private void DrawShape() { switch (_shape) { case Shape.SPHERE: Raylib.DrawSphere(new System.Numerics.Vector3(WorldPosition.X, WorldPosition.Y, WorldPosition.Z), 4, _rayColor); break; case Shape.CUBE: Raylib.DrawCube(new System.Numerics.Vector3(WorldPosition.X, WorldPosition.Y, WorldPosition.Z), 9, 2, 2, _rayColor); break; } }