internal void ShowRoomInboxUI(Action <RoomInboxUIResponse> callback) { RealTimeMultiplayerManager.RealTimeMultiplayerManager_ShowRoomInboxUI(mGameServices.AsHandle(), InternalRoomInboxUICallback, Callbacks.ToIntPtr(callback, RoomInboxUIResponse.FromPointer)); }
internal void ShowRoomInboxUI(Action <RealtimeManager.RoomInboxUIResponse> callback) { RealTimeMultiplayerManager.RealTimeMultiplayerManager_ShowRoomInboxUI(this.mGameServices.AsHandle(), new RealTimeMultiplayerManager.RoomInboxUICallback(RealtimeManager.InternalRoomInboxUICallback), Callbacks.ToIntPtr <RealtimeManager.RoomInboxUIResponse>(callback, new Func <IntPtr, RealtimeManager.RoomInboxUIResponse>(RealtimeManager.RoomInboxUIResponse.FromPointer))); }