Esempio n. 1
0
    public static bool LoadResources()
    {
        if (resource_loaded)
        {
            return(resource_loaded);
        }

        resource_loaded = true;

        s_material  = ResourcesLoader.LoadResources <Material>("Materials/ground_mat");
        s_grid      = ResourcesLoader.LoadResources <Material>("Materials/grid_mat");
        s_stone     = ResourcesLoader.LoadResources <GameObject>("Prefabs/Stone").transform;
        s_breakable = ResourcesLoader.LoadResources <GameObject>("Prefabs/Breakable").transform;

        return(resource_loaded);
    }
Esempio n. 2
0
    void Start()
    {
        Application.runInBackground = true;
        s_instance   = this;
        player_pool  = new PoolSystem <GameObject>(ResourcesLoader.LoadResources <GameObject>("Prefabs/Player_model"), 4);
        bomb_pool    = new PoolSystem <GameObject>(ResourcesLoader.LoadResources <GameObject>("Prefabs/Bomb"), 100);
        pwr_up_pool  = new PoolSystem <GameObject>(ResourcesLoader.LoadResources <GameObject>("Prefabs/PowerUp"), 100);
        hud          = GameObject.Find("HUD").GetComponent <HUD>();
        m_MainCamera = GameObject.Find("MainCamera");
        mainMenu     = GameObject.Find("OrthoCamera").GetComponent <MainMenuScript>();
        mp           = GameObject.Find("MusicPlayer").GetComponent <MusicPlayer>();

        endmenu = GameObject.Find("EndMenu").GetComponent <EndMenu>();


        baseRotation  = m_MainCamera.transform.rotation;
        gravityStates = new Vector3[] { Vector3.up *const_gravity, Vector3.forward *const_gravity, Vector3.forward * -const_gravity, Vector3.right *const_gravity, Vector3.right * -const_gravity };
    }
Esempio n. 3
0
    void Start()
    {
        Instance                    = this;
        Physics.gravity             = Vector3.down * Config.CONST_GRAVITY * Config.CONST_FACTOR;
        Application.runInBackground = true;
        if (server)
        {
            Network.InitializeSecurity();
            Network.InitializeServer(4, listenPort, true);
            current_map = Maps.LoadMapsFromFile(map_path);
        }
        else
        {
            Debug.Log("Trying to log to " + remoteIP);
            Network.Connect(remoteIP, listenPort);
        }

        announcer         = GameObject.Find("Announcer");
        bomb              = ResourcesLoader.LoadResources <GameObject>("Prefabs/Bomb");
        timer_worldchange = 30;
    }