Esempio n. 1
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        public Fabrics(string _name, string _deathSound, string _startS, double _width, double _height, colores coloru, string _upgrade, string _notMinerals, string _notFood, string _healt, Point _position, double _hp, int startMineral)
        {
            name                    = _name;
            hp                      = _hp;
            currentHp               = hp;
            healt                   = _healt;
            startSound              = _startS;
            deathSound              = _deathSound;
            width                   = _width;
            height                  = _height;
            SCV._death             += new Action <BaseElement>(SCV__death);
            coloring                = coloru;
            completedUpgrade        = _upgrade;
            availableFabrics        = true;
            mineralAvailable        = startMineral;
            notHaveFood             = _notFood;
            currentPosition         = new Point(_position.X, _position.Y);
            GameTimer.ticActivated += new Action <GameTimer>(GameTimer_ticActivated);
            AsociatedSCV            = new List <SCV>();
            asociatedShield         = new List <Shield>();

            workTime            = -1;
            workFinished        = false;
            workTimeTranscurred = 0;
            workCost            = 0;
            notMineralSuficient = _notMinerals;

            Shield._death += new Action <BaseElement>(Shield__death);
        }
Esempio n. 2
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        static void Main(string[] args)
        {
            int numerico = 0;

            //declaramos variable de tipo semana
            semana miDia;

            //asignamos un valor a miDia
            miDia = semana.Lunes;

            //pasamos de enumeracion a entero
            numerico = (int)miDia;

            //mostrar informacion
            Console.WriteLine("El dia es: {0} con valor {1}", miDia, numerico);

            //crear una variable de tipo color
            colores miColor = colores.Rojo;

            //pasamos de enumeracion a entero
            numerico = (int)miColor;

            //mostrar informacion para colores
            Console.WriteLine("El color es: {0} con valor {1}", miColor, numerico);
            Console.ReadKey();
        }
Esempio n. 3
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        /// <summary>
        /// Añade un color a la base de datos
        /// </summary>
        /// <param name="nombreColor">Nombre del color a insertar</param>
        /// <returns>Devuelve el número de cambios realizados en la base de datos.</returns>
        public int InsertarColor(string nombreColor)
        {
            colores nuevoColor = new colores()
            {
                Color = nombreColor
            };

            return(BbddService.AddColor(nuevoColor));
        }
Esempio n. 4
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        public MineralMine(string _name, Point _posi, double _height, double _wiodht, int mineCounting, colores minecoco, string deth)
        {
            name      = _name;
            deathMine = deth;

            mineHeight     = _height;
            mineWidth      = _wiodht;
            mineralPos     = _posi;
            mineColor      = minecoco;
            mineralTotal   = mineCounting;
            currentMineral = mineralTotal;
        }
Esempio n. 5
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 public NetInformation(GameStatus _estado, GameCommands _comando, double ID, string Content, double x, double y, double w, double h, colores col)
 {
     enviadoId        = ID;
     vectorX          = x;
     vectorY          = y;
     height           = h;
     width            = w;
     contentOfEnviado = Content;
     comando          = _comando;
     _gamesStatus     = _estado;
     colok            = col;
 }
Esempio n. 6
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 public NetInformation(GameStatus estado, GameCommands _comando, double id, string content)
 {
     enviadoId        = id;
     contentOfEnviado = content;
     comando          = _comando;
     _gamesStatus     = estado;
     width            = -1;
     height           = -1;
     vectorX          = -1;
     vectorY          = -1;
     colok            = colores.black;
 }
Esempio n. 7
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 public NetInformation(GameStatus estado, GameCommands _comando, double id, double x, double y)
 {
     enviadoId        = id;
     contentOfEnviado = null;
     comando          = _comando;
     _gamesStatus     = estado;
     vectorX          = x;
     vectorY          = y;
     height           = -1;
     width            = -1;
     colok            = colores.black;
 }
Esempio n. 8
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        public NetInformation(GameStatus estado, GameCommands _comando)
        {
            _gamesStatus = estado;

            comando          = _comando;
            enviadoId        = -1;
            width            = -1;
            height           = -1;
            vectorX          = -1;
            vectorY          = -1;
            contentOfEnviado = null;
            colok            = colores.black;
        }
Esempio n. 9
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        static void Main(string[] args)
        {
            //Se declara y asigna la variable meses
            meses miMes = meses.Octubre;
            //Se pasa de enumeración a int
            int nMes = (int)miMes;

            //Se muestra la información
            Console.WriteLine("El mes de {0} tiene un valor de índice de {1}", miMes, nMes);

            colores miColor = colores.Negro;
            int     nColor  = (int)miColor;

