Esempio n. 1
0
        static void Main(string[] args)
        {
            //Planen är simpel, Ha en slags hub som finns i rpg-spel i starwars-tema där man kan interacta med saker som uppfyller alla kraven på A-nivå.
            //Detta då i star wars tema :)
            Raylib.InitWindow(800, 600, "Hello World");

            float x = 100;
            float y = 400;

            var       bruh    = Raylib.LoadImage(@"C:\Users\axel.lilja2\Documents\PROG02\NovemberProjekt\novemberProjekt\bin\Debug\netcoreapp3.1\Character.png");
            Texture2D texture = Raylib.LoadTextureFromImage(bruh);



            while (!Raylib.WindowShouldClose())
            {
                Raylib.BeginDrawing();

                Raylib.ClearBackground(Color.BLUE);

                Raylib.DrawTexture(texture, (int)x, (int)y, Color.WHITE);


                Raylib.EndDrawing();
            }
        }
Esempio n. 2
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        private static void Main( )
        {
            Raylib.SetConfigFlags(ConfigFlag.FLAG_WINDOW_TRANSPARENT);
            Raylib.InitWindow(ViewWindow.Width, ViewWindow.Height, "Mogol");
            Raylib.SetTargetFPS(int.MaxValue);
            float tickTimer = 0f;

            while (!Raylib.WindowShouldClose( ))
            {
                Update( );
                if (Playing)
                {
                    float tickTime = 1f / TPS;
                    tickTimer += Raylib.GetFrameTime( );
                    if (tickTimer >= tickTime)
                    {
                        FixedUpdate( );
                        tickTimer -= tickTime;
                    }
                }
                Raylib.BeginDrawing( );
                Draw( );
                Raylib.EndDrawing( );
            }
            Raylib.CloseWindow( );
        }
        static void Main(string[] args)
        {
            Raylib.InitWindow(800, 600, "Snake");
            Raylib.SetTargetFPS(60);
            GameObject snake = new Snake();



            while (!Raylib.WindowShouldClose())
            {
                snake.Update();

                //LOGIK



                //GRAFIK
                Raylib.BeginDrawing();
                Raylib.ClearBackground(Color.BROWN);

                GameObject.DrawAll();

                Raylib.EndDrawing();
            }
        }
        static void Main(string[] args)
        {
            Raylib.InitWindow(800, 600, "Bilder och grejer");

            // Image - RAM-minnet, kan ändras på
            // Texture - Grafikkortet, kan ej ändras på, kan ritas ut

            Texture2D mike = Raylib.LoadTexture("mike.png");

            float mikeX = 0;
            float mikeY = 0;

            string scene = "intro";

            while (!Raylib.WindowShouldClose())
            {
                // mikeX += 0.05f;

                // LOGIC:

                if (scene == "intro")
                {
                    if (Raylib.IsKeyPressed(KeyboardKey.KEY_SPACE))
                    {
                        scene = "game";
                    }
                }
                else if (scene == "game")
                {
                    if (Raylib.IsKeyDown(KeyboardKey.KEY_RIGHT))
                    {
                        mikeX += 0.1f;
                    }
                    else if (Raylib.IsKeyDown(KeyboardKey.KEY_LEFT))
                    {
                        mikeX -= 0.1f;
                    }
                    if (Raylib.IsKeyPressed(KeyboardKey.KEY_TAB))
                    {
                        scene = "intro";
                    }
                }

                // DRAWING:
                Raylib.BeginDrawing();

                if (scene == "intro")
                {
                    Raylib.ClearBackground(Color.LIME);
                }
                else if (scene == "game")
                {
                    Raylib.ClearBackground(Color.MAROON);
                    Raylib.DrawTexture(mike, (int)mikeX, (int)mikeY, Color.WHITE);
                }


                Raylib.EndDrawing();
            }
        }
Esempio n. 5
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        public void Update()
        {
            drawScreen.Update();

            Raylib.BeginDrawing();
            Raylib.BeginTextureMode(renderTexture);
            Raylib.ClearBackground(Color.BLACK);

            Raylib.BeginMode3D(camera);

            ModelRenderer.RenderQueue();

            Raylib.EndMode3D();
            Raylib.EndTextureMode();

            Raylib.ClearBackground(Color.BLACK);


            Raylib.DrawTexturePro(
                renderTexture.texture,
                new Rectangle(0, 0, renderTexture.texture.width, -renderTexture.texture.height),
                new Rectangle(0, 0, 640, 480),
                Vector2.Zero,
                0,
                Color.RAYWHITE
                );

            drawScreen.Render();
            Raylib.EndDrawing();

