static void Main(string[] args)
        {
            Raylib.InitWindow(800, 600, "Bildtest");

            Texture2D duckImage = Raylib.LoadTexture("duck.png");

            float x = 20;

            while (!Raylib.WindowShouldClose())
            {
                if (Raylib.IsKeyDown(KeyboardKey.KEY_RIGHT))
                {
                    x += 0.1f;
                }


                Raylib.BeginDrawing();

                Raylib.ClearBackground(Color.BEIGE);

                //Raylib.DrawTexture(duckImage, 20, 20, Color.WHITE);

                Raylib.DrawTextureEx(duckImage, new Vector2(x, 20), 0f, 0.25f, Color.WHITE);

                Raylib.EndDrawing();
            }
        }
Esempio n. 2
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    public static void Game()
    {
        cardsLeft.AddRange(CreateAllCards());
        Raylib.SetTargetFPS(120);
        Raylib.InitWindow(1200, 800, "31");
        bool gameActive = true;

        CreateButtons();
        ResetGame();
        while (gameActive)
        {
            Raylib.SetExitKey(0);

            Raylib.BeginDrawing();
            Raylib.ClearBackground(Color.WHITE);
            RenderButtons();
            if (Raylib.IsKeyPressed(KeyboardKey.KEY_R))
            {
                ResetGame();
            }
            else if (Raylib.IsKeyPressed(KeyboardKey.KEY_Q))
            {
                gameActive = false;
            }
            Raylib.EndDrawing();
        }
        Raylib.CloseWindow();
    }
Esempio n. 3
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        // Drawing the game
        public void Draw()
        {
            Raylib.InitWindow(width, height, "Chess");

            // generate chessboard and ui
            board = new(700, new Vector2Int(50, 50), this);
            ui    = new(230, 700, new Vector2Int(760, 50), board);

            // defines menu
            menu = new(width, new Vector2Int(0, 0), this);

            // update function
            while (!Raylib.WindowShouldClose())
            {
                // begins drawing
                Raylib.BeginDrawing();
                // draw bg
                Raylib.ClearBackground(new Color(163, 163, 163, 255));

                // Updates everything
                Update();

                // ends drawing
                Raylib.EndDrawing();
            }
        }
Esempio n. 4
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        public void DrawUI(int score, float velocity, List <Object> snake)
        {
            Raylib.ClearBackground(Color.WHITE);
            Raylib.DrawRectangle(BOUND_LEFT, BOUND_UP, 800, 800, Raylib.ColorFromHSV(217, 0.03f, 0.95f));

            Raylib.DrawText($"Score: {score}; Velocity {velocity}; Tail Length: {snake.Count}", 10, BOUND_DOWN + BOX_SIZE, 20, Color.BLACK);
        }
        static void Main(string[] args)
        {
            Raylib.InitWindow(800, 600, "Goodbye world");

            Texture2D ok = Raylib.LoadTexture("ok.png");

            Color hotPink = new Color(255, 105, 180, 255);

            float xPos = 10;

            while (!Raylib.WindowShouldClose())
            {
                // LOGIC
                if (Raylib.IsKeyDown(KeyboardKey.KEY_RIGHT))
                {
                    xPos += 0.1f;
                }

                // DRAWING
                Raylib.BeginDrawing();

                Raylib.ClearBackground(hotPink);

                //Raylib.DrawRectangle((int) xPos, 10, 50, 50, Color.WHITE);

                Raylib.DrawTexture(ok, (int)xPos, 10, Color.WHITE);

                Raylib.EndDrawing();
            }
        }
Esempio n. 6
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        }//static void main

        // Second hand


        //Console.WriteLine("Welcome to your first day of many at the antiquary");
        //Planen är att man ska kunna gå från rum till rum i en affär, och kunna plocka upp böcker som man kan köpa.
        //Sedan andra delen av spelet kommer man tillbaka till sin egen affär och ska sälja den till customers
        //Man får en rapport hur mycket man tjänar i slutet av dagen. Om man har kvar ett cursed item
        //får man problem under nästa dag. Om man säljer en cursed item till en customer som inte letar efter det
        //kommer man få en lawsuit, som man måste kunna betala av
        //Console.WriteLine();



        //Console.ReadLine();

        static void DrawHomescreen(Rectangle player, Rectangle background1, Rectangle background2, Rectangle background3,
                                   Rectangle background4, Rectangle background5, Rectangle roadVertical, Rectangle roadHorizontal, Rectangle aDoor, Rectangle sDoor)
        {
            Raylib.BeginDrawing();