            Console.WriteLine("El color {0} tiene un valor del índice de {1}", miColor, nColor);
        }
Esempio n. 10
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 public void CambiarARojo()
 {
     while (this.color != colores.ROJO)
     {
         Thread.Sleep(2000);
         if (this.color == colores.VERDE)
         {
             this.color = colores.AMARILLO;
         }
         else
         {
             this.color = colores.ROJO;
         }
         //this.InformarEstado(this, new EventArgs());
     }
 }
Esempio n. 11
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        public Canon(double _width, double _height, string _deathSound, double _hp, Point _startPos, string _name, string changee, colores coloru, string sinWeapon)
        {
            name           = _name;
            coloring       = coloru;
            notHaveWeapons = sinWeapon;

            width           = _width;
            height          = _height;
            hp              = _hp;
            currentHp       = hp;
            currentPosition = new Point(_startPos.X, _startPos.Y);

            deathSound    = _deathSound;
            weapons       = new List <Weapon>();
            currentWeapon = null;
            changeWeapon  = changee;
        }
        }                                        // Falta esto
//        public static colores privateStaticColores;

        public Clase07ClaseConTodo()
        {
            this.publicStaticColores = colores.AMARILLO;

            this.basePublicInt       = 1;
            this.baseProtectedString = "hola";
            this.publicInt           = 2;
            this.protectedString     = "adios";
            this.privateFloat        = 1;

            this.publicArrayInt    = new int[4];
            this.publicArrayInt[0] = 1;
            this.publicArrayInt[1] = 2;
            this.publicArrayInt[2] = 3;
            this.publicArrayInt[3] = 4;

            this.publicArray2DInt       = new int[2, 3];
            this.publicArray2DInt[0, 0] = 1;
            this.publicArray2DInt[0, 1] = 2;
            this.publicArray2DInt[0, 2] = 3;
            this.publicArray2DInt[1, 0] = 4;
            this.publicArray2DInt[1, 1] = 5;
            this.publicArray2DInt[1, 2] = 6;

            this.publicArrayMatrizEscalonadaInt       = new int[2][];
            this.publicArrayMatrizEscalonadaInt[0]    = new int[3];
            this.publicArrayMatrizEscalonadaInt[0][0] = 1;
            this.publicArrayMatrizEscalonadaInt[0][1] = 2;
            this.publicArrayMatrizEscalonadaInt[0][2] = 3;

            this.publicArrayMatrizEscalonadaInt[1]    = new int[5];
            this.publicArrayMatrizEscalonadaInt[1][0] = 1;
            this.publicArrayMatrizEscalonadaInt[1][1] = 2;
            this.publicArrayMatrizEscalonadaInt[1][2] = 3;
            this.publicArrayMatrizEscalonadaInt[1][3] = 4;
            this.publicArrayMatrizEscalonadaInt[1][4] = 5;

            this.lista = new List <int>();
            this.lista.Add(1);
            this.lista.Add(2);

            Clase07ClaseConTodo.privateStaticInt = 1000;
        }
        private float privateFloat { get; set; } // Falta esto
//        public static colores privateStaticColores;

        public Clase07ClaseConTodo()
        {
            this.publicStaticColores = colores.AMARILLO;

            this.basePublicInt = 1;
            this.baseProtectedString = "hola";
            this.publicInt = 2;
            this.protectedString = "adios";
            this.privateFloat = 1;

            this.publicArrayInt = new int[4];
            this.publicArrayInt[0] = 1;
            this.publicArrayInt[1] = 2;
            this.publicArrayInt[2] = 3;
            this.publicArrayInt[3] = 4;
            
            this.publicArray2DInt = new int[2,3];
            this.publicArray2DInt[0, 0] = 1;
            this.publicArray2DInt[0, 1] = 2;
            this.publicArray2DInt[0, 2] = 3;
            this.publicArray2DInt[1, 0] = 4;
            this.publicArray2DInt[1, 1] = 5;
            this.publicArray2DInt[1, 2] = 6;

            this.publicArrayMatrizEscalonadaInt = new int[2][];
            this.publicArrayMatrizEscalonadaInt[0] = new int[3];
            this.publicArrayMatrizEscalonadaInt[0][0] = 1;
            this.publicArrayMatrizEscalonadaInt[0][1] = 2;
            this.publicArrayMatrizEscalonadaInt[0][2] = 3;

            this.publicArrayMatrizEscalonadaInt[1] = new int[5];
            this.publicArrayMatrizEscalonadaInt[1][0] = 1;
            this.publicArrayMatrizEscalonadaInt[1][1] = 2;
            this.publicArrayMatrizEscalonadaInt[1][2] = 3;
            this.publicArrayMatrizEscalonadaInt[1][3] = 4;
            this.publicArrayMatrizEscalonadaInt[1][4] = 5;

            this.lista = new List<int>();
            this.lista.Add(1);
            this.lista.Add(2);

