Esempio n. 1
0
        public void ReceiveReadyDot35Bug()
        {
            // In .NET 3.5, we saw an issue where ReceiveReady would be raised every second despite nothing being received
            using (var server = new RouterSocket())
            {
                server.BindRandomPort("tcp://127.0.0.1");
                server.ReceiveReady += (s, e) => Assert.Fail("Should not receive");

                Assert.IsFalse(server.Poll(TimeSpan.FromMilliseconds(1500)));
            }
        }
Esempio n. 2
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        static void Main(string[] args)
        {
            using (var context = NetMQContext.Create())
            {
                using (frontend = context.CreateRouterSocket())
                {
                    using (backend = context.CreateRouterSocket())
                    {
                        // For Clients
                        Console.WriteLine("Q: Binding frontend {0}", FRONTEND_ENDPOINT);
                        frontend.Bind(FRONTEND_ENDPOINT);

                        // For Workers
                        Console.WriteLine("Q: Binding backend {0}", BACKEND_ENDPOINT);
                        backend.Bind(BACKEND_ENDPOINT);

                        //  Logic of LRU loop
                        //  - Poll backend always, frontend only if 1+ worker ready
                        //  - If worker replies, queue worker as ready and forward reply
                        //    to client if necessary
                        //  - If client requests, pop next worker and send request to it

                        //  Queue of available workers
                        workerQueue = new Queue <byte[]>();

                        //  Handle worker activity on backend
                        backend.ReceiveReady  += BackendOnReceiveReady;
                        frontend.ReceiveReady += FrontendOnReceiveReady;

                        while (true)
                        {
                            backend.Poll(TimeSpan.FromMilliseconds(500));
                            if (workerQueue.Count > 0)
                            {
                                frontend.Poll(TimeSpan.FromMilliseconds(500));
                            }
                        }
                    }
                }
            }
        }
Esempio n. 3
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        private static void Main()
        {
            using (var frontend = new RouterSocket())
            using (var backend = new RouterSocket())
            {
                // For Clients
                Console.WriteLine("Q: Binding frontend {0}", FrontendEndpoint);
                frontend.Bind(FrontendEndpoint);

                // For Workers
                Console.WriteLine("Q: Binding backend {0}", BackendEndpoint);
                backend.Bind(BackendEndpoint);

                // Logic of LRU loop
                // - Poll backend always, frontend only if 1+ worker ready
                // - If worker replies, queue worker as ready and forward reply
                //   to client if necessary
                // - If client requests, pop next worker and send request to it

                // Queue of available workers
                var workerQueue = new Queue<byte[]>();

                // Handle worker activity on backend
                backend.ReceiveReady += (s, e) =>
                {
                    // Queue worker address for LRU routing
                    byte[] workerAddress = e.Socket.ReceiveFrameBytes();

                    // Use worker address for LRU routing
                    workerQueue.Enqueue(workerAddress);

                    // Second frame is empty
                    e.Socket.SkipFrame();

                    // Third frame is READY or else a client reply address
                    byte[] clientAddress = e.Socket.ReceiveFrameBytes();

                    // If client reply, send rest back to frontend
                    // Forward message to client if it's not a READY
                    if (Encoding.Unicode.GetString(clientAddress) != LRUReady)
                    {
                        e.Socket.SkipFrame(); // empty

                        byte[] reply = e.Socket.ReceiveFrameBytes();

                        frontend.SendMoreFrame(clientAddress);
                        frontend.SendMoreFrame("");
                        frontend.SendFrame(reply);
                    }
                };

                frontend.ReceiveReady += (s, e) =>
                {
                    // Now get next client request, route to next worker
                    // Dequeue and drop the next worker address

                    // Now get next client request, route to LRU worker
                    // Client request is [address][empty][request]
                    byte[] clientAddr = e.Socket.ReceiveFrameBytes();
                    e.Socket.SkipFrame(); // empty
                    byte[] request = e.Socket.ReceiveFrameBytes();

                    try
                    {
                        byte[] deq = workerQueue.Dequeue();
                        backend.SendMoreFrame(deq);
                        backend.SendMoreFrame(Encoding.Unicode.GetBytes(""));
                        backend.SendMoreFrame(clientAddr);
                        backend.SendMoreFrame(Encoding.Unicode.GetBytes(""));
                        backend.SendFrame(request);
                    }
                    catch (Exception ex)
                    {
                        Console.WriteLine("Q: [FrontendOnReceiveReady] Dequeue exception: {0}", ex.ToString());
                    }
                };

                while (true)
                {
                    backend.Poll(TimeSpan.FromMilliseconds(500));

                    if (workerQueue.Count > 0)
                        frontend.Poll(TimeSpan.FromMilliseconds(500));
                }
            }
        }
Esempio n. 4
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        static void Main(string[] args)
        {
            using (var context = NetMQContext.Create())
            {
                frontend = context.CreateRouterSocket();
                backend = context.CreateRouterSocket();