            Raylib.ClearBackground(Color.WHITE);

            Raylib.DrawRectangleRec(roadVertical, Color.DARKGRAY);
            Raylib.DrawRectangleRec(roadHorizontal, Color.DARKGRAY);

            Raylib.DrawRectangleRec(background1, Color.GRAY);
            Raylib.DrawRectangleRec(background2, Color.GRAY);
            Raylib.DrawRectangleRec(background3, Color.GRAY);
            Raylib.DrawRectangleRec(background4, Color.GRAY);
            Raylib.DrawRectangleRec(background5, Color.GRAY);

            Raylib.DrawText("Welcome to a new day at the antiquary", 60, 80, 40, Color.BLACK);

            Raylib.DrawRectangle(200, 200, 300, 120, Color.RED);
            Raylib.DrawRectangleRec(sDoor, Color.BLACK);
            Raylib.DrawText("Second Hand Store", 215, 230, 25, Color.BLACK);

            Raylib.DrawRectangle(500, 410, 400, 200, Color.PURPLE);
            Raylib.DrawRectangleRec(aDoor, Color.BLACK);
            Raylib.DrawText("ANTIQUARY", 590, 450, 35, Color.BLACK);
            Raylib.DrawRectangleRec(player, Color.PURPLE);

            Raylib.EndDrawing();
        }
Esempio n. 7
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        void Draw()
        {
            Raylib.BeginDrawing();
            Raylib.ClearBackground(Color.BEIGE);

            //draw all bullets
            for (int i = 0; i < bullets.Length; i++)
            {
                if (bullets[i] != null)
                {
                    bullets[i].Draw(); //explain this line
                }
            }

            player.Draw();

            //draw all asteroids
            for (int i = 0; i < asteroids.Length; i++)
            {
                if (asteroids[i] != null)
                {
                    asteroids[i].Draw();
                }
            }

            Raylib.EndDrawing();
        }
        static void Main(string[] args)
        {
            Raylib.InitWindow(800, 600, "Kollisoner");

            Rectangle playerRect = new Rectangle(0, 0, 100, 50);
            Rectangle enemyRect  = new Rectangle(50, 60, 30, 30);

            Color red = new Color(255, 0, 0, 128);

            while (!Raylib.WindowShouldClose())
            {
                //playerRect.x += 0.1f;
                playerRect.y += 0.01f;

                Raylib.BeginDrawing();

                Raylib.ClearBackground(Color.LIGHTGRAY);

                Raylib.DrawRectangleRec(playerRect, red);
                Raylib.DrawRectangleRec(enemyRect, red);

                if (Raylib.CheckCollisionRecs(playerRect, enemyRect))
                {
                    Raylib.DrawText("Colliding!", 0, 550, 32, Color.BLACK);
                }

                Raylib.EndDrawing();
            }
        }
Esempio n. 9
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 public void Continue()
 {
     Raylib.ClearBackground(GRAY);
     decor.DisplayDecor();
     rocks.DisplayRocks();
     astronaut.DisplayAstronaut();
 }
        static void Main(string[] args)
        {
            Raylib.InitWindow(800, 600, "Bilder och grejer");

            // Image - RAM-minnet, kan ändras på
            // Texture - Grafikkortet, kan ej ändras på, kan ritas ut

            Texture2D mike = Raylib.LoadTexture("mike.png");

            float mikeX = 0;
            float mikeY = 0;

            string scene = "intro";

            while (!Raylib.WindowShouldClose())
            {
                // mikeX += 0.05f;

                // LOGIC:

                if (scene == "intro")
                {
                    if (Raylib.IsKeyPressed(KeyboardKey.KEY_SPACE))
                    {
                        scene = "game";
                    }
                }
                else if (scene == "game")
                {
                    if (Raylib.IsKeyDown(KeyboardKey.KEY_RIGHT))
                    {
                        mikeX += 0.1f;
                    }
                    else if (Raylib.IsKeyDown(KeyboardKey.KEY_LEFT))
                    {
                        mikeX -= 0.1f;
                    }
                    if (Raylib.IsKeyPressed(KeyboardKey.KEY_TAB))
                    {
                        scene = "intro";
                    }
                }

