internal void ShowRoomInboxUI(Action <RoomInboxUIResponse> callback)
 {
     RealTimeMultiplayerManager.RealTimeMultiplayerManager_ShowRoomInboxUI(mGameServices.AsHandle(), InternalRoomInboxUICallback, Callbacks.ToIntPtr(callback, RoomInboxUIResponse.FromPointer));
 }
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 internal void ShowRoomInboxUI(Action <RealtimeManager.RoomInboxUIResponse> callback)
 {
     RealTimeMultiplayerManager.RealTimeMultiplayerManager_ShowRoomInboxUI(this.mGameServices.AsHandle(), new RealTimeMultiplayerManager.RoomInboxUICallback(RealtimeManager.InternalRoomInboxUICallback), Callbacks.ToIntPtr <RealtimeManager.RoomInboxUIResponse>(callback, new Func <IntPtr, RealtimeManager.RoomInboxUIResponse>(RealtimeManager.RoomInboxUIResponse.FromPointer)));
 }