            Debug.Label("swap window");
        }
Esempio n. 6
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        static void Main(string[] args)
        {
            const int screenWidth  = 1280;
            const int screenHeight = 720;

            Raylib.SetConfigFlags(ConfigFlag.FLAG_MSAA_4X_HINT | ConfigFlag.FLAG_VSYNC_HINT | ConfigFlag.FLAG_WINDOW_RESIZABLE);
            Raylib.InitWindow(screenWidth, screenHeight, "ImGui demo");
            Raylib.SetTargetFPS(60);

            Random random = new Random();

            _memoryEditorData = Enumerable.Range(0, 1024).Select(i => (byte)random.Next(255)).ToArray();
            _controller.Load(screenWidth, screenHeight);

            // Main application loop
            while (!Raylib.WindowShouldClose())
            {
                // Feed the input events to our ImGui controller, which passes them through to ImGui.
                _controller.Update(Raylib.GetFrameTime());
                SubmitUI();

                Raylib.BeginDrawing();
                Raylib.ClearBackground(new Color((byte)(_clearColor.X * 255), (byte)(_clearColor.Y * 255), (byte)(_clearColor.Z * 255), (byte)255));

                Raylib.DrawText("Hello, world!", 12, 12, 20, Color.BLACK);

                _controller.Draw();

                Raylib.EndDrawing();
            }

            _controller.Dispose();
            Raylib.CloseWindow();
        }
        static void Main(string[] args)
        {
            Raylib.InitWindow(800, 600, "Game engine");
            Raylib.SetTargetFPS(60);

            GameObject leftPaddle  = new Paddle(10, 275, KeyboardKey.KEY_W, KeyboardKey.KEY_S);
            GameObject rightPaddle = new Paddle(770, 275, KeyboardKey.KEY_UP, KeyboardKey.KEY_DOWN);

            Ball ball = new Ball();

            GameScreens screen = GameScreens.Start;

            while (!Raylib.WindowShouldClose())
            {
                // LOGIK
                if (screen == GameScreens.Start)
                {
                    if (Raylib.IsKeyPressed(KeyboardKey.KEY_ENTER))
                    {
                        screen = GameScreens.Game;
                    }
                }
                else if (screen == GameScreens.Game)
                {
                    GameObject.UpdateAll();
                }


                // ball.Update();

                // GRAFIK
                Raylib.BeginDrawing();

                if (screen == GameScreens.Start)
                {
                    Raylib.ClearBackground(Color.GRAY);
                    Raylib.DrawText("Press ENTER to start", 10, 10, 64, Color.BLACK);
                }
                else if (screen == GameScreens.Game)
                {
                    Raylib.ClearBackground(Color.GOLD);
                    GameObject.DrawAll();
                }



                // if (Raylib.CheckCollisionRecs(ballRect, ball2Rect))
                // {
                //   Raylib.DrawText("JA", 10, 500, 64, Color.BLACK);
                // }
                // else
                // {
                //   Raylib.DrawText("NEJ", 10, 500, 64, Color.BLACK);
                // }



                Raylib.EndDrawing();
            }
        }
Esempio n. 8
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        static void Main(string[] args)
        {
            // https://2dengine.com/?p=platformers

            Raylib.InitWindow(800, 600, "Platforming test");
            Raylib.SetTargetFPS(60);

            new Ground(0, 500, 800, 20);

            new Ground(200, 400, 300, 20);

            Player p = new Player();

            Level l = new Level("Level 1");

            List <Level> levels = new List <Level>();

            levels.Add(l);
            Level currentLevel = levels[0];


            while (!Raylib.WindowShouldClose())
            {
                p.Update();

                Raylib.BeginDrawing();
                Raylib.ClearBackground(Color.YELLOW);

                currentLevel.Draw();

                GameObject.gameObjects.ForEach(x => x.Draw());

                Raylib.EndDrawing();
            }
        }
Esempio n. 9
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        static void Main(string[] args)
        {
            Raylib.InitWindow(800, 600, "Testing");
            Raylib.InitAudioDevice();
            //New instances of player and tile
            Player newPlayer = new Player(10, 300, KeyboardKey.KEY_A, KeyboardKey.KEY_D, KeyboardKey.KEY_SPACE);
            Tile   tile      = new Tile();