                // DRAWING:
                Raylib.BeginDrawing();

                if (scene == "intro")
                {
                    Raylib.ClearBackground(Color.LIME);
                }
                else if (scene == "game")
                {
                    Raylib.ClearBackground(Color.MAROON);
                    Raylib.DrawTexture(mike, (int)mikeX, (int)mikeY, Color.WHITE);
                }


                Raylib.EndDrawing();
            }
        }
Esempio n. 11
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 static void DrawAntique(Rectangle player)
 {
     Raylib.BeginDrawing();
     Raylib.ClearBackground(Color.BLACK);
     Raylib.DrawText("Antiquary", 60, 80, 40, Color.WHITE);
     Raylib.EndDrawing();
 }
Esempio n. 12
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        static void Main(string[] args)
        {
            Raylib.InitWindow(800, 600, "Hello TE!");

            Color myColor = new Color(0, 255, 128, 255);

            float x = 0;

            while (!Raylib.WindowShouldClose())
            {
                if (Raylib.IsKeyDown(KeyboardKey.KEY_RIGHT))
                {
                    x += 0.1f;
                }

                Raylib.BeginDrawing();


                Raylib.ClearBackground(myColor);

                Raylib.DrawRectangle((int)x, 0, 20, 20, Color.PINK);


                Raylib.EndDrawing();
            }
        }
Esempio n. 13
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        void Draw()
        {
            Raylib.BeginDrawing();
            Raylib.ClearBackground(Color.DARKGRAY);

            player.Draw();

            // darw all bullets
            for (int i = 0; i < bullets.Length; i++)
            {
                if (bullets[i] != null)
                {
                    bullets[i].Draw();
                }
            }

            // update all bullets
            for (int i = 0; i < asteroids.Length; i++)
            {
                if (asteroids[i] != null)
                {
                    asteroids[i].Draw();
                }
            }

            Raylib.EndDrawing();
        }
Esempio n. 14
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        static void Main(string[] args)
        {
            Raylib.InitWindow(800, 600, "Test med TE19A");

            float x = 0;

            while (!Raylib.WindowShouldClose())
            {
                if (Raylib.IsKeyDown(KeyboardKey.KEY_RIGHT))
                {
                    x += 0.1f;
                }



                Raylib.BeginDrawing();

                //Color myNewColor = new Color(124, 255, 12, 255);

                Raylib.ClearBackground(Color.WHITE);

                Raylib.DrawRectangle((int)x, 0, 30, 30, Color.PINK);



                Raylib.EndDrawing();
            }
        }
Esempio n. 15
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        static void Main(string[] args)
        {
            //Planen är simpel, Ha en slags hub som finns i rpg-spel i starwars-tema där man kan interacta med saker som uppfyller alla kraven på A-nivå.
            //Detta då i star wars tema :)
            Raylib.InitWindow(800, 600, "Hello World");

            float x = 100;
            float y = 400;

            var       bruh    = Raylib.LoadImage(@"C:\Users\axel.lilja2\Documents\PROG02\NovemberProjekt\novemberProjekt\bin\Debug\netcoreapp3.1\Character.png");
            Texture2D texture = Raylib.LoadTextureFromImage(bruh);



            while (!Raylib.WindowShouldClose())
            {
                Raylib.BeginDrawing();

                Raylib.ClearBackground(Color.BLUE);

                Raylib.DrawTexture(texture, (int)x, (int)y, Color.WHITE);


                Raylib.EndDrawing();
            }
        }
        static void Main(string[] args)
        {
            Raylib.InitWindow(800, 600, "Snake");
            Raylib.SetTargetFPS(60);
            GameObject snake = new Snake();



            while (!Raylib.WindowShouldClose())
            {
                snake.Update();

                //LOGIK



                //GRAFIK
                Raylib.BeginDrawing();
                Raylib.ClearBackground(Color.BROWN);

                GameObject.DrawAll();

                Raylib.EndDrawing();
            }
        }
Esempio n. 17
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        static void Main(string[] args)
        {
            //pong game med Rocket League bilar + boll.
            Raylib.InitWindow(1000, 600, "Pong");
            Raylib.SetTargetFPS(60);


            //Bil texturer
            Texture2D carTexture = Raylib.LoadTexture("car.png");

            Texture2D carTextureL = Raylib.LoadTexture("carL.png");

