune == null) { continue; } if (button.type.Equals("sell")) { kvp.Value.gameObject.SetActive(!(check_rune.toy_type == ToyType.Hero || check_rune.runetype == RuneType.Castle)); } else if (button.type.Equals("move_confirm")) { kvp.Value.gameObject.SetActive(check_rune.toy_type == ToyType.Hero); } else if (button.type.Equals("reset_special_skills") || button.type.Equals("reset_skills")) { kvp.Value.gameObject.SetActive(check_rune.toy_type == ToyType.Hero); } } else { button.setState(StateType.No); button.setButtonImage(StateType.No); } } StatSum statsum = null; if (!special_skills_mode) { statsum = parent.rune.GetStats(false); } List <MyLabel> labels = drivers[current_driver].labels; for (int i = 0; i < labels.Count; i++) { MyLabel label = labels[i]; Rune check_rune = null; if (special_skills_mode) { check_rune = Central.Instance.getHeroRune(label.runetype); } else { check_rune = parent.rune; } statsum = (check_rune != null) ? check_rune.GetStats(special_skills_mode) : null; if (label.type.Equals("current_score")) { labels[i].text.text = Get.Round(ScoreKeeper.Instance.getTotalScore(), 0).ToString(); } } }