            Raylib.SetTargetFPS(60);
            Raylib.SetMasterVolume(0.3f);


            //  Level level = new Level();
            //main Loop
            while (!Raylib.WindowShouldClose())
            {
                Raylib.BeginDrawing();

                GameObject.UpdateAll();

                Raylib.ClearBackground(Color.WHITE);
                GameObject.DrawAll();
                Raylib.EndDrawing();
            }
        }
Esempio n. 10
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        void Draw()
        {
            Raylib.BeginDrawing();
            Raylib.ClearBackground(Color.DARKGRAY);

            player.Draw();

            // darw all bullets
            for (int i = 0; i < bullets.Length; i++)
            {
                if (bullets[i] != null)
                {
                    bullets[i].Draw();
                }
            }

            // update all bullets
            for (int i = 0; i < asteroids.Length; i++)
            {
                if (asteroids[i] != null)
                {
                    asteroids[i].Draw();
                }
            }

            Raylib.EndDrawing();
        }
Esempio n. 11
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        public void Draw(RenderTexture2D target)
        {
            Raylib.BeginDrawing();
            {
                Raylib.BeginTextureMode(target);

                Raylib.ClearBackground(new Color(36, 36, 36, 255));

                Raylib.DrawTextEx(
                    font, MoonVars.Name,
                    new Vector2(
                        Text.Center(MoonVars.RenderWidth, (int)textMeasure.X),
                        MoonVars.RenderHeight / 4
                        ),
                    fontSize, 1, new Color(196, 196, 196, 255)
                    );

                Raylib.DrawTextEx(
                    instructFont, "Press Enter to Start",
                    new Vector2(
                        Text.Center(MoonVars.RenderWidth, (int)instructMeasure.X),
                        MoonVars.RenderHeight / 4 * 3
                        ),
                    instructFontSize, 1, Color.DARKBLUE
                    );

                stars.Draw();

                Raylib.EndTextureMode();
            }
            Raylib.EndDrawing();
        }
Esempio n. 12
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        static void Main(string[] args)
        {
            //Skapar mitt fönster där själva spelet visas, sätter även fps
            Raylib.InitWindow(800, 800, "Snake");
            Raylib.SetTargetFPS(60);

            /*Skapar mina objekt, detta gör att de faktiskt exsiterar så att spelaren kan se de i mitt spel och
             * inte bara existerar i koden. Informationen om vad snake och äpple faktiskt ska göra hämtas sen från respektive klass.
             */
            Snake s1 = new Snake(100, 200, KeyboardKey.KEY_W, KeyboardKey.KEY_S, KeyboardKey.KEY_D, KeyboardKey.KEY_A);
            Apple a1 = new Apple();
            Text  t1 = new Text();

            //programmet körs så länge man inte tryckt på x-et som stänger rutan
            while (!Raylib.WindowShouldClose())
            {
                /*Jag har en huvud klass med arv som kallas för GameObject, här samlas alla gameobjects som finns i spelet,
                 * I denna del av koden så uppdateras spellogiken, med andra ord kollar den t.ex om spelaren trycker på någon knapp
                 */
                GameObject.UpdateAll();
                t1.Update();
                //Här ritas grafiken ut. Den kollar på vad som ska ritas ut i denna frame och ritar ut det på skrämen
                Raylib.BeginDrawing();
                GameObject.DrawAll();
                Text.Draw();
                //Gör så att inte alla frames stannar kvar på skärmen, den rensar alltså så att nästa draw ska rita å ett "tomt canvas"
                Raylib.ClearBackground(Color.YELLOW);

                Raylib.EndDrawing();
            }
        }
Esempio n. 13
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        }//static void main

        // Second hand


        //Console.WriteLine("Welcome to your first day of many at the antiquary");
        //Planen är att man ska kunna gå från rum till rum i en affär, och kunna plocka upp böcker som man kan köpa.
        //Sedan andra delen av spelet kommer man tillbaka till sin egen affär och ska sälja den till customers
        //Man får en rapport hur mycket man tjänar i slutet av dagen. Om man har kvar ett cursed item
        //får man problem under nästa dag. Om man säljer en cursed item till en customer som inte letar efter det
        //kommer man få en lawsuit, som man måste kunna betala av
        //Console.WriteLine();



        //Console.ReadLine();

        static void DrawHomescreen(Rectangle player, Rectangle background1, Rectangle background2, Rectangle background3,
                                   Rectangle background4, Rectangle background5, Rectangle roadVertical, Rectangle roadHorizontal, Rectangle aDoor, Rectangle sDoor)
        {
            Raylib.BeginDrawing();

