public override void OnStartLocalPlayer() { //Change texture gameobject GameObject body = transform.GetChild(4).gameObject; body.GetComponent <MeshRenderer>().material.mainTexture = changeTexture; assignPortClassObject = GameObject.FindGameObjectWithTag("ports").GetComponent <AssignPortClass>(); portTransmitter = assignPortClassObject.AssignPortTransmitterMethod(); port = assignPortClassObject.AssignPortMethod(); if (port != 0) { //Debug.Log("olo"); receiveUDPObject = new ReceiveUDP(port); StartReceivedThread(); } //Code transmiter if (portTransmitter != 0) { //Debug.Log("olo"); transmitterUDPObject = new TransmitterUDP(portTransmitter); //StartTransmitterThread(); } Debug.Log(port); //Code Transmitter Debug.Log(portTransmitter); }
void Start() { //cubes detection on the scene cubesList = new GameObject[cubeNumber]; stuPos = new GameObject[3]; for (int i = 0; i < cubeNumber; ++i) { cubesList[i] = GameObject.Find("Cube_" + i); } udpR = this.GetComponent <ReceiveUDP>(); stuPos[0] = GameObject.Find("stuPos0"); stuPos[1] = GameObject.Find("stuPos1"); stuPos[2] = GameObject.Find("stuPos2"); }
void Start() { //cubes detection on the scene cubesList = new GameObject[cubeNumber]; stuPos = new GameObject[3]; for(int i= 0; i<cubeNumber; ++i) { cubesList[i] = GameObject.Find("Cube_"+i); } udpR = this.GetComponent<ReceiveUDP>(); stuPos[0] = GameObject.Find("stuPos0"); stuPos[1] = GameObject.Find("stuPos1"); stuPos[2] = GameObject.Find("stuPos2"); }
// Use this for initialization void Start() { receiveUDPObject = new ReceiveUDP(11000); StartReceivedThread(); }