            GameObject leftPaddle  = new Paddle(30, 275, KeyboardKey.KEY_W, KeyboardKey.KEY_S, carTextureL);
            GameObject rightPaddle = new Paddle(850, 275, KeyboardKey.KEY_UP, KeyboardKey.KEY_DOWN, carTexture);

            Ball ball = new Ball();


            //start
            GameScreens screen = GameScreens.Start;

            while (!Raylib.WindowShouldClose())
            {
                if (screen == GameScreens.Start)
                {
                    if (Raylib.IsKeyPressed(KeyboardKey.KEY_ENTER))
                    {
                        screen = GameScreens.Game;
                    }
                }
                else if (screen == GameScreens.Game)
                {
                    GameObject.UpdateAll();
                }


                Raylib.BeginDrawing();


                if (screen == GameScreens.Start)
                {
                    Texture2D screenTexture;
                    screenTexture = Raylib.LoadTexture("Sscreen.png");
                    Raylib.DrawTexture(screenTexture, (int)165, (int)1, Color.WHITE);
                    Raylib.DrawText("Press ENTER to start", 173, 545, 58, Color.ORANGE);
                    Raylib.ClearBackground(Color.BLACK);
                }
                else if (screen == GameScreens.Game)
                {
                    Raylib.ClearBackground(Color.GREEN);
                    GameObject.DrawAll();
                }


                //ball.Update();
                //ball.Draw();
                Raylib.EndDrawing();
            }
        }
Esempio n. 18
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 //Used to display objects and other info on the screen.
 public void Draw()
 {
     Raylib.BeginDrawing();
     Raylib.ClearBackground(Color.BLACK);
     Console.Clear();
     _scenes[_currentSceneIndex].Draw();
     Raylib.EndDrawing();
 }
Esempio n. 19
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        void Draw()
        {
            Raylib.BeginDrawing();
            Raylib.ClearBackground(Color.DARKBLUE);

            player.Draw();

            Raylib.EndDrawing();
        }
Esempio n. 20
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    public static void Main(string[] args)
    {
        Raylib.InitWindow(w, h, "");
        Raylib.InitAudioDevice();
        Raylib.SetMasterVolume(1.0f);
        Raylib.SetTargetFPS(60);
        Raylib.SetExitKey(0);
        Raylib.SetWindowTitle("A Game");
        Image icon = Raylib.LoadImage(@"Images/Cola.png");

        Raylib.SetWindowIcon(icon);
        Bot            Bot        = new Bot();
        Player         P1         = new Player();
        Menu           Menus      = new Menu();
        PlayerMovement Controller = new PlayerMovement();
        Textures       Texture    = new Textures();

        rects.Add(new Rectangle());

        while (!Raylib.WindowShouldClose())
        {
            mousePos = Raylib.GetMousePosition();
            Raylib.BeginDrawing();
            Raylib.ClearBackground(Assets.bg);

            if (State == "Start")
            {
                Menus.Start();
                Texture.Steve();
            }
            if (State != "Start")
            {
                P1.Draw();
                Bot.AI();
                Texture.ShowPlayer();
                Menus.CheckWin();
            }
            if (State == "Game")
            {
                Controller.Move();
            }

            bool areOverlapping = Raylib.CheckCollisionCircles(Player.position, Player.playerSize / 2, Bot.position2, Player.playerSize / 2);
            if (areOverlapping == true)
            {
                Raylib.ClearBackground(Color.WHITE);
                Raylib.SetSoundVolume(Assets.screamSound, 1f);
            }
            else
            {
                Raylib.SetSoundVolume(Assets.screamSound, 0f);
                Raylib.PlaySound(Assets.screamSound);
            }
            Raylib.EndDrawing();
            UpdateVisual = true;
        }
    }
Esempio n. 21
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        static void Main(string[] args)
        {
            Raylib.InitWindow(1280, 720, "prototype");
            Raylib.SetWindowState(ConfigFlag.FLAG_WINDOW_RESIZABLE);
            var camera = new Camera2D(Vector2.Zero, Vector2.Zero, 0, 1);

            var thing = new InverseKinematics();

            var cameraFollowMouse = false;
            var clickMousePos     = Vector2.Zero;
            var clickCameraPos    = Vector2.Zero;