            Raylib.ClearBackground(Color.WHITE);

            Raylib.DrawRectangleRec(roadVertical, Color.DARKGRAY);
            Raylib.DrawRectangleRec(roadHorizontal, Color.DARKGRAY);

            Raylib.DrawRectangleRec(background1, Color.GRAY);
            Raylib.DrawRectangleRec(background2, Color.GRAY);
            Raylib.DrawRectangleRec(background3, Color.GRAY);
            Raylib.DrawRectangleRec(background4, Color.GRAY);
            Raylib.DrawRectangleRec(background5, Color.GRAY);

            Raylib.DrawText("Welcome to a new day at the antiquary", 60, 80, 40, Color.BLACK);

            Raylib.DrawRectangle(200, 200, 300, 120, Color.RED);
            Raylib.DrawRectangleRec(sDoor, Color.BLACK);
            Raylib.DrawText("Second Hand Store", 215, 230, 25, Color.BLACK);

            Raylib.DrawRectangle(500, 410, 400, 200, Color.PURPLE);
            Raylib.DrawRectangleRec(aDoor, Color.BLACK);
            Raylib.DrawText("ANTIQUARY", 590, 450, 35, Color.BLACK);
            Raylib.DrawRectangleRec(player, Color.PURPLE);

            Raylib.EndDrawing();
        }
Esempio n. 14
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        // Drawing the game
        public void Draw()
        {
            Raylib.InitWindow(width, height, "Chess");

            // generate chessboard and ui
            board = new(700, new Vector2Int(50, 50), this);
            ui    = new(230, 700, new Vector2Int(760, 50), board);

            // defines menu
            menu = new(width, new Vector2Int(0, 0), this);

            // update function
            while (!Raylib.WindowShouldClose())
            {
                // begins drawing
                Raylib.BeginDrawing();
                // draw bg
                Raylib.ClearBackground(new Color(163, 163, 163, 255));

                // Updates everything
                Update();

                // ends drawing
                Raylib.EndDrawing();
            }
        }
Esempio n. 15
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        void Draw()
        {
            Raylib.BeginDrawing();
            Raylib.ClearBackground(Color.BEIGE);

            //draw all bullets
            for (int i = 0; i < bullets.Length; i++)
            {
                if (bullets[i] != null)
                {
                    bullets[i].Draw(); //explain this line
                }
            }

            player.Draw();

            //draw all asteroids
            for (int i = 0; i < asteroids.Length; i++)
            {
                if (asteroids[i] != null)
                {
                    asteroids[i].Draw();
                }
            }

            Raylib.EndDrawing();
        }
        static void Main(string[] args)
        {
            Raylib.InitWindow(800, 600, "Goodbye world");

            Texture2D ok = Raylib.LoadTexture("ok.png");

            Color hotPink = new Color(255, 105, 180, 255);

            float xPos = 10;

            while (!Raylib.WindowShouldClose())
            {
                // LOGIC
                if (Raylib.IsKeyDown(KeyboardKey.KEY_RIGHT))
                {
                    xPos += 0.1f;
                }

                // DRAWING
                Raylib.BeginDrawing();

                Raylib.ClearBackground(hotPink);

                //Raylib.DrawRectangle((int) xPos, 10, 50, 50, Color.WHITE);

                Raylib.DrawTexture(ok, (int)xPos, 10, Color.WHITE);

                Raylib.EndDrawing();
            }
        }
Esempio n. 17
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 static void DrawAntique(Rectangle player)
 {
     Raylib.BeginDrawing();
     Raylib.ClearBackground(Color.BLACK);
     Raylib.DrawText("Antiquary", 60, 80, 40, Color.WHITE);
     Raylib.EndDrawing();
 }
Esempio n. 18
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    public static void Game()
    {
        cardsLeft.AddRange(CreateAllCards());
        Raylib.SetTargetFPS(120);
        Raylib.InitWindow(1200, 800, "31");
        bool gameActive = true;

        CreateButtons();
        ResetGame();
        while (gameActive)
        {
            Raylib.SetExitKey(0);

