public void Start() { psycheEnv.gameObject = gameObject; brain = new Brain(psycheEnv); psycheEnv.brain = brain; psycheEnv.character = this; brain.goal = new ObtainGeneralObjectGoal(psycheEnv, TypeTag.APPLE); controller = GetComponent <CharacterController>(); animator = GetComponentInChildren <Animator>(); ragdollController = GetComponent <RagdollController>(); ragdollController.DeactivateRagdoll(); }