            while (!Raylib.WindowShouldClose())
            {
                if (Raylib.IsKeyPressed(KeyboardKey.KEY_UP))
                {
                    camera.zoom += 0.5f;
                    var m = Raylib.GetMousePosition();
                    camera.target = m;
                    camera.offset = new Vector2(Raylib.GetScreenWidth(), Raylib.GetScreenHeight()) / 2;
                    cameraPos     = camera.target - camera.offset;
                }
                if (Raylib.IsKeyPressed(KeyboardKey.KEY_DOWN) && camera.zoom > 0.5f)
                {
                    camera.zoom -= 0.5f;
                }

                if (Raylib.IsMouseButtonPressed(MouseButton.MOUSE_MIDDLE_BUTTON))
                {
                    cameraFollowMouse = true;
                    clickMousePos     = Raylib.GetMousePosition();
                    clickCameraPos    = camera.target;
                }
                if (Raylib.IsMouseButtonReleased(MouseButton.MOUSE_MIDDLE_BUTTON))
                {
                    cameraFollowMouse = false;
                }

                if (cameraFollowMouse)
                {
                    camera.target = clickCameraPos + (clickMousePos - Raylib.GetMousePosition()) / camera.zoom;
                }

                Raylib.BeginDrawing();
                Raylib.ClearBackground(Color.BLACK);

                Raylib.BeginMode2D(camera);
                if (Raylib.GetFrameTime() < 0.25)
                {
                    thing.Update();
                }
                Raylib.EndMode2D();

                Raylib.EndDrawing();
            }
        }
Esempio n. 22
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        static void Game()
        {
            Window.Initialize();

            Map map = new Map();

            map.InitRoads();

            Car playerOne = new Car(200, 145, Color.RED, 1);
            Car playerTwo = new Car(200, 160, Color.BLUE, 2);

            //Creates a scene that connects the players to the Scene class
            Scene plane = new Scene(playerOne, playerTwo);

            while (!Raylib.WindowShouldClose())
            {
                //Calculate the players movement
                playerOne.CalculatePlayerOne();

                playerTwo.CalculatePlayerTwo();

                //If a player doesnt collide with a road then the car will bump back out and they lose their speed
                if (plane.PlayerOneCollidesWithRoads(playerOne, map) == false)
                {
                    playerOne.speed = -10;
                }

                if (plane.PlayerTwoCollidesWithRoads(playerTwo, map) == false)
                {
                    playerTwo.speed = -10;
                }

                Raylib.BeginDrawing();

                Raylib.ClearBackground(Window.backgroundColorGame);

                //Draw cars and map
                plane.Draw(playerOne, playerTwo, map);

                //If player has passed all laps let player win, also stops both players speed making it impossible for the other player to win
                if (playerOne.lapScore == map.lapReq)
                {
                    plane.AWinner(playerOne);
                    playerOne.speed = 0;
                    playerTwo.speed = 0;
                }
                if (playerTwo.lapScore == map.lapReq)
                {
                    plane.AWinner(playerTwo);
                    playerOne.speed = 0;
                    playerTwo.speed = 0;
                }

                Raylib.EndDrawing();
            }
        }
Esempio n. 23
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 public static List <Placeable> placeableList = new List <Placeable>();    //List of all placeable objects
 static void Main(string[] args)
 {
     Raylib.InitWindow(1200, 900, "Factory");
     while (Raylib.WindowShouldClose() == false)
     {
         Raylib.BeginDrawing();
         Raylib.ClearBackground(Color.BLACK);
         Raylib.EndDrawing();
     }
 }
Esempio n. 24
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        private void Draw()
        {
            Raylib.BeginDrawing();
            Raylib.BeginMode3D(_camera);

            Raylib.ClearBackground(Color.RAYWHITE);
            _scenes[_currentSceneIndex].Draw();
            Raylib.EndMode3D();
            Raylib.EndDrawing();
        }
Esempio n. 25
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        public void Draw()
        {
            Raylib.BeginDrawing();
            {
                Raylib.ClearBackground(Color.LIGHTGRAY);

                Scene.Current().Draw();
            }
            Raylib.EndDrawing();
        }
Esempio n. 26
0
        public override void Draw()
        {
            Raylib.ClearBackground(Color.BLUE);
            int stringTitleWidth = Raylib.MeasureText("PAC MAN", 50);
            var stringWidth      = Raylib.MeasureTextEx(Raylib.GetFontDefault(), "Press 'ENTER' to play Pac Man...", 25, 1);

