void Start()
 {
     if (Quality.UseHightQuality())
     {
         m_oRender = gameObject.GetComponent <Renderer>();
         if (m_sTexturePath != "")
         {
             Texture oTexture = Resources.Load <Texture>(m_sTexturePath + m_oRender.material.mainTexture.name + Quality.GetQualitySuffix());
             if (oTexture != null)
             {
                 m_oRender.material.mainTexture = oTexture;
             }
         }
     }
 }