                // For Clients
                Console.WriteLine("Q: Binding frontend {0}", FRONTEND_ENDPOINT);
                frontend.Bind(FRONTEND_ENDPOINT);

                // For Workers
                Console.WriteLine("Q: Binding backend {0}", BACKEND_ENDPOINT);
                backend.Bind(BACKEND_ENDPOINT);

                //  Logic of LRU loop
                //  - Poll backend always, frontend only if 1+ worker ready
                //  - If worker replies, queue worker as ready and forward reply
                //    to client if necessary
                //  - If client requests, pop next worker and send request to it

                //  Queue of available workers
                workerQueue = new Queue<byte[]>();

                //  Handle worker activity on backend
                backend.ReceiveReady += BackendOnReceiveReady;
                frontend.ReceiveReady += FrontendOnReceiveReady;

                while (true)
                {
                    backend.Poll(TimeSpan.FromMilliseconds(500));
                    if (workerQueue.Count > 0)
                        frontend.Poll(TimeSpan.FromMilliseconds(500));
                }
            }
        }
Esempio n. 5
0
        private static void Main()
        {
            using (var frontend = new RouterSocket())
                using (var backend = new RouterSocket())
                {
                    // For Clients
                    Console.WriteLine("Q: Binding frontend {0}", FrontendEndpoint);
                    frontend.Bind(FrontendEndpoint);

                    // For Workers
                    Console.WriteLine("Q: Binding backend {0}", BackendEndpoint);
                    backend.Bind(BackendEndpoint);

                    // Logic of LRU loop
                    // - Poll backend always, frontend only if 1+ worker ready
                    // - If worker replies, queue worker as ready and forward reply
                    //   to client if necessary
                    // - If client requests, pop next worker and send request to it

                    // Queue of available workers
                    var workerQueue = new Queue <byte[]>();

                    // Handle worker activity on backend
                    backend.ReceiveReady += (s, e) =>
                    {
                        // Queue worker address for LRU routing
                        byte[] workerAddress = e.Socket.ReceiveFrameBytes();

                        // Use worker address for LRU routing
                        workerQueue.Enqueue(workerAddress);

                        // Second frame is empty
                        e.Socket.SkipFrame();

                        // Third frame is READY or else a client reply address
                        byte[] clientAddress = e.Socket.ReceiveFrameBytes();

                        // If client reply, send rest back to frontend
                        // Forward message to client if it's not a READY
                        if (Encoding.Unicode.GetString(clientAddress) != LRUReady)
                        {
                            e.Socket.SkipFrame(); // empty

                            byte[] reply = e.Socket.ReceiveFrameBytes();

                            frontend.SendMoreFrame(clientAddress);
                            frontend.SendMoreFrame("");
                            frontend.SendFrame(reply);
                        }
                    };

                    frontend.ReceiveReady += (s, e) =>
                    {
                        // Now get next client request, route to next worker
                        // Dequeue and drop the next worker address

                        // Now get next client request, route to LRU worker
                        // Client request is [address][empty][request]
                        byte[] clientAddr = e.Socket.ReceiveFrameBytes();
                        e.Socket.SkipFrame(); // empty
                        byte[] request = e.Socket.ReceiveFrameBytes();

                        try
                        {
                            byte[] deq = workerQueue.Dequeue();
                            backend.SendMoreFrame(deq);
                            backend.SendMoreFrame(Encoding.Unicode.GetBytes(""));
                            backend.SendMoreFrame(clientAddr);
                            backend.SendMoreFrame(Encoding.Unicode.GetBytes(""));
                            backend.SendFrame(request);
                        }
                        catch (Exception ex)
                        {
                            Console.WriteLine("Q: [FrontendOnReceiveReady] Dequeue exception: {0}", ex.ToString());
                        }
                    };

                    while (true)
                    {
                        backend.Poll(TimeSpan.FromMilliseconds(500));

                        if (workerQueue.Count > 0)
                        {
                            frontend.Poll(TimeSpan.FromMilliseconds(500));
                        }
                    }
                }
        }