Esempio n. 1
0
    public override bool Load(Priority priority, out bool process)
    {
        allLuaDict = new Dictionary <string, byte[]>();
        int dCount   = 0;
        int allCount = 0;
        Action <Dictionary <string, byte[]> > dataLoadCallBack = (dict) =>
        {
            dCount++;
            foreach (KeyValuePair <string, byte[]> item in dict)
            {
                allLuaDict.Add(item.Key, item.Value);
            }
            if (onLoadSingleFinishCallBack != null)
            {
                onLoadSingleFinishCallBack.Invoke(dCount, allCount);
            }
            if (dCount == allCount)
            {
                if (onLoadAllFinishCallBack != null)
                {
                    onLoadAllFinishCallBack.Invoke(allLuaDict);
                }
            }
        };

        switch (GameSetting.Instance.runType)
        {
        case RunType.PATCHER_SA_PS:
            FileVersionJsonObject fileVersion = AssetBundleManager.Instance.fileVersionJsonObject;
            List <VersionAndSize> vasList     = fileVersion.versionSizeList.FindAll(t => t.name.Contains("lua/"));
            allCount = vasList.Count;
            for (int i = 0; i < vasList.Count; i++)
            {
                string saPath = PathDefine.StreamingAssetsPathByPF(Helper.GetPlatformString()) + "AssetsBundle/" + vasList[i].name;;
                string pdPath = PathDefine.presitantABPath() + vasList[i].name;
                string path   = vasList[i].version <= GameSetting.Instance.versionCode ? saPath : pdPath;

                AssetBundleLoader.LoadLuaData(path, dataLoadCallBack);
            }
            break;

        case RunType.NOPATCHER_SA:
            Action <VersionJsonObject> loadVersionJsonCallBack = (versionJson) =>
            {
                List <string>     abNameList     = new List <string>();
                List <ABNameHash> abNameHashList = versionJson.ABHashList;
                for (int i = 0; i < abNameHashList.Count; i++)
                {
                    if (abNameHashList[i].abName.Contains("lua/"))
                    {
                        abNameList.Add(abNameHashList[i].abName);
                    }
                }
                allCount = abNameList.Count;
                for (int i = 0; i < abNameList.Count; i++)
                {
                    string path = PathDefine.StreamingAssetsPathByPF(Helper.GetPlatformString()) + "AssetsBundle/" + abNameList[i];
                    AssetBundleLoader.LoadLuaData(path, dataLoadCallBack);
                }
            };

            LoadLocalVersionJsonObject(loadVersionJsonCallBack);
            break;

        case RunType.NOPATCHER_RES:
            string[]      luaPath            = Helper.GetFiles("Assets/Lua/", null, true, true);
            List <string> shouldLoadFileList = new List <string>();
            for (int i = 0; i < luaPath.Length; i++)
            {
                if (!luaPath[i].Contains(".meta"))
                {
                    shouldLoadFileList.Add(luaPath[i]);
                }
            }

            allCount = shouldLoadFileList.Count;
            for (int i = 0; i < shouldLoadFileList.Count; i++)
            {
                ResourcesLoader.LoadLuaData(shouldLoadFileList[i], dataLoadCallBack);
            }

            break;
        }
        process = true;
        return(true);
    }