Example #1
0
        public static RLVector3 Parse(string str)
        {
            RLVector3 data = new RLVector3();

            string[] datas = str.Split(';');

            data.X = int.Parse(datas[0]);
            data.Y = int.Parse(datas[1]);
            if (datas.Length == 3)
            {
                data.Z = int.Parse(datas[2]);
            }
            return(data);
        }
Example #2
0
        public static RLVector3List Parse(string str)
        {
            RLVector3List data = new RLVector3List();

            string[] datas = str.Split('|');

            if (str != "" && datas.Length > 0)
            {
                data.list = new RLVector3[datas.Length];
                for (int i = 0; i < datas.Length; i++)
                {
                    data.list[i] = RLVector3.Parse(datas[i]);
                }
            }
            else
            {
                data.list = new RLVector3[] {};
            }

            return(data);
        }
Example #3
0
 public static extern Quaternion QuaternionFromAxisAngle(RLVector3 axis, float angle);
Example #4
0
 public static extern RLMatrix MatrixLookAt(RLVector3 eye, RLVector3 target, RLVector3 up);
Example #5
0
 public static extern float3 Vector3ToFloatV(RLVector3 v);
Example #6
0
 public static extern RLVector3 Vector3Max(RLVector3 v1, RLVector3 v2);
Example #7
0
 public static extern RLVector3 Vector3Lerp(RLVector3 v1, RLVector3 v2, float amount);
Example #8
0
 public static extern RLVector3 Vector3Transform(RLVector3 v, RLMatrix mat);
Example #9
0
 public static extern RLVector3 Vector3Perpendicular(RLVector3 v);
Example #10
0
 public static extern RLVector3 Vector3CrossProduct(RLVector3 v1, RLVector3 v2);
Example #11
0
 public static extern RLVector3 Vector3MultiplyV(RLVector3 v1, RLVector3 v2);
Example #12
0
 public static extern RLVector3 Vector3Multiply(RLVector3 v, float scalar);
Example #13
0
 public static extern RLVector3 Vector3Subtract(RLVector3 v1, RLVector3 v2);
Example #14
0
 public static extern RLVector3 Vector3Add(RLVector3 v1, RLVector3 v2);
Example #15
0
 public static extern RLVector3 Vector3Normalize(RLVector3 v);
Example #16
0
 public static extern void Vector3OrthoNormalize(ref RLVector3 v1, ref RLVector3 v2);
Example #17
0
 public static extern float Vector3Length(RLVector3 v);
Example #18
0
 public static extern RLVector3 Vector3RotateByQuaternion(RLVector3 v, Quaternion q);
Example #19
0
 public static extern float Vector3DotProduct(RLVector3 v1, RLVector3 v2);
Example #20
0
 public static extern RLVector3 Vector3Reflect(RLVector3 v, RLVector3 normal);
Example #21
0
 public static extern float Vector3Distance(RLVector3 v1, RLVector3 v2);
Example #22
0
 public static extern RLVector3 Vector3Barycenter(RLVector3 p, RLVector3 a, RLVector3 b, RLVector3 c);
Example #23
0
 public static extern RLVector3 Vector3Scale(RLVector3 v, float scale);
Example #24
0
 public static extern RLMatrix MatrixRotate(RLVector3 axis, float angle);
Example #25
0
 public static extern RLVector3 Vector3Negate(RLVector3 v);
Example #26
0
 public static extern Quaternion QuaternionFromVector3ToVector3(RLVector3 from, RLVector3 to);
Example #27
0
 public static extern RLVector3 Vector3Divide(RLVector3 v, float div);
Example #28
0
 public static extern void QuaternionToAxisAngle(Quaternion q, ref RLVector3 outAxis, ref float outAngle);
Example #29
0
 public static extern RLVector3 Vector3DivideV(RLVector3 v1, RLVector3 v2);