Esempio n. 1
0
    private void Spawn()
    {
        string[,] A = ReadCSV.ReadCSVFileNoReverse(spawnFile.text);

        // Debug.Log(A[0, 0]);


        for (int i = 0; i < 6; i += 2)
        {
            float pos_x = float.Parse(A[0, i]), pos_y = float.Parse(A[0, i + 1]);
            if (pos_x == -1f)
            {
                continue;
            }
            if (i == 0)
            {
                GameObject Plant = Instantiate(TilePrefabs.PlantPrefab, new Vector3(pos_x, pos_y, transform.position.z), Quaternion.identity);
                Map[(int)pos_x][(int)pos_y] = Plant;
                characterManager.setCharacterPlant(Plant);
            }
            else if (i == 2)
            {
                Bat = Instantiate(TilePrefabs.BatPrefab, new Vector3(pos_x, pos_y, transform.position.z), Quaternion.identity);
                Map[(int)pos_x][(int)pos_y] = Bat;
                characterManager.setCharacterBat(Bat);
            }
            else
            {
                GameObject Slime = Instantiate(TilePrefabs.SlimePrefab, new Vector3(pos_x, pos_y, transform.position.z), Quaternion.identity);
                Map[(int)pos_x][(int)pos_y] = Slime;
                characterManager.setCharacterSlime(Slime);
            }
        }
    }
Esempio n. 2
0
    private void GenerateButton()
    {
        string[,] A = ReadCSV.ReadCSVFileNoReverse(buttonFile.text);
        int n = (int)float.Parse(A[0, 0]), it = 1;

        for (int i = 0; i < n; i++)
        {
            Debug.Log("i=" + i.ToString());
            int        x = int.Parse(A[it, 0]), y = int.Parse(A[it, 1]);
            GameObject button = Instantiate(TilePrefabs.ButtonPrefab, new Vector3((float)x, (float)y, transform.position.z), Quaternion.identity);
            button.name = "Button" + x.ToString() + "_" + y.ToString();
            it++;
            Debug.Log(button.name);
            //get isAlarm
            int          isAlarm      = int.Parse(A[it, 0]);
            ButtonScript buttonScript = button.GetComponent <ButtonScript>();
            if (isAlarm == 1)
            {
                buttonScript.isAlarm = true;
                it++;
                buttonScript.alarmDestination = new Vector3(float.Parse(A[it, 0]), float.Parse(A[it, 1]));
            }
            it++;
            buttonScript.conveyer = new List <Vector2Int>();
            int conveyerLength = int.Parse(A[it, 0]);
            Debug.Log("conveyer length:" + conveyerLength.ToString());
            it++;
            for (int j = 0; j < conveyerLength; j++, it++)
            {
                int begx = int.Parse(A[it, 0]), begy = int.Parse(A[it, 1]);
                Debug.Log("BegX:" + begx.ToString() + "BegY:" + begy.ToString());
                buttonScript.conveyer.Add(new Vector2Int(begx, begy));
                int endx = int.Parse(A[it, 2]), endy = int.Parse(A[it, 3]);
                Debug.Log("endX:" + endx.ToString() + "endY:" + endy.ToString());
                buttonScript.conveyer.Add(new Vector2Int(endx, endy));
                int dx = (endx - begx) == 0 ? 0 : (endx - begx < 0 ? -1 : 1);
                int dy = (endy - begy) == 0 ? 0 : (endy - begy < 0 ? -1 : 1);
                Debug.Log("dx:" + dx.ToString() + "dy:" + dy.ToString());
                GameObject conveyerPrefab;
                if (dx == 1)
                {
                    conveyerPrefab = TilePrefabs.ConveyerRight;
                }
                else if (dx == -1)
                {
                    conveyerPrefab = TilePrefabs.ConveyerLeft;
                }
                else if (dy == 1)
                {
                    conveyerPrefab = TilePrefabs.ConveyerUp;
                }
                else
                {
                    conveyerPrefab = TilePrefabs.ConveyerDown;
                }
                for (; begx != endx + dx || begy != endy + dy; begx += dx, begy += dy)
                {
                    Instantiate(conveyerPrefab, new Vector3((float)begx, (float)begy, transform.position.z), Quaternion.identity);
                }
            }
            buttonScript.cooldownTime = float.Parse(A[it, 0]);
            it++;
        }
    }