Esempio n. 1
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        public static RLVector3 Parse(string str)
        {
            RLVector3 data = new RLVector3();

            string[] datas = str.Split(';');

            data.X = int.Parse(datas[0]);
            data.Y = int.Parse(datas[1]);
            if (datas.Length == 3)
            {
                data.Z = int.Parse(datas[2]);
            }
            return(data);
        }
Esempio n. 2
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        public static RLVector3List Parse(string str)
        {
            RLVector3List data = new RLVector3List();

            string[] datas = str.Split('|');

            if (str != "" && datas.Length > 0)
            {
                data.list = new RLVector3[datas.Length];
                for (int i = 0; i < datas.Length; i++)
                {
                    data.list[i] = RLVector3.Parse(datas[i]);
                }
            }
            else
            {
                data.list = new RLVector3[] {};
            }

            return(data);
        }
Esempio n. 3
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 public static extern Quaternion QuaternionFromAxisAngle(RLVector3 axis, float angle);
Esempio n. 4
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 public static extern RLMatrix MatrixLookAt(RLVector3 eye, RLVector3 target, RLVector3 up);
Esempio n. 5
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 public static extern float3 Vector3ToFloatV(RLVector3 v);
Esempio n. 6
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 public static extern RLVector3 Vector3Max(RLVector3 v1, RLVector3 v2);
Esempio n. 7
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 public static extern RLVector3 Vector3Lerp(RLVector3 v1, RLVector3 v2, float amount);
Esempio n. 8
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 public static extern RLVector3 Vector3Transform(RLVector3 v, RLMatrix mat);
Esempio n. 9
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 public static extern RLVector3 Vector3Perpendicular(RLVector3 v);
Esempio n. 10
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 public static extern RLVector3 Vector3CrossProduct(RLVector3 v1, RLVector3 v2);
Esempio n. 11
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 public static extern RLVector3 Vector3MultiplyV(RLVector3 v1, RLVector3 v2);
Esempio n. 12
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 public static extern RLVector3 Vector3Multiply(RLVector3 v, float scalar);
Esempio n. 13
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 public static extern RLVector3 Vector3Subtract(RLVector3 v1, RLVector3 v2);
Esempio n. 14
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 public static extern RLVector3 Vector3Add(RLVector3 v1, RLVector3 v2);
Esempio n. 15
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 public static extern RLVector3 Vector3Normalize(RLVector3 v);
Esempio n. 16
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 public static extern void Vector3OrthoNormalize(ref RLVector3 v1, ref RLVector3 v2);
Esempio n. 17
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 public static extern float Vector3Length(RLVector3 v);
Esempio n. 18
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 public static extern RLVector3 Vector3RotateByQuaternion(RLVector3 v, Quaternion q);
Esempio n. 19
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 public static extern float Vector3DotProduct(RLVector3 v1, RLVector3 v2);
Esempio n. 20
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 public static extern RLVector3 Vector3Reflect(RLVector3 v, RLVector3 normal);
Esempio n. 21
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 public static extern float Vector3Distance(RLVector3 v1, RLVector3 v2);
Esempio n. 22
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 public static extern RLVector3 Vector3Barycenter(RLVector3 p, RLVector3 a, RLVector3 b, RLVector3 c);
Esempio n. 23
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 public static extern RLVector3 Vector3Scale(RLVector3 v, float scale);
Esempio n. 24
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 public static extern RLMatrix MatrixRotate(RLVector3 axis, float angle);
Esempio n. 25
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 public static extern RLVector3 Vector3Negate(RLVector3 v);
Esempio n. 26
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 public static extern Quaternion QuaternionFromVector3ToVector3(RLVector3 from, RLVector3 to);
Esempio n. 27
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 public static extern RLVector3 Vector3Divide(RLVector3 v, float div);
Esempio n. 28
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 public static extern void QuaternionToAxisAngle(Quaternion q, ref RLVector3 outAxis, ref float outAngle);
Esempio n. 29
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 public static extern RLVector3 Vector3DivideV(RLVector3 v1, RLVector3 v2);