Esempio n. 1
0
 public void ResetSwitch(int spawnAreaIndex, int pyramidSpawnIndex)
 {
     areaComponent.PlaceObject(gameObject, spawnAreaIndex);
     state        = false;
     pyramidIndex = pyramidSpawnIndex;
     // tag = "switchOff";
     transform.rotation = Quaternion.Euler(0f, 0f, 0f);
     myButton.GetComponent <Renderer>().material = offMaterial;
 }
Esempio n. 2
0
    public override void AgentReset()
    {
        var enumerable = Enumerable.Range(0, 9).OrderBy(x => Guid.NewGuid()).Take(9);
        var items      = enumerable.ToArray();

        m_MyArea.CleanPyramidArea();

        m_AgentRb.velocity = Vector3.zero;
        m_MyArea.PlaceObject(gameObject, items[0]);
        transform.rotation = Quaternion.Euler(new Vector3(0f, Random.Range(0, 360)));

        m_SwitchLogic.ResetSwitch(items[1], items[2]);
        m_MyArea.CreateStonePyramid(1, items[3]);
        m_MyArea.CreateStonePyramid(1, items[4]);
        m_MyArea.CreateStonePyramid(1, items[5]);
        m_MyArea.CreateStonePyramid(1, items[6]);
        m_MyArea.CreateStonePyramid(1, items[7]);
        m_MyArea.CreateStonePyramid(1, items[8]);
    }
Esempio n. 3
0
    public override void AgentReset()
    {
        var enumerable = Enumerable.Range(0, 9).OrderBy(x => Guid.NewGuid()).Take(9);
        var items      = enumerable.ToArray();

        myArea.CleanPyramidArea();

        agentRb.velocity = Vector3.zero;
        myArea.PlaceObject(gameObject, items[1]);
        transform.rotation = Quaternion.Euler(new Vector3(0f, Random.Range(0, 360)));

        switchLogic.ResetSwitch(items[0], items[0]);

        for (var i = 1; i < 9; i++)
        {
            myArea.CreatePeople(1, items[i]);
            myArea.CreateTree(1, items[i]);
            myArea.CreateSkinnyTree(2, items[i]);
            myArea.CreateBush(1, items[i]);
        }
    }