Ejemplo n.º 1
0
    public override void OnStartLocalPlayer()
    {
        //Change texture gameobject
        GameObject body = transform.GetChild(4).gameObject;

        body.GetComponent <MeshRenderer>().material.mainTexture = changeTexture;
        assignPortClassObject = GameObject.FindGameObjectWithTag("ports").GetComponent <AssignPortClass>();
        portTransmitter       = assignPortClassObject.AssignPortTransmitterMethod();
        port = assignPortClassObject.AssignPortMethod();
        if (port != 0)
        {
            //Debug.Log("olo");
            receiveUDPObject = new ReceiveUDP(port);
            StartReceivedThread();
        }

        //Code transmiter
        if (portTransmitter != 0)
        {
            //Debug.Log("olo");
            transmitterUDPObject = new TransmitterUDP(portTransmitter);
            //StartTransmitterThread();
        }

        Debug.Log(port);
        //Code Transmitter
        Debug.Log(portTransmitter);
    }
Ejemplo n.º 2
0
    void Start()
    {
        //cubes detection on the scene
        cubesList = new GameObject[cubeNumber];
        stuPos    = new GameObject[3];
        for (int i = 0; i < cubeNumber; ++i)
        {
            cubesList[i] = GameObject.Find("Cube_" + i);
        }
        udpR = this.GetComponent <ReceiveUDP>();

        stuPos[0] = GameObject.Find("stuPos0");
        stuPos[1] = GameObject.Find("stuPos1");
        stuPos[2] = GameObject.Find("stuPos2");
    }
Ejemplo n.º 3
0
	void Start()
	{
		//cubes detection on the scene
		cubesList = new GameObject[cubeNumber];
		stuPos = new GameObject[3];
		for(int i= 0; i<cubeNumber; ++i)
		{

			cubesList[i] = GameObject.Find("Cube_"+i);
		}
		udpR = this.GetComponent<ReceiveUDP>();

		stuPos[0] = GameObject.Find("stuPos0");
		stuPos[1] = GameObject.Find("stuPos1");
		stuPos[2] = GameObject.Find("stuPos2");



	}
Ejemplo n.º 4
0
 // Use this for initialization
 void Start()
 {
     receiveUDPObject = new ReceiveUDP(11000);
     StartReceivedThread();
 }