internal NativeRealTimeRoom Room() { if (ResponseStatus() != CommonErrorStatus.UIStatus.VALID) { return(null); } return(new NativeRealTimeRoom(RealTimeMultiplayerManager.RealTimeMultiplayerManager_WaitingRoomUIResponse_GetRoom(SelfPtr()))); }
internal NativeRealTimeRoom Room() { if (ResponseStatus() != CommonErrorStatus.UIStatus.VALID) { return(null); } return(new NativeRealTimeRoom(RealTimeMultiplayerManager.RealTimeMultiplayerManager_WaitingRoomUIResponse_GetRoom(SelfPtr()))); }