            Raylib.BeginDrawing();
            Raylib.ClearBackground(Color.WHITE);
            RenderButtons();
            if (Raylib.IsKeyPressed(KeyboardKey.KEY_R))
            {
                ResetGame();
            }
            else if (Raylib.IsKeyPressed(KeyboardKey.KEY_Q))
            {
                gameActive = false;
            }
            Raylib.EndDrawing();
        }
        Raylib.CloseWindow();
    }
Esempio n. 19
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        static void Main(string[] args)
        {
            Raylib.InitWindow(width, height, "Monke");

            string fileName = @"Data.json";

            System.Console.WriteLine(File.Exists(fileName));

            string contents = File.ReadAllText(fileName);

            JsonConvert.DeserializeObject <SceneWrapper>(contents);
            SceneWrapper.Init();

            string           characterFile    = @"Characters.json";
            string           characterContent = File.ReadAllText(characterFile);
            CharacterWrapper cw = JsonConvert.DeserializeObject <CharacterWrapper>(characterContent);


            int x = 0;

            SceneWrapper.scenes[x].Draw();


            while (!Raylib.WindowShouldClose())
            {
                Raylib.BeginDrawing();

                SceneWrapper.DrawScene();

                Raylib.EndDrawing();
            }
        }
        static void Main(string[] args)
        {
            // Initializes the handlers that need initializing
            ScreenHandler.Init(CONFIG_SCREEN);
            GameHandler.Init();

            // To allow the esc button to be used as a pause button,
            // F12 have been set as the exit key.
            Raylib.SetExitKey(key: KeyboardKey.KEY_F12);

            while (!Raylib.WindowShouldClose())
            {
                Raylib.BeginDrawing();
                // Default color if it is not overbidden by a background in any stage.
                Raylib.ClearBackground(Color.BLANK);

                // GameHandler is a static class.
                StageHandler.Run();
                GameHandler.Run();

                Raylib.EndDrawing();
            }

            Raylib.CloseWindow();

            // When the game closes, it saves the config.
            // ScreenHandler.SaveCurrentConfiguration();
        }
Esempio n. 21
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        static void Main(string[] args)
        {
            Raylib.InitWindow(800, 600, "Test med TE19A");

            float x = 0;

            while (!Raylib.WindowShouldClose())
            {
                if (Raylib.IsKeyDown(KeyboardKey.KEY_RIGHT))
                {
                    x += 0.1f;
                }



                Raylib.BeginDrawing();

                //Color myNewColor = new Color(124, 255, 12, 255);

                Raylib.ClearBackground(Color.WHITE);

                Raylib.DrawRectangle((int)x, 0, 30, 30, Color.PINK);



                Raylib.EndDrawing();
            }
        }
Esempio n. 22
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 public void Draw()
 {
     Raylib.BeginDrawing();
     Raylib.ClearBackground(Color.BLACK);
     Raylib.EndDrawing();
     //s.DrawRectangle();
 }
        static void Main(string[] args)
        {
            Raylib.InitWindow(800, 600, "Bildtest");

            Texture2D duckImage = Raylib.LoadTexture("duck.png");

            float x = 20;

            while (!Raylib.WindowShouldClose())
            {
                if (Raylib.IsKeyDown(KeyboardKey.KEY_RIGHT))
                {
                    x += 0.1f;
                }


                Raylib.BeginDrawing();

                Raylib.ClearBackground(Color.BEIGE);

                //Raylib.DrawTexture(duckImage, 20, 20, Color.WHITE);

                Raylib.DrawTextureEx(duckImage, new Vector2(x, 20), 0f, 0.25f, Color.WHITE);

                Raylib.EndDrawing();
            }
        }
        static void Main(string[] args)
        {
            Raylib.InitWindow(800, 600, "Grafikdemo");

            Color hotPink = new Color(255, 105, 180, 255);

            float x = 30;

            while (!Raylib.WindowShouldClose())
            {
                if (Raylib.IsKeyDown(KeyboardKey.KEY_RIGHT))
                {
                    x += 0.05f;
                }



                Raylib.BeginDrawing();

                Raylib.ClearBackground(hotPink);

                Raylib.DrawRectangle((int)x, 10, 20, 20, Color.BLACK);

                Raylib.EndDrawing();
            }
        }
Esempio n. 25
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        static void Main(string[] args)
        {
            Raylib.InitWindow(800, 600, "Hello TE!");

            Color myColor = new Color(0, 255, 128, 255);

            float x = 0;

            while (!Raylib.WindowShouldClose())
            {
                if (Raylib.IsKeyDown(KeyboardKey.KEY_RIGHT))
                {
                    x += 0.1f;
                }

