public Player(ContentManager Content, ParticleTools particleTools, GameUnit x, GameUnit y) : base(CollisionType.StickyCollision) { sprites = new Dictionary<SpriteState, Sprite>(); InitializeSprites(Content); this.particleTools = particleTools; kinematicsX = new Kinematics(x, 0); kinematicsY = new Kinematics(y, 0); accelerationX = 0; horizontalFacing = SpriteState.HorizontalFacing.Left; intendedVerticalFacing = SpriteState.VerticalFacing.Horizontal; walkingAnimation = new WalkingAnimation(); maybeGroundTile = null; jumpActive = false; playerHealth = new PlayerHealth(Content); interacting = false; invincibleTimer = new Timer(InvincibleTime); damageText = new FloatingNumber(Content, FloatingNumber.NumberType.Damage); experienceText = new FloatingNumber(Content, FloatingNumber.NumberType.Experience); gunExperienceHud = new GunExperienceHud(Content); polarStar = new PolarStar(Content); collisionRectangle = new CompositeCollisionRectangle(new Rectangle((int)Math.Round(CollisionTopLeft), (int)Math.Round(CollisionYTop), (int)Math.Round(CollisionTopWidth), (int)Math.Round(CollisionYHeight / 2)), new Rectangle((int)Math.Round(CollisionBottomLeft), (int)Math.Round(CollisionYTop + CollisionYHeight / 2), (int)Math.Round(CollisionBottomWidth), (int)Math.Round(CollisionYHeight / 2)), new Rectangle(6, 10, 10, 12), new Rectangle(16, 10, 10, 12)); }
public Health(ContentManager Content) { damage = 0; damageTimer = new Timer(PlayerHealth.DamageDelay); maxHealth = 6; currentHealth = 6; }
public FloatingNumber(ContentManager Content, NumberType type) { this.Content = Content; shouldRise = true; timer = new Timer(DamageTime); this.type = type; offsetY = 0; val = 0; centerX = 0; centerY = 0; }
public PowerDoritoPickup(ContentManager Content, GameUnit centerX, GameUnit centerY, SizeType size) : base(CollisionType.BouncingCollision) { kinematicsX = new Kinematics(centerX - Units.HalfTile, (Game1.Random.Next(0, 11) - 5) * 0.025f); kinematicsY = new Kinematics(centerY - Units.HalfTile, (Game1.Random.Next(0, 11) - 5) * 0.025f); sprite = new AnimatedSprite(Content, SpriteName, Units.TileToPixel(SourceX), Units.TileToPixel(SourceYs[(int)size]), Units.TileToPixel(SourceWidth), Units.TileToPixel(SourceHeight), Fps, NumFrames); this.size = size; timer = new Timer(LifeTime, true); }
public AnimatedSprite(ContentManager Content, string fileName, PixelUnit sourceX, PixelUnit sourceY, PixelUnit width, PixelUnit height, int fps, FrameUnit numberOfFrames) : base(Content, fileName, sourceX, sourceY, width, height) { frameTimer = new Timer(TimeSpan.FromMilliseconds(1000 / fps)); this.numberOfFrames = numberOfFrames; currentFrame = 0; numCompletedLoops = 0; }
public HeadBumpParticle(ContentManager Content, GameUnit centerX, GameUnit centerY) { this.centerX = centerX; this.centerY = centerY; sprite = new Sprite(Content, "Caret", Units.GameToPixel(SourceX), Units.GameToPixel(SourceY), Units.GameToPixel(Width), Units.GameToPixel(Height)); timer = new Timer(LifeTime, true); particleA = new PolarVector(0, Game1.Random.Next(0, 360)); maxOffsetA = 4 + Game1.Random.Next(0, 16); particleB = new PolarVector(0, Game1.Random.Next(0, 360)); maxOffsetB = 4 + Game1.Random.Next(0, 16); }
public GunExperienceHud(ContentManager Content) { experienceBarSprite = new Sprite(Content, SpriteName, Units.GameToPixel(ExperienceBarSourceX), Units.GameToPixel(ExperienceBarSourceY), Units.GameToPixel(ExperienceBarSourceWidth), Units.GameToPixel(ExperienceBarSourceHeight)); levelSprite = new Sprite(Content, SpriteName, Units.TileToPixel(LevelSourceX), Units.GameToPixel(LevelSourceY), Units.TileToPixel(LevelSourceWidth), Units.GameToPixel(LevelSourceHeight)); flashSprite = new Sprite(Content, SpriteName, Units.GameToPixel(FlashSourceX), Units.TileToPixel(FlashSourceY), Units.GameToPixel(ExperienceBarSourceWidth), Units.GameToPixel(ExperienceBarSourceHeight)); fillSprite = new VaryingWidthSprite(Content, SpriteName, Units.TileToPixel(FillSourceX), Units.TileToPixel(FillSourceY), Units.GameToPixel(ExperienceBarSourceWidth), 0, Units.GameToPixel(ExperienceBarSourceHeight)); maxSprite = new Sprite(Content, SpriteName, Units.GameToPixel(MaxSourceX), Units.GameToPixel(MaxSourceY), Units.GameToPixel(ExperienceBarSourceWidth), Units.GameToPixel(ExperienceBarSourceHeight)); flashTimer = new Timer(FlashTime); number = NumberSprite.HudNumber(Content, 0, 2); }
private FlashingPickup(ContentManager Content, GameUnit centerX, GameUnit centerY, TileUnit sourceX, TileUnit sourceY, Rectangle rectangle, int value, Pickup.PickupType type) { sprite = new Sprite(Content, SpriteName, Units.TileToPixel(sourceX), Units.TileToPixel(sourceY), Units.TileToPixel(1), Units.TileToPixel(1)); flashSprite = new Sprite(Content, SpriteName, Units.TileToPixel(sourceX + 1), Units.TileToPixel(sourceY), Units.TileToPixel(1), Units.TileToPixel(1)); dissipatingSprite = new Sprite(Content, SpriteName, Units.TileToPixel(DissipatingSourceX), Units.TileToPixel(DissipatingSourceY), Units.TileToPixel(1), Units.TileToPixel(1)); x = centerX - Units.HalfTile; y = centerY - Units.HalfTile; timer = new Timer(LifeTime, true); flashPeriod = StartPeriod; this.rectangle = rectangle; this.value = value; this.type = type; }
public WalkingAnimation() { frameTimer = new Timer(TimeSpan.FromMilliseconds(1000 / WalkFps)); currentFrame = 0; forward = true; }