Esempio n. 1
0
    private void Shoot()
    {
        GameObject newBullet = Instantiate(ResourcesLoader.GetBullet(), transform.position, transform.rotation);

        newBullet.tag = "EnemyBullet";
        var spaceshipController = SceneHelper.GetSpaceship().GetComponent <SpaceshipController>();
        var bulletForce         = spaceshipController.bulletForce;
        var bulletLifeTime      = spaceshipController.bulletLifeTime;

        newBullet.GetComponent <Rigidbody2D>().AddRelativeForce(
            new Vector2(Random.Range(-1.0f, 1.0f), Random.Range(-1.0f, 1.0f)).normalized *bulletForce);
        Destroy(newBullet, bulletLifeTime);

        Invoke(nameof(Shoot), 1 / rateOfFire);
    }