                Raylib.BeginDrawing();


                Raylib.ClearBackground(myColor);

                Raylib.DrawRectangle((int)x, 0, 20, 20, Color.PINK);


                Raylib.EndDrawing();
            }
        }
Esempio n. 26
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        static void Main(string[] args)
        {
            Raylib.InitWindow(800, 600, "Kollisioner");
            Raylib.SetTargetFPS(60);

            Rectangle first = new Rectangle(10, 10, 50, 50);

            Rectangle second = new Rectangle(35, 35, 50, 50);

            Color semiTransparent = new Color(255, 0, 0, 128);


            while (!Raylib.WindowShouldClose())
            {
                first.x += 0.5f;


                Raylib.BeginDrawing();

                Raylib.ClearBackground(Color.SKYBLUE);

                Raylib.DrawRectangleRec(first, semiTransparent);
                Raylib.DrawRectangleRec(second, semiTransparent);

                if (Raylib.CheckCollisionRecs(first, second))
                {
                    Raylib.DrawText("YES", 100, 100, 64, Color.BLACK);
                }

                Raylib.EndDrawing();
            }
        }
        static void Main(string[] args)
        {
            Raylib.InitWindow(800, 600, "Kollisoner");

            Rectangle playerRect = new Rectangle(0, 0, 100, 50);
            Rectangle enemyRect  = new Rectangle(50, 60, 30, 30);

            Color red = new Color(255, 0, 0, 128);

            while (!Raylib.WindowShouldClose())
            {
                //playerRect.x += 0.1f;
                playerRect.y += 0.01f;

                Raylib.BeginDrawing();

                Raylib.ClearBackground(Color.LIGHTGRAY);

                Raylib.DrawRectangleRec(playerRect, red);
                Raylib.DrawRectangleRec(enemyRect, red);

                if (Raylib.CheckCollisionRecs(playerRect, enemyRect))
                {
                    Raylib.DrawText("Colliding!", 0, 550, 32, Color.BLACK);
                }

                Raylib.EndDrawing();
            }
        }
Esempio n. 28
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        static void Main(string[] args)
        {
            //pong game med Rocket League bilar + boll.
            Raylib.InitWindow(1000, 600, "Pong");
            Raylib.SetTargetFPS(60);


            //Bil texturer
            Texture2D carTexture = Raylib.LoadTexture("car.png");

            Texture2D carTextureL = Raylib.LoadTexture("carL.png");

            GameObject leftPaddle  = new Paddle(30, 275, KeyboardKey.KEY_W, KeyboardKey.KEY_S, carTextureL);
            GameObject rightPaddle = new Paddle(850, 275, KeyboardKey.KEY_UP, KeyboardKey.KEY_DOWN, carTexture);

            Ball ball = new Ball();


            //start
            GameScreens screen = GameScreens.Start;

            while (!Raylib.WindowShouldClose())
            {
                if (screen == GameScreens.Start)
                {
                    if (Raylib.IsKeyPressed(KeyboardKey.KEY_ENTER))
                    {
                        screen = GameScreens.Game;
                    }
                }
                else if (screen == GameScreens.Game)
                {
                    GameObject.UpdateAll();
                }


                Raylib.BeginDrawing();


                if (screen == GameScreens.Start)
                {
                    Texture2D screenTexture;
                    screenTexture = Raylib.LoadTexture("Sscreen.png");
                    Raylib.DrawTexture(screenTexture, (int)165, (int)1, Color.WHITE);
                    Raylib.DrawText("Press ENTER to start", 173, 545, 58, Color.ORANGE);
                    Raylib.ClearBackground(Color.BLACK);
                }
                else if (screen == GameScreens.Game)
                {
                    Raylib.ClearBackground(Color.GREEN);
                    GameObject.DrawAll();
                }


                //ball.Update();
                //ball.Draw();
                Raylib.EndDrawing();
            }
        }
Esempio n. 29
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        //a method to create the button using raylib
        public void CreateButton(int posX, int posY, string text)
        {
            Raylib.BeginDrawing();

            Raylib.DrawText(text, posX, posY, 10, Color.WHITE);

            Raylib.EndDrawing();
        }
Esempio n. 30
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 //Used to display objects and other info on the screen.
 public void Draw()
 {
     Raylib.BeginDrawing();
     Raylib.ClearBackground(Color.BLACK);
     Console.Clear();
     _scenes[_currentSceneIndex].Draw();
     Raylib.EndDrawing();
 }