            Raylib.DrawText("PAC MAN", (program.windowWidth - stringTitleWidth) / 2, 20, 50, Color.WHITE);
            Raylib.DrawText("Press 'ENTER' to play Pac Man...", (program.windowWidth - (int)stringWidth.X) / 2, program.windowHeight - 200, 25, Color.WHITE);
            Raylib.DrawText("Press 'SPACE' for high scores...", (program.windowWidth - (int)stringWidth.X) / 2, program.windowHeight - 200 + (int)stringWidth.Y, 25, Color.WHITE);
        }
Esempio n. 27
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        static void Main(string[] args)
        {
            float bulletTimer = 60;

            float bulletDelay = 60;

            float meteoriteTimer = 60;

            float meteoriteDelay = 60;

            Raylib.InitWindow(800, 600, "Game Engine");

            Raylib.SetTargetFPS(60);

            Ship player = new Ship();


            while (!Raylib.WindowShouldClose())
            {
                Raylib.BeginDrawing();
                Raylib.ClearBackground(Color.GRAY);
                player.update();
                bulletTimer    += 1;
                meteoriteTimer += 1;
                for (int i = 0; i < Projectile.allProjectiles.Count; i++)
                {
                    Projectile.allProjectiles[i].update();
                }
                //Går igenom alla projektiler i listan och kör deras metod update
                for (int i = 0; i < Meteorite.allMeteorites.Count; i++)
                {
                    Meteorite.allMeteorites[i].update();
                }
                if (Raylib.IsKeyDown(KeyboardKey.KEY_SPACE) && bulletTimer >= bulletDelay)
                {
                    bulletTimer = 0;
                    Projectile.createProjektile(new Projectile()
                    {
                        ProjectileXPos = player.shipRec.x + 20, ProjectileYPos = player.shipRec.y
                    });
                    //  ¯\_(ツ)_/¯
                    //Ifall man klickar space så kommer en metod i projectile klassen köras som skapar en projectile i en lista som har en position mitt framför spelaren
                    //Detta kan bara utföras en gång varje secund
                }

                if (meteoriteTimer >= meteoriteDelay)
                {
                    Meteorite.spawner();
                    meteoriteTimer = 0;
                    //kommer skapa en meteorite varje secund
                }
                Raylib.EndDrawing();
            }
            Console.ReadLine();
        }
Esempio n. 28
0
        static void Main(string[] args)
        {
            Raylib.InitWindow(1920, 1080, "Tanky");

            Player p1 = new Player();

            Raylib.SetTargetFPS(120);

            while (!Raylib.WindowShouldClose())
            {
                Raylib.BeginDrawing();
                Raylib.ClearBackground(Color.WHITE);

                Shell.UpdateAll();
                Enemy.UpdateAll();
                MegaShot.UpdateAll();
                AutoLoader.UpdateAll();
                NewEngine.UpdateAll();
                p1.Update();

                Shell.DrawAll();
                Enemy.DrawAll();
                MegaShot.DrawAll();
                AutoLoader.DrawAll();
                NewEngine.DrawAll();
                p1.Draw();

                if (Shell.reloadCurrentValue < 0 && Raylib.IsKeyDown(KeyboardKey.KEY_SPACE))
                {
                    new Shell();
                    p1.Recoil();
                    Shell.reloadCurrentValue = Shell.reloadMaxValue;
                }
                if (Enemy.spawnTimerCurrentValue < 0)
                {
                    new Enemy();
                    Enemy.spawnTimerCurrentValue = (float)Enemy.generator.NextDouble() + Enemy.generator.Next(2, 6);
                }

                if (Raylib.IsKeyPressed(KeyboardKey.KEY_R))
                {
                    new AutoLoader();
                }
                if (Raylib.IsKeyPressed(KeyboardKey.KEY_T))
                {
                    new MegaShot();
                }
                if (Raylib.IsKeyPressed(KeyboardKey.KEY_Y))
                {
                    new NewEngine();
                }
                Raylib.EndDrawing();
            }
        }
Esempio n. 29
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        void Draw()
        {
            Raylib.BeginDrawing();
            Raylib.ClearBackground(Color.RAYWHITE);
            DrawBall(ball);
            DrawPaddle(paddle);

            //Enter other draw functions here

            Raylib.EndDrawing();
        }
Esempio n. 30
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        void Draw()
        {
            Raylib.BeginDrawing();
            Raylib.ClearBackground(Color.RAYWHITE);

            DrawGameBoard();
            DrawGamePieces();
            DrawSelectedPiece(board.GetSelected());

            Raylib.EndDrawing();
        }