            Clase07ClaseConTodo.privateStaticInt = 1000;
        }
Esempio n. 14
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 public Shield(string nombre, double _hp, double _width, double _height, string _startSound, string _deathSound, string _fireSound, string _HitSound, double _speed, double bulletw, double bullethg, colores coloru, int _Level, bool _reflect, bool _dir, Point _pos)
 {
     name            = nombre;
     hp              = _hp;
     currentHp       = hp;
     width           = _width;
     height          = _height;
     startSound      = _startSound;
     deathSound      = _deathSound;
     fireSound       = _fireSound;
     hitSound        = _HitSound;
     mirrorSpeed     = _speed;
     mirrorWidth     = bulletw;
     mirrorHeight    = bullethg;
     coloring        = coloru;
     currentLevel    = _Level;
     mirror          = _reflect;
     dir             = _dir;
     currentPosition = new Point(_pos.X, _pos.Y);
 }
Esempio n. 15
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        public Nave(string nombre, double _hp, double _width, double _height, string _startSound, string _deathSound, string _fireSound, string _HitSound, double _speed, double _damage, double _fireProvavility, double bulletSpeed, double appearsProvavility, double bulletw, double bullethg, colores coloru)
        {
            name      = nombre;
            hp        = _hp;
            currentHp = hp;
            speed     = _speed;

            speedBullet     = bulletSpeed;
            coloring        = coloru;
            currentPosition = new Point(0, 0);

            height             = _height;
            width              = _width;
            startSound         = _startSound;
            deathSound         = _deathSound;
            damage             = _damage;
            provavilityFire    = _fireProvavility;
            hitSound           = _HitSound;
            provavilityAppears = appearsProvavility;
            bulletHeight       = bullethg;
            bulletWidth        = bulletw;
            fireSound          = _fireSound;
        }
Esempio n. 16
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        public SCV(double _hp, string strsound, string dethsound, string miningssound, colores coloru, double speed, int miningtimm, int miningcounn, Point posittion, double widdth, double heggit, string _name, bool startDirAndMineralPos)
        {
            hp           = _hp;
            currentHp    = hp;
            name         = _name;
            coloring     = coloru;
            width        = widdth;
            height       = heggit;
            startSound   = strsound;
            deathSound   = dethsound;
            miningSound  = miningssound;
            miningTiming = miningtimm;
            miningCount  = miningcounn;

            mineralInHands = 0;


            currentPosition = new Point(posittion.X, posittion.Y);

            movementSpeed = speed;

            dir        = startDirAndMineralPos;
            mineralPos = dir;
        }
 /// <summary>
 /// Añade un color a la base de datos
 /// </summary>
 /// <param name="colorAdd">Objeto color a añadir a la base de datos</param>
 /// <returns>Devuelve el número de cambios realizados en la base de datos</returns>
 public static int AddColor(colores colorAdd)
 {
     _context.colores.Add(colorAdd);
     return(SaveChanges());
 }
 /// <summary>
 /// Elimina el registro indicado
 /// </summary>
 /// <param name="colorDel">color a eliminar</param>
 /// <returns>Número de cambios en la base de datos</returns>
 public static int DeleteColor(colores colorDel)
 {
     _context.colores.Remove(colorDel);
     return(SaveChanges());
 }
Esempio n. 19
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 /// <summary>
 /// Función que devuelve verdadero si el color pasado por parámetro coincide con el del artículo introducido por parámetro.
 /// </summary>
 /// <param name="articulo">artículo a comprobar</param>
 /// <param name="color">color a comprobar con el del artículo</param>
 /// <returns></returns>
 private bool CoincideColor(articulos articulo, colores color)
 {
     return(articulo.COLOR.Equals(color));
 }
Esempio n. 20
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 public Camion(short ruedas, short puertas, colores color, short marchas, int peso) : base(ruedas, puertas, color)
 {
     this.cantidadMarchas = marchas;
     this.pesoCarga       = peso;
 }
Esempio n. 21
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 public Semaforo()
 {
     color = colores.ROJO;
 }
Esempio n. 22
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 public VehiculoTerrestre()
 {
     this.cantidadRuedas  = 4;
     this.cantidadPuertas = 2;
     this.color           = colores.Negro;
 }
Esempio n. 23
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 public Moto(short ruedas, short puertas, colores color, short cilindrada) : base(ruedas, puertas, color)
 {
     this.cilindrada = cilindrada;
 }
Esempio n. 24
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 public Automovil(short ruedas, short puertas, colores color, short marchas, int pasajeros) : base(ruedas, puertas, color)
 {
     this.cantidadMarchas   = marchas;
     this.cantidadPasajeros = pasajeros;
 }
Esempio n. 25
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 public VehiculoTerrestre(short ruedas, short puertas, colores color)
 {
     this.cantidadRuedas  = ruedas;
     this.cantidadPuertas = puertas;
     this.color           = color;
 }