void Start()
 {
     if ((int)Quality.GetQualityLevel() < (int)m_eMinQualityLevel)
     {
         this.gameObject.SetActive(false);
     }
 }
Esempio n. 2
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 void Start()
 {
     if ((int)Quality.GetQualityLevel() < (int)m_eMinShadowQualityLevel)
     {
         GetComponent <Light>().shadows = LightShadows.None;
     }
 }