void OnRevive() { Debug.Log(name + " REVIVING"); ragdollController.ragdoll.RepairBones(); ragdollController.ragdoll.ForceDetach(); ragdollController.disableGetUp = false; ragdollController.GetUpImmediate(); }
void OnRevive() { Debug.Log(name + " REVIVING"); ragdollController.ragdoll.RepairBones(); ragdollController.ragdoll.ForceDetach(); ragdollController.disableGetUp = false; ragdollController.GetUpImmediate(); }